
Radiotraining
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Everything posted by Radiotraining
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Yeah.. I read a bit through the posts but I wasn't sure what was the final idea and it flows much better with this synthesis thanks, sorry for the dumb question.. that's my classic! Ahahah
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Bruuuh!!! you want to kill me?
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Mmmh yeah a Little bit ehehehe I don't know if it's just for fun, but in any case better stick with one mechanic, otherwise it becomes a bit cryptic (unless it's meant to be some sort of Easter egg that you unlock with some actions)
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anyway .. I think I missed some steps and maybe my question is stupid but.. why the tent? why not just the princess? I think it would visually more impactful to move an actual character than imagining her inside a tent.
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yeah.. maybe just a tent (with idk.. a campfire in front, very romantic ) The camp looks too militaristic for a charming princess
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AHAHAHA omg I'm crying!!!
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LOOOOL it came out just a little bit different
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There's no reason to make it like a big discussion. It's my fault that I've stepped in with my post, but that's not to say that you haven't also some good reasons as well. I understand the call for people to be more self-sufficient and learn a little bit of everything. That's absolutely great and I would agree! It's just that dropping the ball and expecting someone to catch up quickly into something completely new doesn't really work and is not very correct either. But it's okay if you're also busy at the moment and would prefer to delegate this little work to maybe someone else.. I'm a complete noob but I can also take a look and mess around a bit maybe!! It's fine Just don't put all the responsibility and blame on a single person. Of course there's no limit to what people could learn in life and there are not impossible boundaries, I absolutely agree! But that's also a personal choice and you can't assume that everyone can understand with the same ease or is even interested in the same things you do. But more power to you for having experimented different things on your own!! Beside, we all know that @Stan` is a superhuman, so he can't be really put in the same category poor mortals like us! ahahah
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yeah, to be honest I feel that. I also started to learn Blender only recently and yeah, is maybe not too difficult when you reach some proficiency, but the curve to get there is still quite steep if you have to start everything from scratch. And not everyone is interested to learn something from scratch or should feel compelled to do so. It would be the same for me to learn, i don't know, python language or something.. I mean I certainly could, but as I'm not a developer I have no interest in building that kind of knowledge and it would feel a waste of time more than a useful investment. More so, I wouldn't even know where to start, so it would probably take me double the time of someone who has already some basic knowledge and interest already. I get the frustration of m7600 and I understand where he's coming from. I think he's right to say that more people should try out and learn, but I don't think this is the most correct approach. Sorry for chiming in, but I just wanted to spend some words about it However I encourage artoo to still try it out on your own when you can! It may seem overwhelming at the beginning, but after then it's pretty fun!
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on a different note, though : when some destruction can be seen in 0ad? This shot from aoe is pretty good, gotta say! (I know it's probably not as straightforward to implement particle effects and building decay and certainly not top in the list of issues, but let me just dream for a moment )
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I would argue that it's not even that. I find it quite lame honestly, but maybe I'm getting too ahead of myself. Anyway, yeah: the final results appear pretty generic. It seems to me that they kinda stitched together different work from different departments each with their own specific focus, but not very cohesive together. This would explain also the weird proportion of buildings and units and between buildings themselves. Or the completely different style from the announcement trailer and the artistic direction they took. Maybe the fact that they developed also during the pandemic didn't help to make things easier. The only really consistent thing I've seen were all the gold accents everywhere, probably the only really conscious artistic choice you can find. Obviously it's probably not really like this. That would be a bit too unforgiving. But that's the feeling I get
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Yeah, and even that audience seems quite unsatisfied. I think the main problem is that they tried to make a game for competitive multiplayer, but at the same time they watered it down also for the casual audience, making something that should appeal to everyone but nobody in particular. In fact, there is a lot of criticism in that video. But I think is helpful because this review seems pretty clear and accurate and it would avoid to make similar mistakes as well. Also, it confirms the idea that the production has been pretty lazy because of the many perplexing choices
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That's harsh!!! But also.. kinda true!
