wackyserious Posted May 18, 2018 Share Posted May 18, 2018 Han officer 1 Link to comment Share on other sites More sharing options...
niektb Posted May 18, 2018 Share Posted May 18, 2018 Is it an idea to do a short announcement on ModDB that Rise of the East is turned into Terra Magna (with a few fancy screenshots showcasing the zapotecs) whilst renaming the page / subforum etc? (seeing that the release announcement points to the Github website rather than ModDB ) 2 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 18, 2018 Share Posted May 18, 2018 1 minute ago, niektb said: Is it an idea to do a short announcement on ModDB that Rise of the East is turned into Terra Magna (with a few fancy screenshots showcasing the zapotecs) whilst renaming the page / subforum etc? (seeing that the release announcement points to the Github website rather than ModDB ) Link to comment Share on other sites More sharing options...
Stan` Posted May 18, 2018 Share Posted May 18, 2018 Glad to know people are eager for it. Told you the release would be soon... @Alexandermb @wackyserious @asterix Do you think we can get a release ready by the end of next week ? 1 Link to comment Share on other sites More sharing options...
asterix Posted May 18, 2018 Share Posted May 18, 2018 (edited) Hopefully, but it seems we could still correct the issues raised here by wolflance and others. I seem I have another writing task to do, so @stanislas69 should I write the changelog? Edited May 18, 2018 by asterix Link to comment Share on other sites More sharing options...
Stan` Posted May 18, 2018 Share Posted May 18, 2018 4 minutes ago, asterix said: Hopefully, but it seems we could still correct the issues raised here by wolflance and others. Of course I'd like to tackle some of those with the help of @Alexandermb. I'm not here this weekend, but I'll definitely spend next week evenings on it. 5 minutes ago, asterix said: I seem I have another writing task to do, so @stanislas69 should I write the changelog? You don't have to. Remember we are all volunteer, so if you do not want to do it, don't By the way, I apologize to everyone if I sound authoritarian. It's just a bit too much investment in this. To answer your question, yes if you are able and want to. Link to comment Share on other sites More sharing options...
Alexandermb Posted May 18, 2018 Share Posted May 18, 2018 14 hours ago, stanislas69 said: Glad to know people are eager for it. Told you the release would be soon... @Alexandermb @wackyserious @asterix Do you think we can get a release ready by the end of next week ? as far as i remember Xiongnu is ready for a first release, could use texture tweaks like the ones @wackyserious did wich looks great but thats up to you if feels like it worth holding it until he could make the textures he can. Zapotecs: i never saw the faction deep but some of their props have a material art looking, maybe for the next release they could get a bake of props, and Chinese are done if IIRC. Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 18, 2018 Share Posted May 18, 2018 1 minute ago, Alexandermb said: as far as i remember Xiongnu is ready for a first release, could use texture tweaks like the ones @wackyserious did wich looks great but thats up to you if feels like it worth holding it until he could make the textures he can. Zapotecs: i never saw the faction deep but some of their props have a material art looking, maybe for the next release they could get a bake of props, and Chinese are done if IIRC. Zapotec needs unique gameplay and ram without wheels.(animation) mix their blacksmith with siege workshop. bonus vs cavalry in mostly of their units. No metal depended to fight. and other nonconventional weapons. Xiongnu at last needs Wagon defense, put the 4 archers inside as prop and give some attack bonus and little protection. Link to comment Share on other sites More sharing options...
Alexandermb Posted May 18, 2018 Share Posted May 18, 2018 2 minutes ago, Lion.Kanzen said: Zapotec needs unique gameplay and ram without wheels.(animation) mix their blacksmith with siege workshop. bonus vs cavalry in mostly of their units. No metal depended to fight. and other nonconventional weapons. Xiongnu at last needs Wagon defense, put the 4 archers inside as prop and give some attack bonus and little protection. Worshop + blacksmith would likely fit for alpha 24 with the new buildings Metal tweaks would need a deep testing for avoid making the civ stronger and just found this too Spoiler For xiongnu maybe an sketch could help for the wagon laager 1 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 18, 2018 Share Posted May 18, 2018 Just now, Alexandermb said: Worshop + blacksmith would likely fit for alpha 24 with the new buildings Metal tweaks would need a deep testing for avoid making the civ stronger and just found this too Reveal hidden contents For xiongnu maybe an sketch could help for the wagon laager Estaba pensando en hacerlo. Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 19, 2018 Share Posted May 19, 2018 Must be talk to different to last. and have props to resist attacks. Link to comment Share on other sites More sharing options...
