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Radiotraining

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Everything posted by Radiotraining

  1. Let me introduce: the Kazhars Khaganate! The idea was kick-started by a little conversation with @ivicok and I think they may be an interesting choice worth exploring with a dedicated thread
  2. Yeah.. I suspected I was messing the things a bit. I know they should be different, but at the same time there must certainly be a degree of relation as you said. I have more of a generic idea and I may be wrong.. but I thought the culture and nomadic traditions wouldn't be too dissimilar from those shown in that movie. It would be already a great reference from a design perspective. I don't know how much of a turcologist you are but I am definitely not so I really appreciate some historical suggestions! Thanks a lot for the resources! Those may be a good start! > I don't know if you're interested in participating in the production, but in case let me know! A kazhar faction can be introduced but I would definitely appreciate some help and support to make it possible! (even if just historical informations)
  3. AAAAAh Fantastic!! I didn't know!! (I'm definitely not a coder ahahahaha you got me ) Thanks so much!! Looks very rich! But also very, very useful for this kind of work!
  4. Thanks for the insights! Hey, I would love it if you want to join the development adding your historical knowledge. I'm certainly no expert in this field and i'm more than happy to receive hints from who is more knowledgeable. Feel free, obviously! But is also a way to give a contribution to make the mod go in the right direction! I appreciate the hints also from a design perspective. This is definitely a things to keep in consideration, and for that purpose I would rather prefer a distinctive nomadic civ, rather than some that can be confused with the current Rus. So Khazars may be an even more optimal choice! on this regard, there's the movie "the diamond sword" that offers quite an interesting insight over those nomadic tribes (even if the timeline is definitely shifted on a later period) https://m.youtube.com/watch%3Fv%3DyxYovFils-g&ved=2ahUKEwjNk_if8rT1AhVLQ_EDHcSkAt0QtwJ6BAhgEAI&usg=AOvVaw1mR454nBWNejrvhZW_WRlt
  5. Good observations and welcome to the discussion! ^^ I picked Avars because were some of the civs already proposed here in the forum in the original mod but I confess I would have to check more of their history. They did have connections with Russians and Byzantines so I guess they were contemporaries to them, even if maybe antecedent to specifically the X century. Another representative of Turkic tribes may be the Khazars? They had quite a distinctive history, adopting Judaism as their religion and maybe could fit more with the timeframe True that. In the game I opted for calling them generically "Rus", but the references come from that early Kievan period, even if I committed the error of referring to Muscovy at the beginning of this thread.. anyway feel free to share your knowledge and informations if you have some specific ideas on that historical time!
  6. Yesterday I got the suggestion to add a few more civs. The ones already present are almost done but still not 100% completed, so I'm a bit cautious to not take a step too far than the possibilities. At the same time, I think the overall playability, fun and longevity may benefit from some additions: - @Lopess proposed to add a Tang Dynasty (probably adapting the assets of the Han Chinese) - I originally was thinking about Japan, as an interesting variation (or maybe Korean Silla?) ------------------- To stay faithful to the current meta, though, I was also thinking that would be better to focus on civs that may be more relevant and had contact with the current factions, so: - A nomadic/Turkic civ (originally I was proposing the Avars) - @Andronikos Medinaproposed Lombards (who had close contacts with Byzantines, but also Carolingians and Umayyads) ------------------- What are you thoughts? Given that I'm managing this alone and time and resources are limited, I would pick a single choice (or not more than 2) to make it possible. Or, alternatively, I welcome support if anyone is available to chime in to expand some of the concepts! But anyway, I would be curious to hear some ideas/opinions on what would you like to see in the mod!
