Jump to content

Gurken Khan

Community Members
  • Posts

    2.575
  • Joined

  • Days Won

    52

Everything posted by Gurken Khan

  1. I rarely saw an enemy just giving up, sitting and waiting for my coup de grace. In my experience the enemy has lost most if not all of their soldiers when I reach their CC. There might be some rebuilding effort, but with most of the population, production buildings and dropsites gone it usually won't amount to much; you can see in the replay if they even had any means to fight back. Basically it's gg for them once I get the CC. Since way back in AoE2 I usually play with one ally against four enemies; teaming them up will greatly increase their resistance. With everything randomized the games will vary widely, how much I have to help my ally, having no invited guests vs. fighting off four armies simultaneously...
  2. If I understand it correctly there's a signed version and an unsigned; so it would disallow the secret use of one variant and not disallow the mod in general. It's hard for me to believe you don't see the difference, and that you don't understand that people don't want to play against players who are secretly using scripts and whatnot.
  3. Politically I'm far to the left, so my understanding what decency means or what old-timey things or concepts are worth keeping may differ wildly from other interpretations; "conservative" in this sense isn't a political affiliation, regardless of the country.
  4. All parties in the know = not cheating Using it secretly = cheating Is it that complicated?
  5. Yeah, like decency and basic courtesy. Call me old and conservative.
  6. I don't do MP and I don't use any mods. Of course anyone can play the game how they like, but when playing against others I consider it poor sportsmanship if they don't make their use of mods transparent and consider anything but purely GUI cheating. I think ProGUI does this sending off units in three directions simultaneously and automating the batches; if the other players try to hide the use of that mod it's cheating. Don't know if you have any other recourse than just not playing with them anymore.
  7. I think not; deactivating and deleting are different things. Are you? Anyway, you can browse your filesystem and navigate to the mods folder. There you should be able to see the properties of each mod folder (right click) and delete them. Personally, I use a file manager (Total Commander):
  8. I don't think this will work. My bet would be to contact involved player(s) and ask them to send you their replay(s).
  9. Sooo... The campaign will include a tutorial? Replace the tutorial? In my mind "tutorial" and "campaign" are different things; of course it could be combined. But I think it would significantly lower the replayability of a campaign if it included a lengthy "pick some berries, collect some sticks" foreplay. Maybe if the tutorial were a skippable prequel?
  10. Hi @ADRN, welcome to the forums. Maybe this thread is of interest to you: Did you go through the (unsolved and) solved tickets on trac? That might give you more insight into solved problems. Tagging @Stan`, he might have more ideas.
  11. I work around that by rotating the view. As I can do it with the thumb buttons of my mouse it's not tooo bad.
  12. After you downloaded, installed and started the latest version of the game you click on "Multiplayer" and create your account.
  13. I didn't really get why they showed 0ad there. Just because mods in general are popular?
  14. I believe it depends on the map what res they provide. On "Cycladic Archipelago" for example it can be everything IIRC.
  15. Really? I believe to remember not being able to. Maybe someone who knows the code can chime in. Frankly I don't like the idea of combat ships not being able to pick stuff from the water. By what rationale? How would that be relayed to the player? Just so that scouting ships have an extra use doesn't convince me. And I also don't wanna scout with fishing boats or send them ~halfway across the map to collect something.
  16. I assume someone at some point thought this would make sense/be a good idea and it was implemented thusly. I think it's BS. I made a poll:
  17. Currently treasures from shipwrecks can only be collected by merchantmen. Do you think we should keep that restriction or get rid of it? It could be changed to make all ships able to do this or even all units that can reach it; after all there's been plenty of incidents where ships that ran ashore were plundered by people on foot.
  18. In the tip about treasures, can we mention merchantmen? I don't think it's obvious/intuitive that only they can collect from shipwrecks. Tbh I think we should get rid of that restriction. Apart from being inconvenient I absolutely see no sense in it. Also, as shipwrecks also are found in the middle of oceans I think we should get rid of "on the shore".
  19. 20% sounds like a lot. Anyway, Silk Road shouldn't be a team bonus AND a tec.
  20. Nobody jumped on the sad trombone, but how about a sad shell trumpet? I actually think the descending tones, drawing out the last, deepest tone would be a good structure. Do have something deeper than a shell trumpet? I feel it should stand out and sound meaningful, and if it is played only a couple of times per game we don't have to restrain ourselves too much.
  21. Building walls is sooo effing annoying and frustrating. (When it's not just building on flat ground with no enemies around.) "Naturally" I can't rebuild the segment that got destroyed at the end of the wall. Can somebody tell me why I can't build those two segments previewed here? Looks to me like I should be able, but when I click it's just nothing, no foundations laid. savegame-1502.0adsave
×
×
  • Create New...