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feneur

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Everything posted by feneur

  1. To play with others you need to somehow make sure that they have the map as well. Either by you uploading the files somewhere and giving them the link or by sending it to them via email or something. In the end we hope to have some kind of automatic map transfer system, but since people could hypothetically use it to send other things we have to be extremely sure how to do it in a safe way, or not do it at all. To add maps via the Mod Manager you have to create a mod for them first, but that should be described well enough in the wiki. At least take a look at that first, if nothing else that will help us find things which need to be improved in the wiki text. The Mod Manager doesn't in itself help you play on the same maps as your friends (you still need to send them the map/mod in one way or another), but it can make it easier. For just one map it's not as certain as that's just two files, but if you want to send more than one map to others it's probably a good idea. In one way it might be good even for just one map: the map needs to be placed in the correct folder, and for someone who isn't good with computers it might be hard to find the correct place. It might be easier to find the right place for mods and put the mod there and enable it in the Mod Manager. Later we might create a way for the Mod Manager to download mods directly.
  2. If someone can change what? Please be a bit more specific/clear, otherwise it's hard for anyone to know what you mean.
  3. Seeing as the question asked in this topic has been answered, and because this topic has brought a lot of unnecessary stuff I'm closing it. Please try and use a nicer tone in the future, and that goes for everyone.
  4. They are likely to be included in part 2 yeah, but nothing about part 2 is planned for certain yet. And probably won't be for quite some time. We want to finish part 1 first
  5. Actually there should be no need to. As long as you have the file (in its correct place/file structure) outside the zip that should be all that's needed. As far as I remember loose files override those in the zip (and mods override loose files in the public mod).
  6. It's certainly not something we can recommend as it's most likely in a legal greyzone, at best, and illegal at worst. As long as it's only linked to, and not something we can be directly tied to I would say it's ok. The big issue is probably that it might be possible for someone to be able to get the AoE content, without having purchased AoE, if so that's certainly illegal. If they however are recreating things from scratch then it's much more likely to be ok. Them using the name Age of Empires for it is another thing that might be trouble (it isn't legal strictly speaking, so I guess it's more a matter of whether or not Microsoft etc knows about it/decides to pursue legal action against them. If it's purely a mod that tries to provide the same gameplay/civilizations, then there shouldn't be a problem. I would assume that it's ok if it's described along the lines of "like Age of Empires"/"similar to Age of Empires" as well. If it uses any content from (i.e. actual content as in graphics/sounds/text, not by e.g. having the same names for units etc as they are using non-AoE specific names) or the name Age of Empires (or any of the names associated with it such as Rise of Rome) it's not something we can get behind in any kind of way. If someone creates something like that anyway we will remove any mention of it from our forums/FB/G+/etc as well as any files from any possible mod download site we could hypothetically host at a later date. We certainly don't want to be associated with illegal activities. And there shouldn't really be any reason to either, if someone wants to create something similar to Age of Empires they are much better off creating new content and just be "inspired by Age of Empires".
  7. First you say that you think the current rules are ok, and then you introduce rules which are not mentioned in the current rules. It's ok if you don't agree with the rules, but it's hard to achieve mutual understanding if we don't "speak the same language". As the rules stand now I don't see us having anything like partial bans/different levels of bans etc, which may or may not be a good thing, but would be a new rule. The only arbitrariness is in that different moderators might not implement the rules as strictly as they are written here, but rather might be more lenient. This might be covered by e.g. having temporary bans etc and having clear rules for them. But again, that's changing the rules/introducing new rules. Which is fine to suggest if that is what you are suggesting. I guess what might be an issue is someone e.g. posting some angry comments (which might not directly violate the user agreement) that would be annoying to the point of requiring action by moderators, then it might be useful to have a less severe punishment than a complete and full and permanent ban. I'm not 100% convinced that it's a good route to go though as that's more likely to introduce ambiguousness. On the other hand there will always be some kind of ambiguousness as it's impossible to completely cover everything in perfect detail, so perhaps having rules that include other options than a permaban might reduce a bit of it (since moderators have more options for how to deal with things that aren't as bad). The rules possibly being ambiguous in some more specific cases might be an issue though, that's true. The issue with becoming too specific though is that then someone will say "but word x is not mentioned in the rules, now you can't ban me". If you have any direct suggestions for how to improve the text, feel free to mention them. About redress: that's certainly a genuine concern and something that should be added to the rules. Imo directing people to the forums is probably the best idea, but I'm not sure how to best phrase that. There's also the matter of privacy/integrity, but as it's really up to the user in question to reveal as much or as little about themselves (and we can remove any unnecessary mentions of other players), that should hopefully not be an issue. It should probably be described along the lines of: "Please include information that explains why you think that your actions aren't enough to make you deserve a ban. To make it easier for us you can mention at what time it happened, but there is no need to mention exactly what was said as we have logs and there is no need to bring the conflict to the forums."
