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Everything posted by real_tabasco_sauce
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Why 0 A.D. Units Prefer Buildings Over Enemies!
real_tabasco_sauce replied to leopard's topic in Gameplay Discussion
Screen Recording 2025-02-15 202422.mp4 -
Poll: Merging Autociv features into vanilla
real_tabasco_sauce replied to guerringuerrin's topic in Game Modification
I hope that we can make it so we don't need to remove corpses. I have a PR with some promise https://gitea.wildfiregames.com/0ad/0ad/pulls/7616, but more can be done. -
I'd be ok with Germans or Cimbri. I suppose we could break the norm of 1 word civs and call it the Cimbrian Alliance.
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The were called Gastraphetes if that helps you search.
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Why 0 A.D. Units Prefer Buildings Over Enemies!
real_tabasco_sauce replied to leopard's topic in Gameplay Discussion
H is stop, which halts existing orders. This way the stopped units check for targets anew, and if there are higher priority targets, they will instead attack those ones. -
Why 0 A.D. Units Prefer Buildings Over Enemies!
real_tabasco_sauce replied to leopard's topic in Gameplay Discussion
??? I don't do this. Its not even that good atm. You seem strangely biased for some reason. -
Why 0 A.D. Units Prefer Buildings Over Enemies!
real_tabasco_sauce replied to leopard's topic in Gameplay Discussion
This has nothing to do with sniping. Sniping is where you task ranged units to shoot other ranged units beyond melee units. It was about getting past the "meatshield meta". I suppose you could cheat and set a unit's top preference to be ranged units to do this but that would be almost guaranteed to go OOS. Also it would be incredibly lame and uninteresting. -
Why 0 A.D. Units Prefer Buildings Over Enemies!
real_tabasco_sauce replied to leopard's topic in Gameplay Discussion
One idea I thought of was to add a check for targets of higher priority than the one currently engaged if the unit is not following an order. I thought of this for bolts, but it could apply to other units too. I think AOE2 does this. -
Why 0 A.D. Units Prefer Buildings Over Enemies!
real_tabasco_sauce replied to leopard's topic in Gameplay Discussion
Yep this is it. @Dakara, @leopard I recommend going to hotkeys and binding "attack-move (unit only)" as a replacement for the existing attack move. -
A27: Very poor performance on weak hardware?
real_tabasco_sauce replied to Meister's topic in Bug reports
Well, I suppose with the issue identified (maybe just one of the issues), we probably don't need to do this today. Its telling enough that it takes place, albeit to a lesser extent, even in the first minutes of some games when CPU load from simulation should be really low. -
A27: Very poor performance on weak hardware?
real_tabasco_sauce replied to Meister's topic in Bug reports
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yes the icons got moved into sub-folders. Some other things as well.
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The Problem With Hippocrates
real_tabasco_sauce replied to Thorfinn the Shallow Minded's topic in General Discussion
I read he was made an Athenian citizen, and elsewhere that Kos was in a partnership with athens during his lifetime. https://kos.gr/hippocrates/life-and-legacy -
did your profile generate with any errors? In my case, I ran into an error and aborted the non-visual replay, then the profile loaded ok. I had this issue with a couple of replays before I used this one (https://gitea.wildfiregames.com/0ad/0ad/issues/7589#issuecomment-111680) and aborted it after the first error. I suppose it also could be too big.
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City phase/p3 two difrerent requirements?
real_tabasco_sauce replied to Emacz's topic in Game Modification
Other techs make use of "any" and "all" to specify compound requirements. I think using "all" might work here. -
A27: Very poor performance on weak hardware?
real_tabasco_sauce replied to Meister's topic in Bug reports
I recommend doing combat demo huge without the petra AI. It helps to have that variable out of the picture. Same for profiling. -
A27: Very poor performance on weak hardware?
real_tabasco_sauce replied to Meister's topic in Bug reports
are your a26 numbers including autociv? The feature that turns off bodies is pretty impactful when big fights are happening. -
A27: Very poor performance on weak hardware?
real_tabasco_sauce replied to Meister's topic in Bug reports
@leopard if you can do combat demo huge with better than 20 fps at minimum, please join us. -
A27: Very poor performance on weak hardware?
real_tabasco_sauce replied to Meister's topic in Bug reports
Could we schedule a "fast PC" TG for this weekend? I expect that those with really slow computers or adversely affected setups like @Meister are slowing turns for everyone, leading to many reports from players that otherwise have good performance. However, I have never really tried to verify this is the case. If we get a 4v4 where everyone has ideally >20 fps (min) in combat demo huge (found in scenarios -> demo maps -> combat demo (huge)), we can make sure that this is really the cause. I'd like to do it on Sunday, maybe when we did the a27 RC test, 18:00 UTC. @MetaPhyZic @BreakfastBurrito_007 @Ginnungagap, and any others that have good performance in a27. -
A27: Very poor performance on weak hardware?
real_tabasco_sauce replied to Meister's topic in Bug reports
Its true, your fps is changing quite a bit. Do the stutters happen in combat demo huge? (Scenarios -> Demo Maps -> combat demo (huge)) if they don't, I think they might be because of someone else in that game slowing things down for everyone. For example, when the women are stopped, the walking animation is still playing smoothly. -
A27: Very poor performance on weak hardware?
real_tabasco_sauce replied to Meister's topic in Bug reports
I can do combat demo huge with and without gpu skinning and its a bit better with skinning. I definitely don't have this issue. Combat demo huge is a good way to see what settings are good for the laggiest parts of games. -
connection refused to server
real_tabasco_sauce replied to Emacz's topic in Game Development & Technical Discussion
i'm pretty sure this means the lobby is down.