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Posts
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Everything posted by Gurken Khan
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- 158 replies
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- @stan
- @hannibal_barca @andybeauty
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PetraAI bot doesn't recognize defeat of competitor, it's trading with
Gurken Khan replied to Obelix's topic in Bug reports
@MarcusAureliu#s I guess you don't happen to know why you have English expressions in your German game, like "reached" and "has sent"? @sternstaub Do you know if the audio message "Your hero has died" plays in German? -
PetraAI bot doesn't recognize defeat of competitor, it's trading with
Gurken Khan replied to Obelix's topic in Bug reports
Hm. Hey @MarcusAureliu#s, are you MarcAurel on youtube? If so, what version of 0AD did you use in this week's vids? -
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PetraAI bot doesn't recognize defeat of competitor, it's trading with
Gurken Khan replied to Obelix's topic in Bug reports
That's too brief to know what you mean. Do you mean it should already be the case or that it should be translated in the future? -
PetraAI bot doesn't recognize defeat of competitor, it's trading with
Gurken Khan replied to Obelix's topic in Bug reports
@Freagarach I just saw "Osmium reached Großstadtphase". Those game messages (?) need to be translated, too. Edit: I think most messages are fine, except this and "has sent" resources. -
Did try selecting units and then garrisoning them via the icon? (That's how I always do it, don't know about hotkeys etc.)
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I'm playing this game for some years now, and I don't think it's possible to attack your own units. And frankly I don't see much sense in doing that.
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No, I meant selecting the unit and looking at their gather rate; although I'm not sure it would show different values for individual workers.
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Personally I like it. Especially in p1 it can help a bit.
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Sounds good. Unfortunately I don't think for this game. ¯\_(ツ)_/¯
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@Yekaterina No reason to be sad! I just think your mod is friggin ugly, that's all. (If it meets peoples' needs/preferences good for them.) So do you know if it lightens the load?
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btw, before you uglify your game: did you go through the usual steps of performance enhancement before? Like making sure the game runs on your dedicated GPU and going through the steps in the FAQ?
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There are mods that even make it uglier. Like @Yekaterina's. Maybe it also reduces load, she might tell you.
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Archaeological potpourri
Gurken Khan replied to Gurken Khan's topic in Introductions & Off-Topic Discussion
Archeologists believe they have found the oldest proof of Odin worship yet, coming from the 5th century CE and predating the previous oldest find by 150 years: https://www.cbsnews.com/news/gold-treasure-unearthed-denmark-odin-norse-god-inscription/ -
@BeTe I didn't notice lag.
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[RESOLVED] Flagless Uxelon
Gurken Khan replied to Gurken Khan's topic in Game Development & Technical Discussion
YAY !!! -
[RESOLVED] Flagless Uxelon
Gurken Khan replied to Gurken Khan's topic in Game Development & Technical Discussion
Ok. Here's the complete logs from before I restarted the game, HTH: logs8323.zip -
[RESOLVED] Flagless Uxelon
Gurken Khan replied to Gurken Khan's topic in Game Development & Technical Discussion
Here's the mainlog: mainlog.html This sentence... Did you mean anything else? -
One of my new Uxelons (right) has an "occupied" flag, while the other (left) doesn't. This is outrageous. And I still totally think it should show my banner, not that of the former owner. @Freagarach @Langbart savegame-0336.0adsave
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I'd always prefer units. What good does it do if some arrows hit a nearby house or barracks?
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Not as far as I observed. But I could be wrong. What does the code say?
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I think it already would be a step forward if towers etc. prioritized units. Currently they target buildings randomly even if enemies are around. But yeah, I would like to be able to tell my towers what/who to shoot at.
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Ach, tatsächlich? Das wusste ich nicht. Hä?