  8. I would guess that the people who would be mostly interested in this are not even aware of the possibility for them to code AIs for the game. The more skilled programmers can probably find things out on their own, but the others might not even know about the game at the moment. More documentation is usually better (as long as it's not giving the end result of more outdated documentation of course), so I think it might be a good thing in the long run. It's not something that's very likely to get a lot of people enthusiastic in the short run though. So I encourage you to not give up just yet
  9. The rule is clear enough (break the rules = you're not allowed in the lobby any more), but perhaps we should add some explanations to some of the text as it's intended towards being clear in a legal sense rather than in a way that is easy for everyone to understand. It's not like any of it isn't things people should understand and follow without reading a single word of user agreements etc, if people behave they are following the rules. You may of course disagree with the rules and think that there should be different rules, but that's another thing than saying that the current rules aren't clear enough.
  10. Please put all the log files (just click the "Open logs folder" link in the 0 A.D. Alpha start menu folder to find them) in a zip file and attach that to a reply to this topic (click More Reply Options to find the option to attach files).
  11. It has been out at least since Alpha 17. I think it was with that release it was introduced, or possibly 16, but I just checked 17 so I'm 100% certain it's in that one at the very least
  12. You need to read through and agree to the rules when you register for the lobby, and unlike EULAs etc it's just a couple of paragraphs, so there's no reason why people shouldn't be able to read them and understand them. It's probably a good idea to make them accessible at a later date as well though, to make it easier to refer to them in case people are uncertain about them. The existing Terms of Use/Terms of Service are as follows: It's definitely possible that it might be improved for all I know, but it's certainly clear enough in the above case.
  13. That should only appear when playing in windowed mode though So I'd say Alt+F4 is more generally useful
  14. Ah, I don't really see any reason to give people that kind of power. Reporting should be enough. I meant the same when I said block as you mean when you say mute
  15. What's the difference? Well, if someone does things often enough to warrant being on a default block list, I'd say they should be banned rather than blocked.
  16. Good call. I'd say the best long term solution would be to include some kind of Report function in the lobby itself. (Say, you right-click on a username and click Report and get a dialog where you can optionally enter a few words of explanation. Then the information is sent to the moderators who can deal with it.) Maybe also a "Block" function that allows a player to block seeing another player entirely (whether in chat or see their games in the list), just to avoid people having to see this kind of abuse if no moderator has time to deal with it right away. That's probably something that needs to be properly considered though as I guess it can be misused. For now maybe encourage people to report any offences either in #0ad-dev, or here in the forums. Mentioning the offending player's username (and possibly the time in UTC? Though I guess that's not as necessary, just would make searching through the logs a bit easier I would assume.), but we should also be clear that there is no need for people to copy what they said as there are logs (maybe just mentioning logs will make some people calm down a bit, one can always hope at least).
  17. On Windows just use Alt+F4 to close the application without any confirmation screens etc, I don't remember if there are similar ways on other OSs, but I would assume there are.
  18. You just need to register and be logged in And the wiki is meant to be updated by anyone who has got something useful to write there So please go ahead and keep improving it when you do have something new to add/update
  19. The short version: the development version of the game. For the more in-depth: see the first link Lion posted for how to access it. As for what it is in more detail: a way to access the development version of the game. Not only are some things easier to access (many image files are in PNG rather than DDS, the data for the game is directly accessible rather than in a ZIP file etc), but perhaps the most important things: it's an easy way to always have the latest new things added (and only have to download the things which have been changed) as well as be able to access old versions of existing files and old files.
  20. This page has got some useful tips as well: http://play0ad.com/community/participate/
  21. It is already linked in the Learn to play Hmm, I will have to look into adding videos, it's not easily possible right now at least. You can add links to videos of course, but from a quick look it doesn't seem possible to add a video directly to the page right now. There might be a plugin for the wiki software that allows that though, so I'll take a look at that.
  22. It would be great if guides etc were posted in the wiki, that way more people can help out adding to it and improving it. Creating something and posting it in a thread is harder to keep up to date in a thread as the game changes (and the original poster might not have as much time to keep working on it as before).
  23. You contributed enough to be in the Donator group (but didn't answer the survey so we don't know whether you want to be included in the Twitter list/forum group etc).
  24. They have not been sent out as there are still a few administrative things left to be done (basically investigate and decide on a shipment provider, order addresses in groups, and order things -- and since it's taken such a long time since the survey we should also ask people to send us an email if they have changed addresses since the survey), which I will try to get done soon. The trouble is that since it has to be done in my free time it has to compete with other more fun things, and since it's boring I'm sad to say it has often lost out to other things. Now after halloween and Christmas etc are over I think I should be able to put in the time required time.
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