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Is 0ad going to die?


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don't worry, everyone gets pissed off by this @BeTe :).

Yea the chickens around the cc make for an interesting gameplay situation, where the booming player has a delay before he can scout, and the rushing player can move out faster. I think after 3 minutes usually players have had a chance to check out what their enemy border is doing and prepare something, but a typical chicken rush comes in well before that. 

One option a booming player has is to check for enemy cav with one of his ranged infantry, which isn't so bad in terms of idle time on the border. The downside to this if your enemy has cav he may notice and kill one of your units which could save you when the cav do arrive at your base.

I'd like it if something was done to nerf the chicken-rush, but I'm not sure what change is needed.

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12 hours ago, BeTe said:

but one thing I was bothered while trying to improve is early rushes (like skipping Storehouse and Farm and making cav) from significantly better players than me.

i understand. but this makes game for me not as boring then only booming in p3. booming games without any actions before are for me most boring.

I'm not happy myself either. it will take a long time before i want to concentrate on playing properly again. Let's see. at the moment i only play with people who know my last mod a bit and use it. also spec not so much games as before, also don produce much you-tubes anymore

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17 hours ago, BeTe said:

I personally avoid playing aggressive when I play against weaker player otherwise. 

thats a interesting point. how we should play vs weaker players? i usually don't play then rated. sometimes i suggest play together vs AI or so.
but whats more frustrating? later then 10 rams crash all buildings? but yes i mean if you play versus much weaker player is men visit with one cav and give tips. start a training session. more talk then play. if he don't like it. hmmm. then feel free show him how strong your are ;) or ask him what he prefer

 

now one of the most important youtube channels was:  Newbie Rush
what can that tell us?

Edited by seeh
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On 24/08/2023 at 2:11 PM, maxticatrix said:

It's kind of annoying to be turning the community mod on and off to find a game.

its very easy to toggle this mod very quick if you use autoCivP  ( https://youtu.be/pt3VGm4N_Cw?si=KHH670bJdief61i6&t=465 )
( its has many very useful, and very easy to use, little helpers )

Edited by seeh
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12 hours ago, BreakfastBurrito_007 said:

don't worry, everyone gets pissed off by this @BeTe :).

Yea the chickens around the cc make for an interesting gameplay situation, where the booming player has a delay before he can scout, and the rushing player can move out faster. I think after 3 minutes usually players have had a chance to check out what their enemy border is doing and prepare something, but a typical chicken rush comes in well before that. 

One option a booming player has is to check for enemy cav with one of his ranged infantry, which isn't so bad in terms of idle time on the border. The downside to this if your enemy has cav he may notice and kill one of your units which could save you when the cav do arrive at your base.

I'd like it if something was done to nerf the chicken-rush, but I'm not sure what change is needed.

Idk what's chicken rush, but I don't worry anymore. Now I improved skills a bit so I can make Cavs, scout and fight if player is not too much better. It can be annoying b/c of hunt unbalance, but that's another issue in 0AD - unbalanced maps...

@seeh Yeah booming to P3  is annoying but that's not what happens on higher level games, that's about players skills... And people work on that via Community mod IIRC trying to make  p2 aggression more viable (more weapon upgrades) which is fine for me. 

How to play against weaker players? Well, I can't force others how to play, but I'd say just don't do rushes and stomp them in 2 mins. Either don't play and explain it gently or give them some chance to practice macro and give them chance to watch replays. + some tips. For example I got awesome tip from someone about using ALT to target 1 ranged unit with 3 my units. Guy (forgot who) showed me how that ensure he wins equal fights every time. Advices and gently behavior is crucial I'd say.

........

Another thing,

maybe we can think about making more 1v1 tournaments with some quality streams. I guess it's way to advertise game...

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  • 2 weeks later...

@camelator

I'm sorry they kicked you out for balance. Many TG hosts will be more inclusive than this one. I think some players get far ahead of themselves trying to set up a 'pro' TG. If you are persistent and improve, you will find spots more regularly. And you will also find nicer hosts :)

That is one downside to the community mod. Because the player base is split, it is harder for players to find games.

My hope is that it can become a CTE instead of just a fixed and balanced version of the base game.