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- - - - - small update : - - - - - - Hello people! This whole thread started a bit random and a bit for fun, but it's been a great opportunity to experiment with the modding tools of 0ad and bring together some cool talents in the forum on a shared project. Hopefully this could be also an opportunity to update this mod and bring some new interesting assets and feature to the whole 0ad project! So thanks to everyone that has helped so far and showed interest in the idea! Since there seems to be some participation, to make things easier I thought to open a small little Discord channel to keep the communication tidy and easy for everyone: https://discord.gg/jjGjFhcw so maybe is possible to discuss some details and ideas without clogging too much the forum with only a particular topic. So for everyone: feel free to participate! Also, I think it would be useful to check out for the council of modders: @Lion.Kanzen @Lopess @Stan` @wowgetoffyourcellphone or anyone who makes sure that the quality of 0ad keeps being high. Feel free to chime in! The forum is still the main venue, but maybe this channel could allow to discuss some minutiae or simply organizational aspects that wouldn't be deserving of a thread here. Hope I'm making the right thing, in case let me know!
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anyway .. found this commentary and, I'm not even interested in the competitive play, but I think it's pretty spot on!
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Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads
Radiotraining replied to Mega Mania's topic in 1,000 A.D.
@Lopess talvez o detalhe no top pode ser assim? Um cubo e uma cúpula final? https://commons.wikimedia.org/wiki/File:Mosque_of_Oqba_Courtyard,_Kairouan.jpg EDIT: porém a cúpula tem provavelmente significados religiosos .. então talvez não é uma boa ideia pra uma estrutura militar -
don't know if can be related, but I got this video suggested on youtube, and is a pretty good inspiration for making ancient ruins
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Fantastic reference!! Thanks for sharing!! It's a bit difficult to find good resources about Avars. Also, good suggestions for the roast of units! It's absolutely a good basis to work on! What's the idea of the "allied camp"? something like a mercenary camp, or more like cartaginese embassies?
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what games do you play besides 0ad?
Radiotraining replied to grepmaster's topic in Introductions & Off-Topic Discussion
À propos of the last movie of Dune, and for who is passionate about the novels, I wanted to share that the original game by Westwood Studio is available for free (yes! For free) on : openra https://www.openra.net and this is pretty amazing if you ask me! -
Ehehe i was kidding because in English it sounded also a bit ambiguous I was ready to discover perhaps a whole new world in history that I didn't knew ... but what you said confirms what I also thought and I'm glad we're all pretty much on the same page! Also it would be very, very interesting to represent the relations with Byzantium! In the current mod there wasn't much of such interesting symbiosises
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What do you mean with "few"? Small changes from the initial concept ..or instead we have to rethink everything? Anyway in cases like this, the presence of an historical perspective becomes extremely important, so thank you for chiming in!
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I'm pretty positive to all the things you have mentioned! I'm fine about shifting towards Kievan Rus'. Maybe would be nice to have the opinion of @Andronikos Medinawho is taking care of the historical aspect of it. But I think it would work fine, especially considering the presence of Byzantium and Norse civ in the mod already, and the close ties between all these civs. About the previous civs, so far I was thinking more of Umayyads that are still without a proper building set, but @Lopesstook the initative to cover that aspect, and I'll probably help him in this. To be honest, the idea to work on the mod started all a bit spontaneously, but I'm disconnected from the people who worked before or those who manage the mod, so I'm all interested to hear the people already more involved. I agree this could be a good occasion anyway to revisit the previous assets and fix what was still unfinished
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Good to mention this. But rest assured, I absolutely think the same! Since the very beginning I wanted to focus to maximum 3 civs that are well differentiated between each others. Exactly to not fall into the trap of too many similar civs/assets that are even more difficult to manage without confusion (like the many hellenic civs or barbaric tribes) So I proposed only Rus' (we can decide which of the factions ), Avars and Japan, which are all pretty cool.. and interesting in the same period.. Some people in this thread have proposed also Lombards, which could be also interesting, but I wouldn't go further than that. And I would still stick to maximum 3 civs as a goal
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Yeah, honestly I picked Moscovite Rus because it had been already initiated in the forum.. but yeah, we can "twist" it to Kiev/Novgorod Rus' for that matter I also think that the buildings/aesthetics of it may be pretty interchangeable among those states that has formed around the Volga. And it's a pretty intersting and recognizable style.