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real_tabasco_sauce

0 A.D. Gameplay Team
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Everything posted by real_tabasco_sauce

  1. I think being able to control what your ships attack has been a pretty nice improvement. this was worse in the old system for sure.
  2. Garrison effects are pretty problematic for ships. Previously, ships subscribed to the "bigger = better" model, and 1) having a ton of ships and 2) garrisoning ships was the way to dominate the seas. But this takes an absurd amount of population, so very few players wanted to play like this as there is usually land to fight over. With garrisons affecting the strength of ships, you often could not tell how strong an enemy ship was until after it sank your ship with your handful of soldiers inside. On improvements we can make, I think moving scout ships to p1 would be good. I initially was against it, but I think its the right move. They might need to be weakened a little bit. What cost changes would be good? I heard that ships are a bit weak to land units, so we could bring up pierce armor. I don't think the techs are very complicated, but if players don't get a lot of the techs and don't get value out of the techs compared to just making additional ships, they should be streamlined.
  3. Sorry I missed this. A "garrison" refers to a host of troops stationed at an outpost or defensive location. So the idea is you paid for some soldiers to be stationed at the fortress, which is why you get additional default arrows.
  4. @ffm2 nice data you have here! Are these the most played civ for players that belong to the 600? Using military score by 13 minutes could highlight which civs are preferred for aggressive gameplay.
  5. In my opinion, the Han are not put together very well. It seems like a bunch of separate and distinct mechanics that do not fit together well. I think Kush had this problem before, but its better now.
  6. You can also withstand getting berries or hunt denied since their farms are cheaper and faster to build.
  7. you could have the p3 tech give promotion points to just whatever class the p2 ram belongs to, as long as its unique. So the same promotion approach used by silver shields and the roman reforms. If the p2 ram is not unique, you could make a unique phase up tech like what is done for athens and persians for the promotion approach.
  8. Ive noticed before that if you have opened the structure tree before in the same game, opening it with this method puts you back to where you left off, not on the civ you clicked. Did you look at the structure tree before this? I've also noticed sometimes that some fraction of selected units don't show health bars. I'll screenshot next time I see it and make a report.
  9. a better civ bonus for carth could be good. Maybe something stone-focused to help with the cost of apartments, temples, and the more expensive stone walls. mm I think the infantry merc train time is pretty substantial, but its true that it really only helps merc civs.
  10. A commit before a27 made it so that champs trained from non-barracks buildings train 25% faster. I think it has helped justify making things like fanatics and spartiates, but not so much for carthage champs.
  11. @TheCJ is gui sim update very similar to sim update? At 200MS? For me GUI sim update doesn't approach even 1/10th of sim update. Can @Seleucids and others also make this comparison?
  12. My understanding is that the f11 profiler uses some averaging, like a sliding window average. For me, hash checks in the f11 profile that get as high as 15 or so MS correspond to profiler2 peaks (gaps in a non-visual replay) as big as 130 -150 MS. Ok this is interesting. You are also on linux right? The bots add in some lag. What you can do to test is do alt+d, opening the developer overlay, and then check "change perspective" this allows you to do "gift from the gods" for each player and then set up some auto queues into the middle to make a large, enduring battle.
  13. I like this, with all the melee mercs and champs, the ranged cav gets very overlooked. I set it up so they train from the temple for civ differentiation purposes. They were originally trained from the temple. While you can get them faster since temples may be built in p2, there doesn't seem to be much benefit at all to doing this. Perhaps some way to make building temples less taxing economically would be good. I notice they take a very long time to build.
  14. I think it’s that the generic name is still siege catapult.
  15. @guerringuerrin and I tested that a few days ago and it’s an improvement but not nearly as noticeable as quick hash only.
  16. Question: how can i compile A26 on Linux? There are many errors Well I am linux naive, so I can't help much. But downloads are here https://releases.wildfiregames.com/. Maybe you could try @andy5995's appimage? https://github.com/0ad-matters/0ad-appimage/releases its on that page if you scroll.
  17. No, its just an observation I made that the 4 linux players also report worse performance in addition to the stutter. I think there needs to be an a26-a27 profile comparison to put this suspicion to rest.
  18. when you complete the technology, you can train centurions from the fortress directly.
  19. All the linux users here have described really low FPS in addition to the stutters. I just have the stutters, with good fps between them. With the stutter fix, do you still get unusually low FPS once you reach p3 like u said earlier?
  20. nvm, thats a graphical profile right? so then those are just the hash checks
  21. These large regular spikes are interesting. I don't have them even in large games, which you can see in my earlier comments. I would look more closely but I can't open the jsonp. This is without AI right? Could you zoom in on some of the more regular spikes, including the surrounding ~30 turns? The full hash checks are not logged so they should show up as gaps, not spikes right?
  22. Interesting. We don't really have a comparison with a26, but seems like pretty bad performance. @MetaPhyZic, @Atrik, and @Seleucids all mentioned low fps upon reaching p3/late game in addition or in combination with stuttering. In my case, I have good FPS but notice the stutter. All of these players are on a linux distro while I play on windows. @0 calories what operating system do you use? So maybe indeed there is more than one issue at hand. @Atrik even said that he gets to 3fps even with quick hash only. Maybe can @Seleucids and/or @Atrik profile a single player combat demo huge and compare between a26 and a27?
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