Edited by real_tabasco_sauce
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10 hours ago, camelator said:

This is why new payers can't play

 

1709798487_Capturedcrandu2023-09-0322-57-44.thumb.png.e2705c1f2445c580db27485bfabc0dd4.png436781151_Capturedcrandu2023-09-0323-00-20.thumb.png.71bc2178d77cb609cb343af3da5ec49f.png

We dont play with unknown players

Because they are smurf or noobs

In both cases the game will be spoiled

It happens in all games not just 0ad

If u r noob just play games in ur lvl and try to lvl up

If u r smurf just come with ur real acc

GL

Edited by king reza the great
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13 hours ago, camelator said:

This is why new payers can't play

 

1709798487_Capturedcrandu2023-09-0322-57-44.thumb.png.e2705c1f2445c580db27485bfabc0dd4.png436781151_Capturedcrandu2023-09-0323-00-20.thumb.png.71bc2178d77cb609cb343af3da5ec49f.png

@camelator i am really sorry for this. I didn't had a great day until then and was a little bit stressed. I had bad experience with smurfs telling they are bad players and then suddenly being the best or one of the best players in that game. It trows off the entire balance, which you want to have. 
There are players who have time for maybe 1-2 games in the night and they want to enjoy it, so i try to put known players in there.

But i know how hard it is a beginner. I was in that position a few months ago and it's really hard. You want to play but are rejected, because some players want to have a good time with players they know. It took me a long time to be slowly accepted in those games. What i usually did was, host a game on my own. 

Look everybody is always careful about the lvl of the other players, like @CryptoCamelius in that chat. The sad reality is that many players fear other players they don't know, because it might be a 2000 rated player or a person who plays 0ad for the first game or just another smurf or troll.

I go sometimes to other games and try to help new players by giving them some tipps and hints and try to help them improve if i am able to do it, just like other players helped me. 

We need a better rating system for 0ad in my opinion. Something that can rate the TG performance of each player and then maybe just autoBalance the games on his own, so the hosts don't have the dilema between choosing who to let play.

I am sorry.

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38 minutes ago, Gurken Khan said:

While a TG rating might be good it helps zero with new accounts (noob or smurf).

But it will become accurate after the first 10 games or so. It might be harder to get the first games with that system, but it will make smurfing less appealing. New players start without community-mod, so it will take them some time to get it. But it will be suspicious if you see suddenly a account with 0 games wanting to play a game that's hosted with the community-mod. 
It will not change so much for new players, but make it harder for smurfs. 
And like in my case will i be able to trust camelator and other players easier, if i get a somewhat accurate rating for him for TGs and know that he played a few games with that account. So i can let a player i don't know play easily.

 

Smurfs will have to grind harder and their ratings will be corrected after they destroy 1-2 games with the right formula.

 

Edited by 70H4NN2S
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13 hours ago, king reza the great said:

We dont play with unknown players

Because they are smurf or noobs

In both cases the game will be spoiled

It happens in all games not just 0ad

If u r noob just play games in ur lvl and try to lvl up

If u r smurf just come with ur real acc

GL

I don't agree,

there are many games we can mix players with different level. A good player can win by helping newbies and help them to win the game as well. Instead of that, I notice during TG the looser always say it is not his fault but because he played with newbies. But it is the same for the other team so... The best team win. That's all.

And I think the rule you think good is one of the reason there are less and less players playing 0AD.

And I can also said I saw a lot of games interrupted brutally because one player have bad connection. So actually the first question you should ask is what is your connection instead of what is your level.

 

I agree we have to review the rating system : I don't like to play 1v1 this is why I have a bad level.

 

 

Edited by camelator
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I am thinking...

If the problem is smurfing and TG...

Well, maybe the most important data to display next to the player name in the hall  is not the score 1v1 but the age of the account. We can change the years by other numbers or text (I mean qualification) related to the age of the account.

I am thinking that as an old game developer who had to improve game experiences through its games. But I maybe wrong. it need tests probably.

 

Edited by camelator
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55 minutes ago, camelator said:

I am thinking...

If the problem is smurfing and TG...

Well, maybe the most important data to display next to the player name in the hall  is not the score 1v1 but the age of the account. We can change the years by other numbers or text (I mean qualification) related to the age of the account.

I am thinking that as an old game developer who had to improve game experiences through its games. But I maybe wrong. it need tests probably.

 

I would have the option to see how many games has a player played, how old is his account, etc. Like interesting stats you can see in basically each other game. 
Now, i don't know if you have that kind of information collected, but it would be helpful in my opinion and should be definitely implemented. 
Together with a more accurate rating system that rates above all the TG performance. 

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10 hours ago, camelator said:

I don't agree,

there are many games we can mix players with different level. A good player can win by helping newbies and help them to win the game as well. Instead of that, I notice during TG the looser always say it is not his fault but because he played with newbies. But it is the same for the other team so... The best team win. That's all.

And I think the rule you think good is one of the reason there are less and less players playing 0AD.

And I can also said I saw a lot of games interrupted brutally because one player have bad connection. So actually the first question you should ask is what is your connection instead of what is your level.

 

I agree we have to review the rating system : I don't like to play 1v1 this is why I have a bad level.

