asterix
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Everything posted by asterix
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btw @The Undying Nephalim when will you add new video? Plus this was committed https://trac.wildfiregames.com/changeset/23514
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well the last part with exodarion is and few gameplay details here and there
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@Angen Small update on buildings as @The Undying Nephalim forgot to post here spring https://www.moddb.com/mods/hyrule-conquest/images/springtime-fairy-buildings#imagebox , summer https://www.moddb.com/mods/hyrule-conquest/images/summertime-fairy-buildings#imagebox , autumn https://www.moddb.com/mods/hyrule-conquest/images/autumntime-fairy-buildings#imagebox and winter https://www.moddb.com/mods/hyrule-conquest/images/wintertime-fairy-buildings#imagebox
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Blender AddOns, Materials & Tutorials.
asterix replied to Alexandermb's topic in Tutorials, references and art help
@Stan`https://www.gimp.org/news/2020/02/24/gimp-2-10-18-released/ -
Why is the mouse reversed in ALPHA24?
asterix replied to crazy_Baboon's topic in Gameplay Discussion
@Imarok -
Do we need MSAA anti-aliasing?
asterix replied to gameboy's topic in Game Development & Technical Discussion
there is also now https://code.wildfiregames.com/D2642 -
I knew I was real back then and now.
- 263 replies
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- britons
- east celtic
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(and 2 more)
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Blender AddOns, Materials & Tutorials.
asterix replied to Alexandermb's topic in Tutorials, references and art help
Btw blender 2.82 was already released on 14.2.2020 @Stan` @wackyserious @LordGood this might be interesting for creation of maps -
Well it will likely still be long time in dev. three sources https://trac.wildfiregames.com/timeline, https://trac.wildfiregames.com/milestone/Alpha 24 culmination of that (bit outdated) https://trac.wildfiregames.com/wiki/Alpha24 , http://irclogs.wildfiregames.com/ and some forum posts on this forum.
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@Itms @Exodarion
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Getting started with development
asterix replied to Antonio_vazquez's topic in Game Development & Technical Discussion
Hello and welcome to the forums first of all It will be nice if you stated in what part of development are you interested in ( graphics, networking, maintance of libraries, optimizations, Art department, music department (there are some features that require programmer attention too), UI, GUI, simulation, components ...)? -
Summary of 0 A.D.'s attendance at FOSDEM 2020
asterix replied to Stan`'s topic in Announcements / News
https://ftp.fau.de/fosdem/2020/K.3.201/gamedev_0ad_graphics_pipeline.mp4 -
I am old, but not quite old
asterix replied to blinkakawize1's topic in Introductions & Off-Topic Discussion
Welcome to the forums. Yeah development will not stop anytime soon as seen here https://trac.wildfiregames.com/timeline and (a bit outdated next release https://trac.wildfiregames.com/wiki/Alpha24). -
Do we need MSAA anti-aliasing?
asterix replied to gameboy's topic in Game Development & Technical Discussion
From irc yesterday http://irclogs.wildfiregames.com/2020-02/2020-02-05-QuakeNet-%230ad-dev.log he said that those values could be chosen in other types MSAA. Plus @vladislavbelov will be happy if someone tested https://code.wildfiregames.com/D2621 and posted there results. -
@LordGoodLabrynna overview
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Do we need MSAA anti-aliasing?
asterix replied to gameboy's topic in Game Development & Technical Discussion
@vladislavbelov said on Irc sometime back that he will extend it to other types too so I hope so. -
Bulding Snapping Feature
asterix replied to vladislavbelov's topic in Game Development & Technical Discussion
@Sundiata For those who did not registered it yet it was committed sometime back https://trac.wildfiregames.com/changeset/23459 -
Thank you it is in Portugal dabbing but with english subtitles plus also look at our repositories as example https://github.com/0ADMods . Similar mod also might be
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Hi, welcome to the forums I would recommend to look at the series plus you can look as well here
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Bulding Snapping Feature
asterix replied to vladislavbelov's topic in Game Development & Technical Discussion
I also agree -
there is no guide but it was already used in some videos and campaigns
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Bulding Snapping Feature
asterix replied to vladislavbelov's topic in Game Development & Technical Discussion
darn, cannot find it.