wackyserious Posted May 18, 2018 Report Share Posted May 18, 2018 Han officer 1 Quote Link to comment Share on other sites More sharing options...
niektb Posted May 18, 2018 Report Share Posted May 18, 2018 Is it an idea to do a short announcement on ModDB that Rise of the East is turned into Terra Magna (with a few fancy screenshots showcasing the zapotecs) whilst renaming the page / subforum etc? (seeing that the release announcement points to the Github website rather than ModDB ) 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 18, 2018 Report Share Posted May 18, 2018 On 18/05/2018 at 7:59 AM, niektb said: Is it an idea to do a short announcement on ModDB that Rise of the East is turned into Terra Magna (with a few fancy screenshots showcasing the zapotecs) whilst renaming the page / subforum etc? (seeing that the release announcement points to the Github website rather than ModDB ) Expand Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 18, 2018 Report Share Posted May 18, 2018 Glad to know people are eager for it. Told you the release would be soon... @Alexandermb @wackyserious @asterix Do you think we can get a release ready by the end of next week ? 1 Quote Link to comment Share on other sites More sharing options...
asterix Posted May 18, 2018 Report Share Posted May 18, 2018 (edited) Hopefully, but it seems we could still correct the issues raised here by wolflance and others. I seem I have another writing task to do, so @stanislas69 should I write the changelog? Edited May 18, 2018 by asterix Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 18, 2018 Report Share Posted May 18, 2018 On 18/05/2018 at 8:35 AM, asterix said: Hopefully, but it seems we could still correct the issues raised here by wolflance and others. Expand Of course I'd like to tackle some of those with the help of @Alexandermb. I'm not here this weekend, but I'll definitely spend next week evenings on it. On 18/05/2018 at 8:35 AM, asterix said: I seem I have another writing task to do, so @stanislas69 should I write the changelog? Expand You don't have to. Remember we are all volunteer, so if you do not want to do it, don't By the way, I apologize to everyone if I sound authoritarian. It's just a bit too much investment in this. To answer your question, yes if you are able and want to. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 18, 2018 Report Share Posted May 18, 2018 On 18/05/2018 at 8:24 AM, stanislas69 said: Glad to know people are eager for it. Told you the release would be soon... @Alexandermb @wackyserious @asterix Do you think we can get a release ready by the end of next week ? Expand as far as i remember Xiongnu is ready for a first release, could use texture tweaks like the ones @wackyserious did wich looks great but thats up to you if feels like it worth holding it until he could make the textures he can. Zapotecs: i never saw the faction deep but some of their props have a material art looking, maybe for the next release they could get a bake of props, and Chinese are done if IIRC. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 18, 2018 Report Share Posted May 18, 2018 On 18/05/2018 at 11:13 PM, Alexandermb said: as far as i remember Xiongnu is ready for a first release, could use texture tweaks like the ones @wackyserious did wich looks great but thats up to you if feels like it worth holding it until he could make the textures he can. Zapotecs: i never saw the faction deep but some of their props have a material art looking, maybe for the next release they could get a bake of props, and Chinese are done if IIRC. Expand Zapotec needs unique gameplay and ram without wheels.(animation) mix their blacksmith with siege workshop. bonus vs cavalry in mostly of their units. No metal depended to fight. and other nonconventional weapons. Xiongnu at last needs Wagon defense, put the 4 archers inside as prop and give some attack bonus and little protection. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 18, 2018 Report Share Posted May 18, 2018 On 18/05/2018 at 11:21 PM, Lion.Kanzen said: Zapotec needs unique gameplay and ram without wheels.(animation) mix their blacksmith with siege workshop. bonus vs cavalry in mostly of their units. No metal depended to fight. and other nonconventional weapons. Xiongnu at last needs Wagon defense, put the 4 archers inside as prop and give some attack bonus and little protection. Expand Worshop + blacksmith would likely fit for alpha 24 with the new buildings Metal tweaks would need a deep testing for avoid making the civ stronger and just found this too Reveal hidden contents For xiongnu maybe an sketch could help for the wagon laager 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 18, 2018 Report Share Posted May 18, 2018 On 18/05/2018 at 11:26 PM, Alexandermb said: Worshop + blacksmith would likely fit for alpha 24 with the new buildings Metal tweaks would need a deep testing for avoid making the civ stronger and just found this too Reveal hidden contents For xiongnu maybe an sketch could help for the wagon laager Expand Estaba pensando en hacerlo. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 19, 2018 Report Share Posted May 19, 2018 Must be talk to different to last. and have props to resist attacks. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 19, 2018 Report Share Posted May 19, 2018 I'm just finalizing some of the Han textures, the rest of the Xiongnu texture is already good, I just tweaked the elite variants as suggested by wolflance. I might commit later today or at least tomorrow. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 19, 2018 Report Share Posted May 19, 2018 On 19/05/2018 at 3:01 AM, wackyserious said: I'm just finalizing some of the Han textures, the rest of the Xiongnu texture is already good, I just tweaked the elite variants as suggested by wolflance. I might commit later today or at least tomorrow. Expand Don't forgot the shaman. Quote Link to comment Share on other sites More sharing options...
