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Gurken Khan

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Everything posted by Gurken Khan

  1. I don't think it sounds like fun, but I don't really see it coming. Should it actually be implemented I gonna push for the inclusion of latrines, sore feet (sore butts for cav) and STDs to add depth and realism. :p
  2. The only thing I mind about the omniscient AI is that it can throw down a foundation of a CC in a region where it never had a unit close to it.
  3. I can't remember AIs ever form an alliance AND attacking me. When they attacked me individually I often noticed a very similar timing; sometimes I could watch them fight each other just outside my border.
  4. I had that quite frequently, haven't seen it in a25 yet. (But I also don't play maps like archipelago.) Yeah, it looks deeper than shallow. Don't know what the intention on Schwarzwald is tho.
  5. Interesting. In earlier versions I usually was everyone's favorite enemy, playing with four enemies I could actually count down the attacks. ('Mkay, red and yellow attacked me, where's - ah, there's purple, now let's wait for teal...') That has changed with a25, I guess the accessibility of an enemy now has a stronger impact for the AI.
  6. I guess it's a feature, not a bug. On other maps (like Flood for example) you can also build ports in waist-high water without a connection to dry land.
  7. Naah! We're talking about if they're too powerful here, not about buffing them.
  8. Maybe just a troll move? Should any of you do sth like this, please let'em die to those few random wild animals!
  9. You mean the game you already downloaded does not work? If you attached those files it might save the ppl here some guesswork.
  10. Not sure if you're trolling. https://www.nucleairnederland.nl/en/themes/waste/ :
  11. lol, no. I think we should get out of coal ASAP, so that's not a valid point for me. (I actually pay a premium on my electricity to get neither coal nor nuclear (arithmetical).)
  12. I don't know about other countries, but in Germany the true cost of nuclear energy is hidden. The state pays (paid) for R&D, it covers the risks (under market conditions no nuclear power plant would ever go online, it's simply not insurable) and it pays for handling the waste. I don't think there is a single deposit site for highly radioactive material anywhere in the world operative; handling that stuff for a million of years will also cost a lot of money.
  13. Nuclear energy is neither cheap, nor clean, nor safe. I definitely don't count it as 'green' or sustainable. I think the UK had to guarantee sth like four times the market price for electricity to their new nuclear plant to be built. (Supposedly Hinkley Point has a military purpose; even if I'm against it, at least that would make some kind of sense.)
  14. Yes, a higher rank tech might be nice; I think the embassies used to have that. Maybe the garrison XP could still remain additionally. I'm skeptical about other suggestions how to handle training. Playing against AIs, it actually works for me (to a degree). I usually have a phase from mid-p2 where I can afford additional stables and cav to mid-p3, when I start my grant world peace & unity tour.
  15. If a player can't be bothered to look at the tooltips in a strategy game, how much handholding do you want to do?
  16. I think I like the idea behind it; I thought of keeping the research progress when the process is interrupted before... I like that it shows what's being paused.
  17. I believe you missed my point. I don't want to set the trade between those two buildings close to each other (A+B), but to tell my traders produced in building A to establish a route between building B and C (like my trading camel you can see near the top of my pic). I can do that if A and B are far enough to trade between each other; I'd like to be able to establish the B to C route when they're not. Currently I have to produce the traders without an immediate trade order and then tell them to go between B and C...
  18. I wish it were possible to set trade routes even if the intermediate building is too close to the origin building to do direct trade. (Even this minimal difference in distance makes a difference of 2 in trade income...)
  19. Which isn't ideal on maps with obstacles like mountains or bodies of water. Gathering and especially hunting units will often make terrible choices regarding the source of the resource or the droppoint they use.
  20. Whenever I had sth to do on a Mac I hated how well it hides paths and other stuff... This is what my \logs dir shows: @g33z3r Could you search for any of those, maybe without the .ext? I assume you got the rights to see those, or know how to show stuff that's not displayed on default...
  21. Sorry to hear. I'm not into Apple... @Stan` Do you know more or who would know more about MacOS?
  22. @g33z3rhttps://trac.wildfiregames.com/wiki/GameDataPaths
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