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real_tabasco_sauce

0 A.D. Gameplay Team
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Everything posted by real_tabasco_sauce

  1. @Perzival12 not sure why they are in that mod, but I can take a look. I was thinking of working with @Duileoga to bring over plenty of the buildings from endovelico.
  2. I actually worked on the Scythians and Xiongnu to try and get them to 0ad standards, and ran into some art roadblocks as well as some technical issues with the nomad mechanics. so we could do it for sure but we need some headway in terms of art.
  3. me too, but I don't have an idea to replace it. So since we are talking about nerfs, better to just nerf it for now. (+100 hp is crazy)
  4. bactrian cav also get the 'cataphract mixin'. So they are currently receiving the same nerf. Do you think they should be nerfed extra? If so, I'd probably disqualify them from getting the nisean war horse tech, making that tech unique to sele. yeah that's the idea. It creates a more noticeable difference between cataphract units and regular champ cav.
  5. https://gitea.wildfiregames.com/0ad/0ad/pulls/8380
  6. Some details were left out in the poll description @Seleucids. basically with each phase, Carthage gets the corresponding stone tech automatically. It is a civ bonus.
  7. Its a capture attack of 1, compared to 2.5 for infantry, 1.75 for cav, 5 for champ infantry, 3.5 for champ cav. Its not supposed to stop a full army, but it will do better against a small group of cavalry sent out just to cheese a CC cap.
  8. I think bringing their damage down a little will do the trick for fanas, probably 10% less or so. For melee champcav, I proposed a relatively simple nerf over on the "champion cavalry improvements" discussion. I could make a quick PR too. It doesn't have to be perfect, we just need something.
  9. There is an existing armor bonus of 3 hack,pierce,crush
  10. Would anyone like to comment on 8? I had heard discussion that the splash wasn't very impactful or noticeable.
  11. Oh I agree, but the primary means of doing this shouldn't be done by capturing it, but with siege. And to be clear, filling the CC with civilians doesn't get you the same defense you used to get with women. They basically grant you some time to get stronger units inside.
  12. The current capture situation is terrible and I'm not sure how you could argue that its fine. It was an unintended consequence of a change to the capture system from a26. Capturing a CC should be a rare move, a hail mary to try and get the ultimate defeat of your enemy, absolutely not the meta. As for walls, palisades, I can tweak those for further improvements. I think palisade crush can go to 0, and palisade pierce armor can go a little lower too (just did this). In late game, even ranged units should contribute substantial damage to palisades, with walls being the more significant obstacle.
  13. I was taking about polls to add stuff to the community mod ala a26, and I thought that’s what you were bringing up. It’s worked pretty well I think to use the com mod as a place to experiment and collect feedback.
  14. Under that approach, managing discussions and polls took almost as much time as writing the changes. I think its generally more time-efficient to deliver changes to the community mod and see what sticks.
  15. Yes, several of these are in the community mod current version. For the walls stuff you will have to go back 1 version if i remember correctly. I only made PRs for things that I thought were moderately to well received when playtesting. For example, I left out the 3x cav counter, which seemed to go poorly.
  16. In the short term, I think we should go with the health nerf for the regular melee champ cav, and for the cataphracts which are so tanky, we can significantly reduce their speed, which will create better differentiation for the cataphracts (possibly also nerf the +100 hp tech for them too).
  17. Yeah that scheme would be super nice. If it can be doable via mod I can certainly put specific techs together in com mod.
  18. For Rome, I feel like the civ is already pretty full of content (compared to the other civs). However, if someone ends up making a "rome expanded" mod or something for the SP community, this would be great. Or maybe it could be campaign only (whenever we are able to make campaigns, they take a ton of work).
  19. I was going to suggest that the romans emblem should just be a pizza! That would be a pretty funny mod to make.
  20. Its an Axeman. I welcome this early balance feedback, it helps to make the playtests more serious when we do them.
  21. its committed Feel free to try it by getting the nightly build, or by building the game.
  22. I think this is a bit myopic. If you have a tech. This tech has been in the game for several alphas now (as most eco techs have been). But in the next release this tech has another tech paired to it, what have you lost? Haven't you now gained an additional choice? Tech pairs are great for certain cases, like some unique techs. But If you make everything a choice of one over the other (like all the eco techs maybe), you are forcing a very black and white strategy on players. In my opinion, picking a path down a specialization tree isn't good strategy, that's why I oppose choosing heroes at game start, aoe4's monument system, and civilization specialization upon phase up.
  23. I don't think developers of any game should be forcing strategies, they should naturally come about given the circumstances of play. Thats the problem i have with overusing tech pairs.
  24. I agree that they are largely researched as soon as reasonably possible, with little variation, but the answer is not to force trade-offs by making them tech pairs. its better to diversify unit costs (we see more priority of the stone tech for slinger civs for example) and maybe reconsider the costs of the eco techs themselves. we can also make techs non-ubiquitous across civs.
  25. This is kind of already the case with certain civs/buildings, like the carth mercs. However, I think it should be made consistent unless there's some huge balance issue (like multiple discounts leading to 10 metal mercs).
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