  7. AAAAahh thanks so much man!!! it's really a great motivation to hear this!! since I was pretty much my own boss in this little project I had no much idea how it could be from "outside". Very happy to hear that is heading towards the right direction! About the AO maps yeah! Totally right! I tried to solve all the rest before but now I'm getting to that stage where I can tackle all these final details (and also clean-up the .xml files.. some are probably a bit messy with my many attempts ahahaha )
  8. Great idea!! I really like this initiative! I noticed there're quite a lot of details in some new maps. My favorite is probably "farmlands" (but there are a few others pretty good!) and I always wondered what was the process of the creators behind it. If they researched the actual territories/regions and how they made such research. Anyway is great to have a database of resources to get inspiration from
  9. Exactly!! Lopess also made me notice that! I was already reviewing some files for this reason. I'm also baking all the AO textures that were missing .. I was waiting to reach some sort of "final" stage with the models but now is the right time to finish that part. Thanks so much for taking a look into it!! I definitely looked a lot also at Delenda Est as inspiration. So it's really great to get suggestions from that side! I don't know if you liked the mod so far. I would love to reach a polished stage that could possibly be published alongside some future a26 release. It's quite challenging but lots of fun too!
  10. Oh wow!!! This is awesome!! I wouldn't have expected such a thorough review! Thanks so much!! This is something I also noticed but didn't know the cause.. Lopess gave me a hint about some spec/ao map conflict in the actors file and i was currently checking and updating everything! I noticed that the background is not the more updated version. I have to check the GitHub folder because maybe it didn't update that files among others. Same with cache errors. I solved them already, but probably there are some dead files still present. (usually I uploaded each change manually, but recently I just cloned the repo and update each change from that local folder automatically. But maybe it misses some changes, gotta check.. ) Ehehe in reality they're propelled with magnetic fields underneath Jk ahahaha I know! My focus now was to have buildings ready, but the second passage is to fix those details. Haven't experienced such visible issues playing casually around so I easily forgot, but maybe I will raise the priority of it Thanks! Good to notice Noob question @Langbart : which program are you using? Looks very nice with the files tree on the side. I was casually using sublime editor but either I didn't know this feature or there is better software out there!
  11. Hello! Someone (very kindly) has tried the current mod but reported me some problems with his version. The game was launching as usual, but at the moment of launching a new match the loading time was apparently taking too long than normal and the game was running very slow and sluggish. This happened on a m1 mac. It's quite strange because I never experienced such problems even using a mac myself (even if Intel). Anyway does anyone would like to download and try it and see if they have any issue on their machines? https://github.com/stereotipo/millenniumad That would be quite helpful! Thanks anyone! (also: if it works correctly I hope you can have some fun playing it too! ehehe)
  12. AAAAAaaahh!! makes sense!! I was doing the opposite, thinking it needed some data as stereo. Nice!! thanks so much! Gotta try and see if it works!
  13. I also got this strange error : "OpenAL stereo sound can't be positioned" The sound in question is attached. Is just a customized sound from Open Game Art that I used when selecting the building. It actually works in the game, but the fact that it always appears that line of error is quite annoying and breaks from immersion. As far as I understood it shouldn't be a problem of location of the file, but "position" of the audio in a simulated stereo 3D environment. So is probably a problem of how to save the file with the right properties (?) i don't know.. arabesque.ogg arabesque.ogg
  14. Some screens from the current build: https://github.com/stereotipo/millenniumad
  15. awesome!! this is already looks to be super useful!! thanks so much! ^^
  16. AWESOME!! ^^ darn..! Sorry to hear about the laptop incident that really suck! I hope to not face a similar trouble No worries about the material.. if it's possible to recover something it would be great, but I can still use what's already available! No stress You mean about units? I guess I'm fine with it! I saw some of the models you shared recently and they seemed to work pretty well, so I don't think there's a problem with resolution. I only used larger files for the buildings to host more textures and also have more crisp details. But that comes only from my preference. I'm not that experienced with modelling after all, so I'm interested to hear who has more experience and knowledge than me in the matter
  17. sounds pretty cool! This would be my ultimate goal to reach that final stage of a full product! And yes, I'd love if this could help continue the Millennium AD legacy. I mostly took what was already there, so a big part of this is still the work of all the people that came before. I just tried to move things a little since I noticed the project was a bit discontinued. Bear in mind, however, that the current fork I'm working in is still a work in progress, so before thinking of merging I think it would need some review and probably some fixing here and there from more experienced modders in the forum. It would be cool if someone would like to try out the current iteration and give some feedbacks. A lot of features are also missing or just roughly sketched out. I'm planning to complete everything but, of course, it will takes still some time
  18. Btw: I think you had also worked with Millennium AD previously, if I'm not wrong .. right? I remember you made Umayyads units which were super cool and probably my favourite! ehehe I wanted to ask about some of the original material, like the portrait units that I couldn't replicate exactly, but I was a bit too timid to ask around and I wasn't sure you were still active around and interested in this Sure! It would be super cool to have you onboard if you want to have fun again!
