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Everything posted by real_tabasco_sauce
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yes the icons got moved into sub-folders. Some other things as well.
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The Problem With Hippocrates
real_tabasco_sauce replied to Thorfinn the Shallow Minded's topic in General Discussion
I read he was made an Athenian citizen, and elsewhere that Kos was in a partnership with athens during his lifetime. https://kos.gr/hippocrates/life-and-legacy -
did your profile generate with any errors? In my case, I ran into an error and aborted the non-visual replay, then the profile loaded ok. I had this issue with a couple of replays before I used this one (https://gitea.wildfiregames.com/0ad/0ad/issues/7589#issuecomment-111680) and aborted it after the first error. I suppose it also could be too big.
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City phase/p3 two difrerent requirements?
real_tabasco_sauce replied to Emacz's topic in Game Modification
Other techs make use of "any" and "all" to specify compound requirements. I think using "all" might work here. -
A27: Very poor performance on weak hardware?
real_tabasco_sauce replied to Meister's topic in Bug reports
I recommend doing combat demo huge without the petra AI. It helps to have that variable out of the picture. Same for profiling. -
A27: Very poor performance on weak hardware?
real_tabasco_sauce replied to Meister's topic in Bug reports
are your a26 numbers including autociv? The feature that turns off bodies is pretty impactful when big fights are happening. -
A27: Very poor performance on weak hardware?
real_tabasco_sauce replied to Meister's topic in Bug reports
@leopard if you can do combat demo huge with better than 20 fps at minimum, please join us. -
A27: Very poor performance on weak hardware?
real_tabasco_sauce replied to Meister's topic in Bug reports
Could we schedule a "fast PC" TG for this weekend? I expect that those with really slow computers or adversely affected setups like @Meister are slowing turns for everyone, leading to many reports from players that otherwise have good performance. However, I have never really tried to verify this is the case. If we get a 4v4 where everyone has ideally >20 fps (min) in combat demo huge (found in scenarios -> demo maps -> combat demo (huge)), we can make sure that this is really the cause. I'd like to do it on Sunday, maybe when we did the a27 RC test, 18:00 UTC. @MetaPhyZic @BreakfastBurrito_007 @Ginnungagap, and any others that have good performance in a27. -
A27: Very poor performance on weak hardware?
real_tabasco_sauce replied to Meister's topic in Bug reports
Its true, your fps is changing quite a bit. Do the stutters happen in combat demo huge? (Scenarios -> Demo Maps -> combat demo (huge)) if they don't, I think they might be because of someone else in that game slowing things down for everyone. For example, when the women are stopped, the walking animation is still playing smoothly. -
A27: Very poor performance on weak hardware?
real_tabasco_sauce replied to Meister's topic in Bug reports
I can do combat demo huge with and without gpu skinning and its a bit better with skinning. I definitely don't have this issue. Combat demo huge is a good way to see what settings are good for the laggiest parts of games. -
connection refused to server
real_tabasco_sauce replied to Emacz's topic in Game Development & Technical Discussion
i'm pretty sure this means the lobby is down. -
@king reza the great I have no idea if its the problem, but gpu skinning is in settings. Its the third option from the top in graphics (advanced).
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Continuing this in a more appropriate topic. I get that placing farms in deserts is unrealistic. However, introducing a soil quality (and water availability, which I have seen suggested) system based on terrain simply doesn't fit with the abstraction level of the game. In multiplayer, it would probably just be annoying to worry about whether or not you can expect the normal amount of food from a farm. However, rather than penalizing farm placement depending on the terrain (desert, snowy, mountainous) for all maps, it could be made "opt-in": it could be set it up as a neutral feature of certain skirmish maps for which it is the focus of the map. I.e Add two "well" structures in a valley that cannot be destroyed, but only captured. These provide a 30% farming bonus in a 50 meter radius. Players descend from opposing mountain ranges to take control of the wells.
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Art Goals -- Release 28
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Art Development
@Obskiuras Currently, it looks very similar to the siege workshop, and I think its a bit too large. The A-frame style is good, so it could be reduced to one roofed structure with stalls, wagons etc around it. This was my idea: @wowgetoffyourcellphone came up with this mock-up: Experiment with some if you have time, im sure there's plenty of approaches that would look nice. -
What are your favorite songs in 0 A.D.?
real_tabasco_sauce replied to ShadowOfHassen's topic in General Discussion
I like the OG honor bound too: -
a27 weekend gameplay testing
real_tabasco_sauce replied to real_tabasco_sauce's topic in General Discussion
For me, it took a double click on my own game in the lobby. -
a27 weekend gameplay testing
real_tabasco_sauce replied to real_tabasco_sauce's topic in General Discussion
@Ginnungagap @BreakfastBurrito_007 @guerringuerrin @chrstgtr @Feldfeld @ValihrAnt @Acero @SaidRdz @Player of 0AD @Atrik and others. 18:00 UTC Sunday we will aim do do at least 1 4v4 test game. Lets see how the performance upgrades work out! -
a27 weekend gameplay testing
real_tabasco_sauce replied to real_tabasco_sauce's topic in General Discussion
@Ginnungagap Does 18:00 UTC still work for you for the Sunday pro TG using the release candidate? -
Ranged cavalry should be at the back of formations
real_tabasco_sauce replied to Atrik's topic in Gameplay Testing
I think it could be done in a mod. However, after seeing how the com mod split the community in a26, I think a different approach should be taken. If bugs are fixed in the community mod, then it becomes the better version of the game to play, leading to pressure for each addition to be a guaranteed improvement and decreasing the experimental potential of the community mod. I'll lay out my proposition for the community mod in that discussion. My understanding is that its too late to fix stuff like this for a27, but it absolutely can be fixed for release 28. -
Alpha 27 Feature Freeze
real_tabasco_sauce replied to Itms's topic in Game Development & Technical Discussion
@Gurken Khan those are commas. -
Alpha 27 Feature Freeze
real_tabasco_sauce replied to Itms's topic in Game Development & Technical Discussion
How is it effed? I don't see these periods in your screenshot. Look closer? Or maybe highlight them for us? I don't remember the description for Boudica being changed in this alpha (edit: 3 years ago for hero garrison, 5 years ago for boudica aura). I think Structure might be capitalized because classes typically get capitalized in descriptions. -
Alpha 27 Feature Freeze
real_tabasco_sauce replied to Itms's topic in Game Development & Technical Discussion
Infantry are any foot soldiers. The cavalry are reskinned to auxiliary cavalry, which have no different stats compared to regular cav. Its not really necessary IMO to have the auxiliary cavs in the structure tree, but conscript spearmen and the legionaries should be. However, this does result in a change in the number of units that appear in the GUI which is unsatisfactory to some.