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real_tabasco_sauce

0 A.D. Gameplay Team
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Everything posted by real_tabasco_sauce

  1. ??? I don't do this. Its not even that good atm. You seem strangely biased for some reason.
  2. This has nothing to do with sniping. Sniping is where you task ranged units to shoot other ranged units beyond melee units. It was about getting past the "meatshield meta". I suppose you could cheat and set a unit's top preference to be ranged units to do this but that would be almost guaranteed to go OOS. Also it would be incredibly lame and uninteresting.
  3. One idea I thought of was to add a check for targets of higher priority than the one currently engaged if the unit is not following an order. I thought of this for bolts, but it could apply to other units too. I think AOE2 does this.
  4. Yep this is it. @Dakara, @leopard I recommend going to hotkeys and binding "attack-move (unit only)" as a replacement for the existing attack move.
  5. Well, I suppose with the issue identified (maybe just one of the issues), we probably don't need to do this today. Its telling enough that it takes place, albeit to a lesser extent, even in the first minutes of some games when CPU load from simulation should be really low.
  6. commands.txt Here is the replay I used to profile the issue.
  7. yes the icons got moved into sub-folders. Some other things as well.
  8. I read he was made an Athenian citizen, and elsewhere that Kos was in a partnership with athens during his lifetime. https://kos.gr/hippocrates/life-and-legacy
  9. did your profile generate with any errors? In my case, I ran into an error and aborted the non-visual replay, then the profile loaded ok. I had this issue with a couple of replays before I used this one (https://gitea.wildfiregames.com/0ad/0ad/issues/7589#issuecomment-111680) and aborted it after the first error. I suppose it also could be too big.
  10. Other techs make use of "any" and "all" to specify compound requirements. I think using "all" might work here.
  11. I recommend doing combat demo huge without the petra AI. It helps to have that variable out of the picture. Same for profiling.
  12. Welcome to Achilles, Cúchulainn and Beowulf ? no. Thats not what I meant. In American cultures there is often little or no writing. So using these as inspiration makes sense.
  13. I think it would be fine to employ legends and oral histories as hero inspirations.
  14. are your a26 numbers including autociv? The feature that turns off bodies is pretty impactful when big fights are happening.
  15. @leopard if you can do combat demo huge with better than 20 fps at minimum, please join us.
  16. Could we schedule a "fast PC" TG for this weekend? I expect that those with really slow computers or adversely affected setups like @Meister are slowing turns for everyone, leading to many reports from players that otherwise have good performance. However, I have never really tried to verify this is the case. If we get a 4v4 where everyone has ideally >20 fps (min) in combat demo huge (found in scenarios -> demo maps -> combat demo (huge)), we can make sure that this is really the cause. I'd like to do it on Sunday, maybe when we did the a27 RC test, 18:00 UTC. @MetaPhyZic @BreakfastBurrito_007 @Ginnungagap, and any others that have good performance in a27.
  17. Its true, your fps is changing quite a bit. Do the stutters happen in combat demo huge? (Scenarios -> Demo Maps -> combat demo (huge)) if they don't, I think they might be because of someone else in that game slowing things down for everyone. For example, when the women are stopped, the walking animation is still playing smoothly.
  18. I can do combat demo huge with and without gpu skinning and its a bit better with skinning. I definitely don't have this issue. Combat demo huge is a good way to see what settings are good for the laggiest parts of games.
  19. @king reza the great I have no idea if its the problem, but gpu skinning is in settings. Its the third option from the top in graphics (advanced).
  20. Continuing this in a more appropriate topic. I get that placing farms in deserts is unrealistic. However, introducing a soil quality (and water availability, which I have seen suggested) system based on terrain simply doesn't fit with the abstraction level of the game. In multiplayer, it would probably just be annoying to worry about whether or not you can expect the normal amount of food from a farm. However, rather than penalizing farm placement depending on the terrain (desert, snowy, mountainous) for all maps, it could be made "opt-in": it could be set it up as a neutral feature of certain skirmish maps for which it is the focus of the map. I.e Add two "well" structures in a valley that cannot be destroyed, but only captured. These provide a 30% farming bonus in a 50 meter radius. Players descend from opposing mountain ranges to take control of the wells.
  21. @Obskiuras Currently, it looks very similar to the siege workshop, and I think its a bit too large. The A-frame style is good, so it could be reduced to one roofed structure with stalls, wagons etc around it. This was my idea: @wowgetoffyourcellphone came up with this mock-up: Experiment with some if you have time, im sure there's plenty of approaches that would look nice.
  22. For me, it took a double click on my own game in the lobby.
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