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Silier

WFG Retired
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Everything posted by Silier

  1. do you have this line in user.cfg? mod.enabledmods = "mod public" https://trac.wildfiregames.com/wiki/GameDataPaths
  2. He meant, that you can reabind combinations of hotkeys to whatever action you want.
  3. yes, thats because replay is only set of commands given by the player and there is no data about from which point the game started so replays always start from the fresh map. when you load the game, file with commands for the replay starts from scratch so basicly saying replays of loaded games are unusable and it is know issue. it tries to execute commands given by the player but since they are from the time ahead, they will not match or not execute at all, because such entities will not exist at the time of the replay. ai commands are always recomputed at the real time so thats why it looks like it is working for her.
  4. why should be gameplay of 0ad similar to gameplay of some other game?
  5. ok, so some searching around I found this. https://stackoverflow.com/questions/34812897/how-to-suppress-an-application-is-requesting-access-to-a-protected-item-popup @elexis @Itms since you dealt with tls in the past, is this something we can avoid, if yes, is it risky to avoid this popup? or is it just settings on the client side?
  6. well, maybe it is something triggered by router, internet provider (although not sure if possible, but maybe it requires something what did not before) as you said you changed internet and do not have issue with other routers or windows did some updates.
  7. Hello, it looks like it wants from you permission to use encrypting. One thing you could try is to disable tls in game options -> lobby, but you loose this protection. You could ask your internet provider about this popup, but from looks of it, it should be safe to allow it. I am NOT saying it is ok to permit it, you shall do so on your own risk. Regards Angen
  8. hello, yes that's old version. you should have XXIII did you manage to get the latest or do you need help?
  9. yes, that's correct for palisades/walls/fields. I ll double check the replay, that should not happen and can't see reason from the code. I couldn't reproduce it, but maybe I am missing some variable to get this result. I was saying that if you order units to walk and fight (attack move) they will not capture by default when they find target on the way. Edit: we found something, that may be cause of the issue
  10. can you point to time in the replay pls? Edit: because only instance I found was when they had WalkAndFight order and that is not using Capture even in a23b, not saying thats cant be issue, but it is not broken by a24 so would wait for a25.
  11. @user1 can you please check their accoutns are created ?
  12. git does not have autobuild, so you need to rebuild yourself, also git and svn are not always synchronised so they may be incompatible
  13. @user1 can be something done about it?
  14. hi @badosu do you remember who was hosting the match you couldn't join in? had you or other side any mods which edit lobby?
  15. are you running any mods or did you edit your files? looks like something is trying to write somewhere where is not supposed to write
  16. @feneur sorry for ping, but could you please consider splitting this one?
  17. btw @wraitii how hard would it be to display there key depending on layout but actually record position of the key as now? I think it may save some questions from users what's going on.
  18. hi @wowgetoffyourcellphone, try to edit binaries\data\mods\public\gui\reference\catafalque\catafalque.xml L22
  19. the issue is that what should happen when two players play as Romans? you wont be able to tell what belongs to which player unless you do click, select.
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