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Gurken Khan

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Everything posted by Gurken Khan

  1. @LetswaveaBook I agree with the first part. I totally don't see the need for a butcher unit. Cav is fast at gathering from livestock and they automatically look for more in the vicinity. That you don't want to put your fighting cav in a control group or don't want to select them with an area selection doesn't convince me that we need a butcher unit.
  2. I find some suggestions ITT rather exotic and non-appealing. If there's so much agreement that they're OP let's just nerf them some. Lower their base damage a bit and maybe make the fire only applicable to buildings.
  3. Doing it in daylight is supposed to increase the positive effects.
  4. And what if I don't set a rally point on a resource? How will I be able to tell which units have what gathering rates? As it stands I'm totally not convinced it would add anything desirable but just more micro. If you want to disrupt wood gathering or mining just attack the gatherers and if you can't do it successfully well you just can't.
  5. I'm sure they could, but since it was removed on purpose I'm also sure they don't want to.
  6. I never used the halt command; I just issue new orders if needed. I guess H would be a candidate if I ever get around to assign a hotkey to push orders...
  7. It can now only help with its aura. (I guess that hasn't been removed in svn.)
  8. I did some searching but I didn't find a description let alone a depiction of Han war wagons. This illustration strikes me as wrong. Why are there less plank walls than wagons? How should the plank walls (in the front) be carried and lowered? Would be nice if the wagons at the side could be seen better. I hope an artist can come up with something practical and believable... Maybe more like this?
  9. Just search the forums (with that search field top right) and if you find nothing just open a new thread with your question.
  10. lol, I know silhouettes aren't flawless, but this is a first for me: The rider is visible, but not the mount!
  11. 'Peacekeepers' sounds so promising! And I'm sure the US would do a great job at state building and mediating between the various ethnic and regional groups; like they always have.
  12. While I could agree on the mentally handicapped part I don't know why you need to call Drumpf a girl. Donald Trump has described climate change as "a hoax," but petitioned to build a wall to protect one of "the greatest golf courses in the world" in Ireland from rising sea levels.
  13. Getting rid of 1% of the pop could do a lot for the climate. https://gettotext.com/oxfam-study-claims-the-super-rich-are-the-ecological-vandals/
  14. I'm strongly in favor of calling the release after a26 beta... I guess the devs don't see it as a polished game yet, and a lot can be done, of course. But seeing that corporations publish unfinished - or even unplayable - versions, I don't think we have to be overly modest. Just call it beta, still leaves all freedom and yet signifies progress.
  15. Yeah, maybe I haven't experimented enough with formations. When I tried some it didn't seem to organize the units in a helpful way, so I just kept to mosh & micro.
  16. If we want to keep the planet habitable less oil should be burned, so oil shortage sounds like a good thing. The market will fix it! And come up with other alternatives.
  17. I never play with formations, all my experiences have been terrible. Really caught me off guard when auto formations were added with a25 version. (WHY?) They currently don't help with fighting, they harm marching and gathering. Historically CS had military training and were fighting in formations. I'd prefer if there was an other way to repair formations than making it champ exclusive.
  18. I wouldn't know. >< Still I think it's nice that they counted 0AD as a new game, granting massive exposure. btw Why does the a25 trailer only have ~6% of the views on yt compared to the a23 trailer?
  19. It looks like it was taken from a trailer?
  20. Does fighting uphill have a negative effect? On Ngorongoro I noticed my ranged units often do not keep a safe distance when fighting beasts...
  21. There is no such thing as too many Khans.
  22. I was always puzzled what would determine which civ could build colonies; after all, most of our civs spread over at least one (sub-)continent or more? I just learned the other day (from a youtube vid) that Nuba Villages can be build in neutral terrain; but they have territorial decay. Maybe we could expand on that idea and give all civs some kind of special colony? (I sometimes mainly build a colony just to get access to certain mercs.)
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