Jump to content

asterix

Community Members
  • Posts

    994
  • Joined

  • Last visited

  • Days Won

    9

Everything posted by asterix

  1. HP is basically how long your units will survive certain attacks (the amount of life) that is decreased by every hit by certain attack calculated against armor some types of attacks are listed in code here https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/components/Attack.js?rev=20367 hack means hit by a sword or another weapon/unit that is listed in that class and pierce means hit by spear or similar weapon that can do serious damage through getting through armor . Btw there is also crush damage and so on. This might be also interesting https://trac.wildfiregames.com/changeset/20203
  2. By saying that you want us to fix it because it is a bug or unexpected behavior? @Imarok
  3. @dmzerocold do you have any comment on this? Well that portrait can be not just portrait or icon but if you make it into layers it could be main menu background as well. (when you get to first screen when you start 0AD) BTW very nice portrait. @stanislas69 I believe also Kushites do not have portraits. Sorry just noticed that they are also in your list. @dMAthena Also if you would like after you finish these for 0AD you could also take a look at heroes in our mods Terra Magna, Millennium AD and so on.
  4. yes, it is the same bug but not odd since during the development there were some movements in art repository in vanilla 0ad and in mods it was overlooked so it ended up in most of the mods maintained by Council of Modders.
  5. @Lion.Kanzen @Sundiata @Genava55 already did some research in other threads.
  6. hm... https://github.com/0ADMods/thracians look below into comments
  7. vote for your free game 19 hours remaining https://www.gog.com/10years
  8. free for 24 hours https://store.steampowered.com/app/491950/Orwell_Keeping_an_Eye_On_You/
  9. Glad you could help (just ask if you want some help) here are simple tickets for starters https://trac.wildfiregames.com/query?status=!closed&keywords=~simple
  10. https://trac.wildfiregames.com/wiki/ I am currently maintaining it and updating it but not your counterpart even though I know about it http://0ad.wikia.com/wiki/Britons
  11. do not forget about https://code.wildfiregames.com/D337 and https://code.wildfiregames.com/D281
  12. that is true that it is dead but even if nobody exists that can speak that language we have written scripts and sometimes even whole phonetic (pronunciations) studies from universities how it was pronounced so we almost always work with languages that are dead so we pronounce as it might have been pronounced.
  13. It is like this, even though transifex supports Asian and other languages (scripts, fonts) the core of 0ad does not, so every time you see in trac timeline automatic build of po and pot files of those currently almost 100 percent complete translations that are updated from transifex, it downloads only those compatible and pre-selected. So right now if you want to see your translations in 0ad you would have to look at e.g. Chinese or Japanese mods and do the same thing. To resolve this situation we would need to bundle 0ad with e.g. Pango library or other font library and make use of it as it was done in Gimp or create a support within 0ad to read and edit such fonts. @elexis @vladislavbelov
  14. yes, it is possible but difficult to implement (variants within variants) @stanislas69 @Alexandermb what do you think?
  15. my guess is https://trac.wildfiregames.com/ticket/3528
  16. @stanislas69 should I add it to the wiki page (audio voice list)?
  17. Thanks btw already working on it https://github.com/tomasmatys/Farsiaudio0AD/tree/master
  18. hmm... you need to change a format of your .wav files to .ogg plus .xml files that describe strength and length of those files plus who it belongs to as seen here https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/audio/voice/greek/civ
  19. @dmzerocold also I would like to know under which license do you permit us to use your voice-overs?
  20. I can definitely help already on it just need those files
×
×
  • Create New...