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real_tabasco_sauce

0 A.D. Gameplay Team
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Everything posted by real_tabasco_sauce

  1. the light warship can be designed after the Hjortspring boat, if someone can work on it. Its very cool. Maybe some adjustments can be made to the current arrow ship to make it more accurate. also, the merchant ship is a bit big
  2. @Obskiuras maybe this would interest u? the .png should be 128x128, with the background left transparent
  3. in my hosts I allow some curse words, when used in normal speaking, but not when used to offend or insult. Frankly, spamming swearwords and slurs is annoying on top of being unfunny. i also disallow automation tools found in certain mods because they are not fair. I think more hosts should do this, especially for competitive games (see title) where a level playing field is important.
  4. I think its simply transparency. And it is great! thx @ffm2
  5. Since the dao is really big i think they could get the longsword mixin that the mace sword champs get.
  6. @Deicide4u the current community mod has changes you might be interested in. you can get it in the mod downloader. CCs and forts still have the same ttk with non-siege units, but other buildings can be poked down quite effectively. There are some other changes too.
  7. it would be cool to somehow control for food availability. but the data isn't really available.
  8. the intent there is to make them "still the same unit", it also helps to possibly avoid issues with health scaling, but as far as I know this works fine for CS promotion. I think the ranged version is a bit too good still, as it should be on par with the melee version. Probably some armor change would be good for the ranged version. yeah this has been an ongoing problem for plenty of windows players including myself, so I mostly use keys to pan the camera. There is an issue written for it: https://gitea.wildfiregames.com/0ad/0ad/issues/7673#issuecomment-115591
  9. Do you have these lags when moving the screen with the arrow keys? Which operating system do you use?
  10. We merged, but we didn't outright replace existing changes.
  11. Hi @king reza the great some of the changes were not tested in the community mod. Some were made before I made any contributions. its my own shortcoming that I didn’t look back to try and test some of this, but also community mod players at the time expected near perfection out of the mod, so I suppose my hands were a bit tied. however, going forward, I would like for the community mod to be treated like a community test environment (CTE) where devs can submit gameplay oriented changes to get some quick feedback from players. so I encourage players to try it out, give feedback, and then we can try other changes out afterwards.
  12. speed. You can always outnumber infantry champions, surround them, outrun them, or attack somewhere else. You simply cannot do this versus cavalry champions because they can choose the fight in 90% of cases. I'd like to test some extensive speed rebalancing at some point, but since more people call for spear damage counter changes, I'll do that first.
  13. Hi @king reza the great we do have a community mod version live at the moment. Currently, the focus is on the capture situation and some changes to walls. We can test changes to spearmen cavalry counter in future versions (which I do not recommend, as the speed difference is the real problem).
  14. New to feldmap v 2.1.1! Slopes balanced, a remake of a fan favorite using the feldmap balancer. Foothills balanced Continent balanced Coast Range balanced: also notice the change to the shape of the mountain region.
  15. well if the camels have to dance, that's time they can't spend killing ur women. combine some of your other units like spearmen and try and kill one. I mean there isn't a great counterplay always. Is this a 1v1 you are talking about, or a TG?
  16. there might be some issues with the mod downloader at the moment. In the meantime, you can download it from gitea, mod.io, or right here: community-mod.zip
  17. https://mod.io/g/0ad/m/community-mod#description you could download it from mod.io here, just be careful that the folder name in your mods folder is "community-mod" https://gitea.wildfiregames.com/0ad/0ad-community-mod/releases this version should also work just fine (0ad-community-mod-0.27.1.zip), but you might need to rename the folder to "community-mod" after unzipping.
  18. I'm not exactly top 10 material, but I think getting loom as soon as you notice them coming is important. Loom doubles the number of arrow hits to kill, so considering they miss quite a bit, your women won't go down nearly fast. other than that, cavalry and towers.
  19. walls weren't even really necessary in a24. Just forts and archers.
  20. Check out the community mod. Walls are cheaper/faster to build but weaker. Weaker as in you can destroy stone walls with infantry, but it just takes a while. by making walls and palisades cheaper but weaker, they are more useful early on and less useful in the late game.
  21. Well hopefully it will be eventually. I did some 1v1s today with it and it turned out that a bug exists. This change is reverted with version 0.27.1 because there was a bug. I'll need to troubleshoot it.
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