
Radiotraining
Community Members-
Posts
336 -
Joined
-
Last visited
-
Days Won
10
Everything posted by Radiotraining
-
Thanks guys! Nice exchange of ideas! I can maybe experiment with Lion's idea and see what can come out of it!
- 680 replies
-
- millenium a.d.
- vikings
-
(and 1 more)
Tagged with:
-
Aaaah I remember to have seen such feature somewhere! Exactly, I was wondering if this could have been the correct workaround or there was some other snippets of code I was missing.. I was afraid to make a mess! Thanks everyone! I'll keep trying and experimenting. It's very interesting and fun!
- 10 replies
-
- 1
-
-
Ahahaha I chuckled at this! Omg this is so unnecessary lol This is quite a bummer I was hoping it could become a real mechanic. There's a game, Praetorian where is a well developed mechanic and something that could work awesomely in 0ad Ah, this is very interesting! I always thought there was something strange in siege mechanic in 0ad also because how sturdy is siege. Maybe by making it more fragile it would avoid those typical ram-only invasions to finish the game. Mmmh interesting new perspective here! It seems that you're starting to enjoy it a little! That's great!
-
Yeah, is just to experiment for me but also understand these aspect of code.. purely a curiosity, since I found this thread by digging around here Sorry for my super noob question
- 10 replies
-
- 1
-
-
Thank you for sacrificing to the cause! Seriously though, thanks for trying it out and the detailed report: I think there's quite a lot to learn, even in the "mistakes", so is pretty cool to have this deep review .. waiting for more once you'll experiment a bit ^^ eheheh have fun!
-
Digging in the forum there were quite some interesting concepts that haven't been introduced to the game yet and it's such a pity! Since I'm trying to resuscitate a bit the mod (just trying for the moment LOL), maybe some of these early concepts could find a new use! @Stan` do you think you still have such concept for a Norse fortress..? or it's more like lost in the sands of time.. ? Sorry for asking
- 680 replies
-
- millenium a.d.
- vikings
-
(and 1 more)
Tagged with:
-
Question from a complete noob : how is possible to hide some of the current civs in this mod?
- 10 replies
-
add other civilizations.
Radiotraining replied to Sergio's topic in Introductions & Off-Topic Discussion
yeah, but also I would add is not easy as it sounds to create a new set of civilizations. Each one requires a lot of work and a lot of tweaking afterwards to make sure that the standards of the game keep being this high. Take the recent project of Lusitans and see how much work it has been put into: Also the Han Chinese had been delayed for a couple of releases until they were just right, so the balance is always between diversity and trying not to break the game with something completely out of place .. just saying! -
I played a couple of matches and wow! well done everyone!! they feel quite organic and complete and also lot of fun to play! I also think they would fit nicely in the main game and provide an interesting variation from the roast of civs commonly used! I agree on the feedback about the roofs: that orange dominance is a bit too pronounced and it would benefit of a general desaturation and more noise to feel more realistic.. all the rest is quite good! nice, nice!
-
Where are you from?
Radiotraining replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
- "es normal que sua pizzas tengan cabellos?" - "no, generalmente tienen caballos" My God that one!!- 328 replies
-
- 2
-
-
-
- localization
- country
-
(and 1 more)
Tagged with:
-
0 A.D. Social Media Accounts (We need you!)
Radiotraining replied to Sundiata's topic in Announcements / News
Okay guys, I'll finally ask: would you like some assistance with graphic design on these collateral stuff? I was a bit hesitant to commit to longer term tasks, but also would be nice to help out @mysticjim which is already doing a great job together with his life changes .. I think that a little team could be more effective to assist each others out and cover some social presence in other channels! What do you think? -
Hey! I'm not sure how it could fit in the current gameplay at the moment .. but thank you for sharing! ^^ If you want to try there are some textures of the game that you may experiment with, or there are some websites like textures.com that offer a vast selection and are a good start!
-
they look darn cool!! Congrats everyone!! going to try out the mod!! Thanks for mentioning me! Is very cool to see the project develop!
-
Basically is an alpha version like 0ad but with just a more fancy AA title.
-
Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads
Radiotraining replied to Mega Mania's topic in 1,000 A.D.
hey! Come on guys! ahaha I wasn't checking on you or something .. it was only to update y'all on new stuff! ahahah easy!! Holidays must be for chilling out first of all! - Lion: nope, I think the emblem hasn't been updated yet.. but also I don't know if i can use those files, in case, or you have maybe an updated version! or, if you have a .psd that you would share, I can work on it! -
Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads
Radiotraining replied to Mega Mania's topic in 1,000 A.D.
I'm suuuper slow, but hey! I'm back trying to make some remaining assets for the Umayyads caliphate! (basic stuff for now..) A couple of questions: - I would like to make a market, but is very dense of objects and props... what is the best way to then apply textures to all those small elements? Are they unwrapped one by one and manually assigned to each specific material.. or is there perhaps a better method? - I'm trying to assemble a bit the remaining pieces left of this civ (I made a fork here: https://github.com/stereotipo/millenniumad).. I wonder, @Lion.Kanzen, is it possible to use the emblem you have made for the Umayyads? would you like to share a png? - Hey! @Lopess how's going? Do you want some extra concepts for some buildings..? or you're fine? - Currently planning to make a blacksmith and the market! -
All Civilizations are my favorite.
Radiotraining replied to wowgetoffyourcellphone's topic in Gameplay Discussion
I strongly agree with this: it's an interesting idea on paper, but quite impractical in the gameplay. I wouldn't rely on this mechanic for an important set of extra units, also because it doesn't happen easily to have the chance to conquer a barracks, rather than the CC and all the core buildings while in the enemy's territory. And in those cases, in a 1v1 setting, you would end the game before even having the chance to get new units. So I think there should be also a "regular" way to get them, by extra techs or buildings. -
AAAAAaaaahh!! There you go!! I was suspecting something like that..! but I didn't know the location of such instructions! Thanks so much!! ^^ You probably opened me a new world now! ahaha EDIT: nope. I learned something new, but still not working :| very strange! I'm not doing anything apparently different than any other civ/building and the only actual different thing is the name of the building. So, once I added it also in the <builder> list it should have been recognizable
-
I followed the recipe! Very useful to understand the various functions, thanks so much! But I stumped into a problem: the building doesn't appear in the gui at all when I click a villager. I guess I'm missing a step somewhere, but I can't understand what's wrong: My process has been to take the template of a commercial dock, change the name into (in this case) "template_structure_economic_tradingpost", adjust some of the attributes and then place it into the template folder. I then created a structure called: trading_post.xml in the civilization structure folder with a parent to the previous template. Now, setting aside the specific attributes inside those files, I feel like I'm probably missing something. Maybe the game doesn't recognize different names aside from the classic building structure and they must be specified somewhere? Maybe is there some incoherence in <class> or <category> that could cause the issue? What could be the case, usually? Yes, there's an "icon.png" attached, so is not like is invisible in the GUI for that reason. I don't know.. Sorry for bothering. Is actually the second time that I'm trying to make a "special" building and I have the same problem, so it would be actually useful to understand what's the root cause. (I'll keep looking around tho!)
-
Nah, I tell you what : more exclusive units variations will be available in the extra premium edition deluxe! Only 120$ if you pre-order NOW!! Ahahahah no but seriously: is quite clear that they have all rushed it at the end, such a pity!
-
-
Still quite amazing that 0ad without a full studio of hundreds people and millions of dollars of investment, it's capable to offer variants for units, while AOE not even that. I mean, it's always been fine in 2 and 3 but now, with this resolution, is hard not to notice