 

 

Some players like me dont like to be mixed with noobs. We like op games.

Also the reason that there is lack of players is not behaviour of players

There r some reasons

1-No new version

2-We have to switch mods many times that is annoying

3-We have to use vpn to connect to games

 

 

 

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14 hours ago, king reza the great said:

Some players like me dont like to be mixed with noobs. We like op games.

Also the reason that there is lack of players is not behaviour of players

There r some reasons

1-No new version

2-We have to switch mods many times that is annoying

3-We have to use vpn to connect to games

 

 

 

I really love this kind of discussion.

As an old game project manager,

I am so sorry this is what you think.

During the eighties games ROMS were not updated but players spend a lot of money. I am not really sure your first point is a real issue.

as of tomorrow I think this is a choice (a good one? a bad one?) to make this game very open => If you don't like it (like me indeed) you can write your disappointment to improve what you're dislike  (I agree with you, but unfortunately it looks like the switching mod is not an issue for most players - very frustrating I have to say )

Concerning the VPN issue, .... What to say except a lot of players already reported bugs... Of course this is an issue for a lot of players... but it looks like the dev team has no answer.

But actually joining what you wrote and what I wrote does not reveal gap in players wishes.

as of now, I am in the hall: There are 13 games, and only 1 is not launched. Whatever what you think and what I think, we can't say it is a success.

 

 

 

 

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  • 2 weeks later...

0 A.D. less popular because it is less casual. The fact is that in many RTS, such as the entire Age of Empires series, the computer player captures land only within his original “nook”. At 0 A.D. The AI tries to capture the entire map and attack from everywhere.

Age of Empires players may not be used to intelligent AI opponents, so I think there needs to be another layer of difficulty where the AI uses its full potential but doesn't build more than two cities. In general, it wouldn’t hurt to add a manually adjustable limit for city centers.

Edited by Περσεφόνη
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Peut-être faut-il faire un peu de publicité (le serveur pourra absorber cette vague de joueurs ?) 

Je parle de soft publicité comme de la présence sur des forums de chaque langue.

 

-Le comportement n'a quasiment aucun impact sur la perte de joueur.

-Je pense pas que le jeu souffre d'un manque de mise à jour, de toute manière une course aux contenus n'est pas bon augure.

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  • 1 month later...

I think one contributor is the project's appearance or presentation to the public.

330px-0_A.D._alpha_25_-_playing_as_Spart

This is the main image on the Wikipedia page, so its what search engines show as a small thumbnail. not flattering. You can update that to a more recent image with lighting and color balance better suited to thumbnails.

Section one and two of the user manual carry on without explaining how a traditional RTS works and present video from 2012. Even to me that feels like "oh boy, here we go. 2012? is this even current and correct?"

As someone who has watched this develop for 13 years with great interest but cant get into it myself, it looks like an overly technical RTS made by history übernerds who haven't updated their knowledge of game user interfaces since Command and Conquer was cool. It looks out of date, whether it is or not. On 4k displays the 0 A.D. homepage is like a stripe down the middle of the screen with a vast expanse of tiling background. I feel like I'm hitting a homepage for abandoned software left up for historical purposes.

The play experience in the early days was a lot of 'not implemented yet' and glitchy things, and when I came back many years later, it was still the same. I cant get a new player into it if its not functional and well documented (in a way a noob groks.) I think it's only inviting to old heads like us that remember when games were played on boards made from dead tree flesh, colored with crushed insect shells and tailings from mineral mines. We're patient, we remember playing StarCraft for 20 years, but these days the market is done with a game in 6 months and pushing the Steam Store's next new thing. How does a game like 0 A.D. attract players or even get taken seriously in today's environment?

As an outsider, I think redouble your efforts to make the thing look as polished as it is, take some glam shots of battle elephants under a sky blackened by arrows or something. Make a version of the docs that an RTS noob can understand cuz this is a niche genre today. Make the web site look less 90s... and that UI sucks, it looks like something out of an OpenGL programming manual, not a carefully thought out and organized system for commanding armies. I dunno, direct hate mail to /dev/null idgaf but I don't wanna see this thing die just because ppl didn't deburr the edges and developed in a vacuum.

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Yeah. We should scrub as many pre-Alpha 26 images as possible and push stuff like this:

scythians_saharan_oases.jpg

miletus_penninsula_spart.jpg

 

Keeping old stuff around for nostalgia doesn't help promote a modern game. The game itself is also bloated with about 50 maps which are sub par and a bunch of old sub par world assets too. If a tree looks bad, we need to delete it. If a map is bad, delete it. Old textures, delete or update. For nostalgia or access to the older assets, the old alpha releases are always available for archeologists. 

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