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real_tabasco_sauce

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Everything posted by real_tabasco_sauce

  1. Before you complain about being attacked, be sure not to attack others.
  2. Yikes. It was put nicely in the video, but its clear that the design here is questionable.
  3. Athens works doubly here since both phasing up and getting the hoplite tradition is faster. I'd say gauls would be a good 4th civ since upgrades are cheaper, and melee damage determines how fast they get xp in a fight.
  4. ok, then please do not insult game design or the careful balance we have worked to achieve in a26, and continue to improve.
  5. https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/29 new version uses repeat time to nerf ranged units damage. This is in the interest of performance and so that the same number of units may 1 shot an enemy.
  6. I'd like to test this as would a number of people. I think @wraitii and @Stan` are either on vacation or have some more pressing matters. They have been the ones to release new community mod versions in the past. @s0600204 do you think you could release a version 5 of the community mod? This would help us test a few a27 patches as well as the proposed melee rebalance.
  7. I have two technologies for pikes within 'unit specific upgrades' one is longer pikes and the other is buttspike for increased cavalry counter.
  8. Not an ideal solution. Could a check be added that if (unit is moving and does not have orders to move), it does not receive the bonus of the formation it is in? I think this encapsulates all the possible cases where a unit of a formation can move and still count as 'in formation'. Although this might include pushing, pushing occurs very briefly and very rarely when in formation. While this would have a performance cost, I would expect it to be less than a bunch of overlapping and stacking auras, each with their own range.
  9. Maybe you made a new unit and didn't update the classes.
  10. The formations aura is possible and it is interesting, but there are a lot of details and nuances: Formations break: Should formation bonuses apply when units are no longer constrained to the formation? Sure the testudo should improve pierce armor for the formation, but why should it when the units take their own path to go fight? If you do give the formations auras as is, you will likely see players clicking a formation exclusively for the stat benefit and immediately surrendering the formation to unitAI. To account for this, I think the best strategy is to let the bonuses be tradeoffs: Ex. testudo: Units +5 pierce armor but -30% speed.
  11. On the reforms upgrade, I think the upgrade should just be about accessing them from docks and boats, with the marines already available from the gym in p2. If this is OP, the cost of the gym could be adjusted. so you mean they should be more generally applicable?
  12. I would bet most keep trying to figure out the game and all its nuances, and try to get better. Rams are balanced for the PvP part of the game as PvP players are more affected by balance than players going up against AI. So it would be a bad call to nerf rams for everyone just because one person said it would be better for single player. I could see benefit in spreading out the hack/pierce armor a little. This would be something like +1 hack armor -1 pierce armor.
  13. Your cheats are the only ones i've seen being used in 5 years of 0ad. Save for a player seeing spec chat which was also recent and less problematic. You seem to be trying to deflect. To act as if there are many cheats and that they are rampant, and that yours are just a drop in the ocean of cheating. You are trying to distribute and normalize the use of a set of cheats, allowing anyone to start cheating right from your repository. If cheat publishers are not publishing cheats, that eliminates the vast majority of cheating, and any cheater in the future will likely be a single bad actor. In FPS games, the games with cheating problems are the games for which cheat developers have made cheats.
  14. A lot of the other civs are receiving new content and balance changes, so Athens will probably seem less strong as a result. Technically they already have p2 champs, its just they are very hard to unlock. They will get a unique p2 hero hippocrates, which is like a much weaker version of the Maury healer hero. In addition, their spearmen can promote directly to champions with xp, so that could be very strong. see more here: https://code.wildfiregames.com/D3727
  15. Yeah, that might have to be a reality. It was nice to have such flexibility back before this whole nightmare.
  16. For a fun time, carth, iber, kush, and gauls. it makes for an epic p2 push with clubmen and the infantry javelins mercs. If the carth and kush player are the same side, it’s really awesome.
  17. Nah that argument is completely illegible. I don't follow the logic. To clarify what I said before, you have less things to do, less tasks. A smaller game. For all you care, we could remove the entire barracks UI and your gameplay wouldn't change. You hardly ever click the barracks. So yeah, you play a different, easier game because you dislike how difficult the game is, and now you use this advantage to beat up on newer players without the mod. Then you go and claim it is justified because its how you think the game should be in vanilla and that its not cheating. Furthermore, now you call efforts from the community to call out your cheats harassment. Lets just say that since your reputation is literally in the gutter, players are bound to suspect you for other cheat developments.
  18. plenty of us did, and I can tell you it is like playing a different game. Imagine a racing game where the steering is done for you. It takes about 6 seconds of observation to tell who is using it or not.
  19. No, but because of the balance, they can become front and center for winning the game. AFAIK there are builds for civs that are specifically designed to 'cheese' an early sacred site victory. I think I saw this in a aussie drongo video.
  20. You know all 4 of the civ "versions" are just going to be massively PTW versions of the original civs to force people to buy the expansion. Also saves a ton of art development effort. That's so messed up.
  21. About time they added some content XD. Hopefully its not goofy. edit: its all goofy
  22. Well then just set it to "defensive" if you don't want to be attacked as soon. But to say it is not human like is misktaken: the typical multiplayer game lasts about 10 to 30 minutes depending. Most players consider rams to be balanced or a little weak. If you want them changed, you could mod it for your scenarios.
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