  19. Hey man!! Thanks so much! I wouldn't have hoped for this proposal! especially since I've seen your great work recently! Short answer: yes. Some help on that would be very appreciated. Especially because it's just me (and @Andronikos Medina) working on it at the moment, and I'm bad with units texturing LOL. Honestly is really the part I would need some assistance! I tried a bit, but I'm starting from scratch and the material available in the trac is pretty old so not much usable sometimes.. it would be cool if you also want to experiment a bit with this! Maybe we can find a way to collaborate so it becomes a more easy work for everyone involved? I would definitely love to give it some final polish and I definitely appreciate the help of whohever has more experience in the field!
  20. Hello people!! Happy new year everyone! I hope y'all had some nice holidays.. here it's been a bit of a mess getting sick for a couple of weeks. I took advantage of the circumstances to advance a bit with this little project. I wanted to share some advancements with you all so I made this little bullshit promo image ahahaha - Anyway some changes have revolved around a restyle of the current civs and now I finally tackled the new one the Rus which is already quite playable! - I tried to introduce also some little game mechanic variations, like a couple of buildings in the roast when necessary and some alternative techs for some civs. Nothing extraordinary, but maybe it could be a bit of an experiment for features in the Vanilla About the assets: - Music have been sourced here: https://pixabay.com/%2Fsv/music/ and https://archive.org - Textures have been sourced here: https://www.textures.com/ which is a pretty good repository for assets that can be used for game production and similar (it clearly states in the terms that: "You are allowed to use our photos for many kinds of projects and even sell them in combination with 3D models.") - The rest of art / 3d models and illustrations have been made by me (aaand the previous people that worked on it obv). So is 100% free stuff The game still need some polishing but I feel like it's getting to a nice advanced stage, so guys I would be happy if some of you want to try it out and share some feedbacks. The game can be downloaded here: https://github.com/stereotipo/millenniumad
  21. slowly slowly I'm updating the mod to include some new features, assets and all the good stuff. If you want to try it out, you can find it here: https://github.com/stereotipo/millenniumad Current changes had been : - A full building set for the Umayyad civilization (was lacking) - An update of some Byzantine buildings, to make them more historically accurate and improved textures (thanks to @Andronikos Medina for his historical supervision, as scholar of Byzantinism) - A new civ, the Rus (currently on hold) with new planed features and mechanics Today, as a personal exercise I also made an alternative splash screen, featuring the Norse and I'm planning to make a few more! Once completed, I hope that this mod can have the chance to promote 0ad and Wildfire Games through early medieval history!
  22. Usually I don't follow much the Star Wars saga. Especially now it looks to me more like a gigantic marketing operation and doesn't excite me that much but darnit!! this is probably one of the most epic trailers I've seen! Good stuff
  23. Ah.. yeah! That's why is supposed to be an experimentation. It may work or maybe not but, given the nature of the mod, this could be a chance to try (?) These are just ideas ofc. We may settle eventually with whatever works best anyway
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