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Everything posted by real_tabasco_sauce
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Why Don’t Cheaters Repent?
real_tabasco_sauce replied to king reza the great's topic in Gameplay Discussion
Yeah that is extremely unconvincing. If you wonder why players use it despite being insignificant that's a explanation. Doesn't aim to convince you to use it. Its because they want the juice without having to squeeze. That's it. No "adrenaline/timing/flow/buildup". This is a slander which you have said before. Stop repeating this lie that I have worked on autosniping. The pr is not related at all to autosniping at all and has been very successful from testing in the community mod. -
Why Don’t Cheaters Repent?
real_tabasco_sauce replied to king reza the great's topic in Gameplay Discussion
As depressing as to make weekly threads about quickstart and trainer without bringing anything new to the debate. Using the description "unfair advantage" and "cheat" based on false facts that "it's undisclosed" and "make players much stronger". I don't need to go over the list of players that switched it on and off and for whom it didn't make any difference at all, the first post of this thread already start by lying about this, and lies about it are vital to give reasons to even talk about this; just as much as the "undisclosed" lie. At lot of feature makes it impossible to argue that it's attempting to be stealthy but here we are. I didn't make this thread. My point stands though. Yeah that is extremely unconvincing. -
Why Don’t Cheaters Repent?
real_tabasco_sauce replied to king reza the great's topic in Gameplay Discussion
I find this autostart argument pretty sad, and I have heard it from several players. Are you really that hell-bent on making the fastest possible start just for such a small gain? I think players should accept that it is impossible to achieve the "perfect" start, and instead put in effort to learn a fast start that works for them. The point is not that autostart gets you such a massive gain, it doesn't, its that the principle behind it is depressing. -
Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
Oh, so that's how I could have added oars while keeping the sail & sail animation? -
Does anyone object to making the seagulls unselectable, so you don't accidentally click the wrong thing with ur fishing ship? before: Screen Recording 2025-07-10 224706.mp4 after:
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Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
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Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
I didn't do that part XD -
Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
ok this is as good as I can get the fishing ship: 20250710-2056-43.1536048.mp4 -
Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
not sure what went wrong with the fishing ship, because I can add new prop points the same way to the arrow ship (shields). 20250709-0549-07.8861478.mp4 -
Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
@Genava55 @wowgetoffyourcellphone What is a good specific name for the Cimrbi Raider? <GenericName>Cimbri Raider</GenericName> <SpecificName>Wulfaharjaz</SpecificName> -
Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
that also didn't work. I'll give it a rest for now -
Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
fishing_boat.dae This is what I have so far, as exported. I deleted the sails, but left the animation in because I didn't want to mess up the fisherman and the fish basket. I just realized that even if the oars are in place, I don't know how to get the fisherman to row them XD. -
Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
nope, that didn't do it :C -
Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
Fishing ship is making me lose my mind. I copied over two oar prop points from another ship and set the parent to this "VikingBoat", however, the actor cannot identify prop points "oar_1" and "oar_2" in the mesh. -
I understood you perfectly well. I was bringing up an issue related to browser searching which is a little suboptimal. Its good that people don't need to search exactly "0 A.D." to find the game. 0ad, oad, zero ad, Oad, o ad, Zero A.D. all get to the game too. I don't think "Ancient Empires" will be more discoverable, I'd think quite the opposite for the reasons i brought up earlier.
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I disagree, 0ad is very searchable. You pretty much cannot miss it in a google search unless you heard about it via word of mouth (zero ay dee, maybe). Using just three characters means the game is very easy to search and remember. While a full set of words might at first seem easy to remember, "Ancient Empires", "Empires at war", and even "Empires Ascendant" come across as fairly generic and thus not memorable. unfortunately this topic comes up very often in google searches of "0ad", maybe we should consider renaming it, since the discussion proves 0ad will not in fact die, at least not in the foreseeable future. If the name was "Ancient Empires", we would be in conflict with not only real history information, but also a history channel television series, books, and another videogame.
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Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
How do you change prop points? Is that done in blender too? Might just have to download. *edit: fixed the hovering ships, it was pretty easy. I did the oars correction too, now i just need to change the fishing boat some. -
Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
@Lopess the fishing ships also need a couple changes. We should not use a sail on these, and instead give them a paddle or a set of oars. -
Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
I don't have blender, should I get it? or could you make that change, and I'll get the new mesh from the endovelico github? I'm not sure how prop points are added, but we should add a couple near the bow of the arrow ship for mounting shields. better emblem: -
Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
20250707-1630-58.7562044.mp4 now sure how to fix the oars going backwards. -
Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
nevermind, @Lopess I found them in your repo. Any idea why the oars might be going backwards when I use the already existing oars? Also, @wowgetoffyourcellphone is there maybe a way to just delete the sail portion of the existing fishing ship? emblem: Maybe a little yellow? needs more contrast? -
Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
@Lopess do you have any update on those ships? Where can I find the ones you made? -
I'm glad to see all this discussion In the future we can try some speed balancing to see how things turn out. @Dakara I see what you are saying about cavalry, but part of balancing CS units is considering their economic roles. I recall we discussed some naval balance stuff, maybe it was in the dedicated topic. We can certainly continue to tweak the naval balance. Scout ship to p1, also nerfing the scout ship a little, decrease fire ship wood cost. I can also add in the fix for the Kushite fire arrows technology.