wolflance Posted May 23, 2018 Report Share Posted May 23, 2018 (edited) A reminder that Mongol (and presumably Xiongnu) cart looks like this, it does not resemble the 4-wheeled wagons used by the Hussites etc. Edited May 23, 2018 by wolflance 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 23, 2018 Report Share Posted May 23, 2018 Ram for avoid being a weak civ against walls/fortress: Reveal hidden contents 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 23, 2018 Report Share Posted May 23, 2018 On 23/05/2018 at 12:16 PM, Alexandermb said: Ram for avoid being a weak civ against walls/fortress: Reveal hidden contents Expand Maybe the ram could be pointy ? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 23, 2018 Report Share Posted May 23, 2018 On 23/05/2018 at 12:30 PM, stanislas69 said: Maybe the ram could be pointy ? Expand committed pointy: Reveal hidden contents 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 23, 2018 Report Share Posted May 23, 2018 You should commit the blend files to the GitHub repository at some point 0ADMods/share Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 24, 2018 Report Share Posted May 24, 2018 Zapotec champion healer should attack? It has an old variant <variant file="biped/attack_melee_pikeman.xml"/> but as healer the template don't have any attack. Quote Link to comment Share on other sites More sharing options...
Sundiata Posted May 24, 2018 Report Share Posted May 24, 2018 Nice! Shouldn't every civ (in vanilla) that doesn't have a dedicate ram have access to these, the most simple/basic/primitive ram? It would help with balancing siege weak civs without affecting historicity... They should be noticeably weaker than covered rams though! It would be horrendous to see 40 archers take 15min to take out one of these... 3 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 24, 2018 Report Share Posted May 24, 2018 i've reduced the armor/attack and speed, but also cost of metal to 0 and their health, still seems somehow resistant but thats an start, a fortress could kill them. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 24, 2018 Report Share Posted May 24, 2018 On 23/05/2018 at 12:55 PM, Alexandermb said: Expand I feel like this would need like 6 dudes to hold it. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 24, 2018 Report Share Posted May 24, 2018 On 24/05/2018 at 8:01 AM, Alexandermb said: i've reduced the armor/attack and speed, but also cost of metal to 0 and their health, still seems somehow resistant but thats an start, a fortress could kill them. Expand I would add 2 more dudes toward the front, and then perhaps they can raise shields up over their heads. Don't have them carrying it, have them rolling it on wheels and pushing it with crossbars, like in the movie Braveheart. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 24, 2018 Report Share Posted May 24, 2018 On 24/05/2018 at 8:03 AM, wowgetoffyourcellphone said: I would add 2 more dudes toward the front, and then perhaps they can raise shields up over their heads. Don't have them carrying it, have them rolling it on wheels and pushing it with crossbars, like in the movie Braveheart. Expand what a good reason to see the movie again. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 24, 2018 Report Share Posted May 24, 2018 (edited) On 24/05/2018 at 8:07 AM, Alexandermb said: what a good reason to see the movie again. Expand Edited May 24, 2018 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
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