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Gurken Khan

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Everything posted by Gurken Khan

  1. It can be argued either way: "A civ can only train their own units, duh." "When a civ gets access to new units, they can train them themselves." There were no elephants native to Italy, still the Romans utilized them when they had access to them. And if mercs were only sellswords I guess they'd offer their services to a new buyer if the old was out of business [historical citation needed]. If my Britons invade Africa, why shouldn't they use elephants? I believe it's more a gameplay then a logical decision.
  2. What are generic buildings (CCs, barracks, stables) supposed to build? My civ's units or the units from the civ I captured it from?
  3. I would want to be able to train my civ's units but wouldn't mind access to other units as well; as @wowgetoffyourcellphone put it, "neat!". But that's from a single player's perspective. I don't know if from a MP/balancing POV that would be different.
  4. LOL If I may, shouldn't maybe the team figure out what they want?
  5. Since we still have overlapping footprints causing whatnot I'm gonna be blunt and say the placement logic sucks.
  6. On Fortress we now have p2 buildings instead of houses? Not too happy with building placement, because the middle of my fortress is completely blocked. Don't think it's Han only, although their CC has an especially "special" footprint.
  7. @maroder I agree. Although I don't really feel distracted, it's so big I ignore altogether. Those generic status effects on the other hand...
  8. mkay, I see. So buildings can't be poisoned, and it's worth mentioning and not clutter, because?
  9. How does the Ice House block poison when it can't be garrisoned nor has an aura?
  10. Interesting, although some research regarding modern times is wrong; let's hope they got the ancient parts with better accuracy. The Vienna tourism promo was weird, but the English yt CC for the Austrian professor is hilarious.
  11. Yeah, my bad. Just now saw the path of thread...
  12. Hm. So the first is about the start menu folder and the second about the desktop? Maybe I just got "shortcut"...
  13. gl hf! No. Because I seem to have mis-remembered it. After going through all the necessary steps I didn't get a crash but an adequate popup. That's how it should work, maybe that's part of the progress of a26! All my settings were lost in the process, but neither did I reinstate them at every step nor do I care.
  14. I think there's something funny regarding installation and shortcuts: when I start to install there's a checkbox to not create shortcuts and at the end of install there's another checkbox to create a shortcut; I think the latter shouldn't be there.
  15. Nice catch. I had one mod ("cute flags") that made the game crash when I started with a26 RC1 but I could disable it from the mods screen. I wish just like the game uses a new saves folder with a new version it would also use a new mods folder. I really see no reason why it wouldn't; when I uninstall the old version and install a new version I don't really know why so much old stuff is carried over. I guess it's nice for the custom settings, but everything else should be ditched (especially stuff that is known to cause problems in a new version, like mods...). @ulla Instead of editing your cfg I guess you could also just delete all mods except "public" in your mods folder.
  16. Hi @ulla, welcome to the forums. Do you have antivir running? If so add an exception for 0AD (.exe/folder). Are you on Windows? If it's not the antivir maybe zip and upload your complete logs folder. HTH
  17. Yeah. I cancelled my previous draft of a reply, because I didn't know what "Name" is supposed to mean. Personally, I'd expect to see a "Name" like "Delenda Est" and maybe a version number. Why would I want something like a label or a path?
  18. As much as I like that shrub doesn't block construction any more, would it be possible to indicate the shrub being erased? For example when I want to place a storehouse as close as possible to wood but don't necessarily want to erase wood I could gather. Maybe it could be tinted red; with the building preview being white on top I think it would be visually readable.
  19. Well, we got the Gauls and the Britons. Bronze Age is too early for our scope, although I don't know if there's maybe a mod. (But generally, the earlier the time period, the less sources are available; which of course isn't good for a game based on history.)
  20. Hola Lucas, no hablo español. If you're playing against AI you can select a lower difficulty in the Match Setup. If your main problem is siege try to destroy them with blades; swordsmen, sword cav, or even women with their daggers.
  21. Ah. Wasn't aware that another UI would change the stuff that is on screen.
  22. Can you upload gif/avi? I want to see the blinking effects.
  23. I share that assumption. Judging by the last two comments a lot of people seem to not look too much at the title screen.
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