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real_tabasco_sauce

0 A.D. Gameplay Team
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Everything posted by real_tabasco_sauce

  1. Yes, as long as the attack isn't for one unit, but rather an area with enemies. It's not so much like in aoe2 where onagers have to shoot where their targets are going. Instead, this would be to minimize overkill and to have more control over where your archers can do damage in a ranged fight (where archers will prioritize closer units). I just think it would add more skill to ranged fights and make archers more interesting in game.
  2. I think a volley formation could be really beneficial to gameplay. It would increase the skill cap in ranged fights and also address the annoyance of overkill and archers attacking the closest unit: https://wildfiregames.com/forum/topic/55848-why-should-ranged-units-be-forced-to-attack-closest-units/ Volley formations should be available to groups of 20+ archers or crossbowmen. The volley would be equal to the area of the formation and would be centered around the unit that the formation is commanded to attack. Damage could be dealt with the pre-existing splash damage mechanic, where splash damage is equivalent to the average pierce attack of the units in formation. To avoid the scenario where a few archers can deal splash damage to many more compact units, the formation should be quite compact. ^there may be better ways to implement this, but it seems the simplest would be to use splash damage. After the volley is fired, the units will fire at will (ie. default archer behavior) until the player clicks attack on another unit.
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