wackyserious Posted May 19, 2018 Share Posted May 19, 2018 I'm just finalizing some of the Han textures, the rest of the Xiongnu texture is already good, I just tweaked the elite variants as suggested by wolflance. I might commit later today or at least tomorrow. 1 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 19, 2018 Share Posted May 19, 2018 Just now, wackyserious said: I'm just finalizing some of the Han textures, the rest of the Xiongnu texture is already good, I just tweaked the elite variants as suggested by wolflance. I might commit later today or at least tomorrow. Don't forgot the shaman. Link to comment Share on other sites More sharing options...
wolflance Posted May 23, 2018 Share Posted May 23, 2018 (edited) A reminder that Mongol (and presumably Xiongnu) cart looks like this, it does not resemble the 4-wheeled wagons used by the Hussites etc. Edited May 23, 2018 by wolflance 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted May 23, 2018 Share Posted May 23, 2018 Ram for avoid being a weak civ against walls/fortress: Spoiler 1 Link to comment Share on other sites More sharing options...
Stan` Posted May 23, 2018 Share Posted May 23, 2018 12 minutes ago, Alexandermb said: Ram for avoid being a weak civ against walls/fortress: Reveal hidden contents Maybe the ram could be pointy ? Link to comment Share on other sites More sharing options...
Alexandermb Posted May 23, 2018 Share Posted May 23, 2018 16 minutes ago, stanislas69 said: Maybe the ram could be pointy ? committed pointy: Spoiler 3 Link to comment Share on other sites More sharing options...
Stan` Posted May 23, 2018 Share Posted May 23, 2018 You should commit the blend files to the GitHub repository at some point 0ADMods/share Link to comment Share on other sites More sharing options...
Alexandermb Posted May 24, 2018 Share Posted May 24, 2018 Zapotec champion healer should attack? It has an old variant <variant file="biped/attack_melee_pikeman.xml"/> but as healer the template don't have any attack. Link to comment Share on other sites More sharing options...
Sundiata Posted May 24, 2018 Share Posted May 24, 2018 Nice! Shouldn't every civ (in vanilla) that doesn't have a dedicate ram have access to these, the most simple/basic/primitive ram? It would help with balancing siege weak civs without affecting historicity... They should be noticeably weaker than covered rams though! It would be horrendous to see 40 archers take 15min to take out one of these... 3 Link to comment Share on other sites More sharing options...
Alexandermb Posted May 24, 2018 Share Posted May 24, 2018 i've reduced the armor/attack and speed, but also cost of metal to 0 and their health, still seems somehow resistant but thats an start, a fortress could kill them. Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 24, 2018 Share Posted May 24, 2018 19 hours ago, Alexandermb said: I feel like this would need like 6 dudes to hold it. Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 24, 2018 Share Posted May 24, 2018 Just now, Alexandermb said: i've reduced the armor/attack and speed, but also cost of metal to 0 and their health, still seems somehow resistant but thats an start, a fortress could kill them. I would add 2 more dudes toward the front, and then perhaps they can raise shields up over their heads. Don't have them carrying it, have them rolling it on wheels and pushing it with crossbars, like in the movie Braveheart. Link to comment Share on other sites More sharing options...
Alexandermb Posted May 24, 2018 Share Posted May 24, 2018 3 minutes ago, wowgetoffyourcellphone said: I would add 2 more dudes toward the front, and then perhaps they can raise shields up over their heads. Don't have them carrying it, have them rolling it on wheels and pushing it with crossbars, like in the movie Braveheart. what a good reason to see the movie again. 1 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 24, 2018 Share Posted May 24, 2018 (edited) 6 minutes ago, Alexandermb said: what a good reason to see the movie again. Edited May 24, 2018 by wowgetoffyourcellphone 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now