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Everything posted by Sundiata
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The Pheasant Wars shall not be forgotten! History shall not be rewritten! I'm sorry, I cannot... But if you want more pictures of pheasants I'm your guy!
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In my opinion, the more detail the better. I can assure you that there are plenty of people who notice and revel in the details of this game. I'm one of them. The more detail an artist is willing to put into it, the better, as long as it doesn't cause too much extra lag. But computers and processors are evolving by leaps and bounds and Pyrogenesis is an ever evolving project. Some of the older models are starting to look outdated, so it's better to always strive for the highest level of detail that's currently feasible, which will help the longevity of the models, as well as the game itself.
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===[TASK]=== 0 A.D Ships Update.
Sundiata replied to Alexandermb's topic in Eyecandy, custom projects and misc.
I don't think they used ramming techniques in naval combat on the Nile. It was focused on missile tactics and trying to board enemy vessels. A litteral ram's head (the animal) could actually decorate the tip of the prow. A golden ram with the curved horns. I would urge to only do this for the largest (royal) vessel. -
===[TASK]=== 0 A.D Ships Update.
Sundiata replied to Alexandermb's topic in Eyecandy, custom projects and misc.
Do you mean like the painted patterns on the front and back of the hull, like I did for the small warship? Like the Eye of Horus? That would indeed be cool... -
Parallel GPU-based A* algorithm in pathfinding
Sundiata replied to Kuba386's topic in Game Development & Technical Discussion
Could go up to more than a thousand units (even several thousand I believe)... Not bad for 1998... -
I honestly think you're right. Hellenization was profound and far reaching across the Middle East, but I often think it's a bit exaggerated with regard to the indigenous cultures and even states that coexisted with them. I too would like to see some more representation for these types of local units. I think Hellenization was concentrated in important centres (like Petra for example), but nomads be nomads and Bedouins are and always have been fiercely independent. The counterparts of the people of Petra would have probably scuffed at the Greek tunics of their urbanite cousins.
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@wowgetoffyourcellphone The units look nice (Ummayads?), but the helmets make them look very medieval (especially that nasal guard). Nabataeans were also pretty Hellenized. I'm sure historical accuracy wasn't at the top of the list for these reenactors at Petra, but the helmet "looks" more authentic: Jewish headgear (probably very similar to their neighbours: The only depictions I've ever seen of actual Nabatean camels dating to our time-frame, 1c BC -1c AD: Bedouins in Antiquity could even have some locks or pleated hair.. King Tiglath-Pileser III, King of Babylon, and of Assyria, executing a Bedouin Bob Marley (apparently he didn't take the killing of his sheriff lightly): The struggle is ancient y'all... https://www.youtube.com/watch?v=GXosJKsKetw&frags=pl%2Cwn And a little bonus, Petra, the Heart of the Desert:
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0 A.D Romans should cover more than 1 century
Sundiata replied to Diatryma's topic in Eyecandy, custom projects and misc.
I'm sorry, I didn't mean to insult anyone. I was just frustrated to find out that the Romans specifically depict the Polybian Era Republic, which makes all the symbols wrong, including my own, as well as the original Roman symbol that has been in the game since god knows when, without anybody pointing it out. Now there's no symbols, just plain sails... The in-game description and wiki pages really need to be changed, because they don't say anything about Polybian armies and allude to Empire. What about the multistoried Civic Center? That doesn't look right for the time. Even the temple. Shouldn't it look a lot more like the earlier Etruscan temples? The towers? There's probably a lot more issues I'm ignorant about... I appreciate the idea behind depicting an earlier, not often depicted era of Roman history. It just makes things very difficult. Furthermore, I believe we are not taking full advantage of the phases. They don't need to be the same for each faction! Romans evolving from early, to mid-, to late republic is perfectly logical and doable. Restricting Romans specifically to the mid-republican era is just less than ideal. I wasn't even excited about limiting the Romans to the Republic, let alone to a sliver in time of that republic... -
0 A.D Romans should cover more than 1 century
Sundiata replied to Diatryma's topic in Eyecandy, custom projects and misc.
Thank you! -
0 A.D Romans should cover more than 1 century
Sundiata replied to Diatryma's topic in Eyecandy, custom projects and misc.
Apparently it is... A terribly poor choice in my opinion. The game is set from 500 BC to 1 BC, which is already aggravatingly random and constrictive. Then people started telling me that the Romans actually only depict the Republic era Romans. Why? What's the point of this? Now I'm learning that they don't even represent the republic, but the Polybian era (290 BC - 130 BC) specifically... Whaaaaaat??? Who decided this?? How does this make any sense? What's the added value? We have Vercingetorix, Cleopatra, Amanirenas, Caratacus, Boudica, Cunobeline etc, all contemporaries of Gaius Julius Caesar, or even post-dating him, but we refuse Caesar himself in game, because he post-dates the mid-republic. Pffff... This doesn't make any sense people... All it does is make referencing impossible... It honestly just sounds like someone that was trying to sound smart and people went with it. It doesn't make any sense to restrict any faction to an only 160 year sliver of it's 1000 year existence. Especially not one as iconic as the Romans... Does the actual Roman faction in game actually conform to these dates? Plus it exacerbates the historical cringe when the Romans in game meet anybody other than Carthage and Iberia (and neither of those factions are all that historical either). -
0 A.D Romans should cover more than 1 century
Sundiata replied to Diatryma's topic in Eyecandy, custom projects and misc.
It's not known when exactly it came into use, but it's use by the late republic is generally believed. So is the late republic not even republican enough? If we remove the SPQR, including the old, original one in game that I was just following, then we just went from 4 Roman symbols to 0... Or should they all just be replaced with ROMA? I honestly didn't know that. I'm not going to make any more symbols for the Romans unless someone who actually knows something about the Roman Republic creates a dedicated post detailing which symbols to use, and why, with clear period, primary references, and an explanation of what, and what not to do (none of that armchair stuff). I also don't want to make anything that can be misconstrued as Rome II TW rip-off. How can there be no Rome-experts on this forum? I thought they were a dime a dozen? -
Sky Set / Horizon Set
Sundiata replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
That looks awesome!!! Would be a great addition to the game. I've wanted this for a long time... Kind of reminds me of the horizons in Rise and Fall: Civilizations at War. -
@pedro_blanco, you have another fan
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===[TASK]=== 0 A.D Ships Update.
Sundiata replied to Alexandermb's topic in Eyecandy, custom projects and misc.
@Alexandermb, nice. I think like Stanislas is saying, the wolf would look better with a player color filling. It doesn't matter if it looses some of the details from the lines. Check: I still need to get a better Pegasus done... -
===[TASK]=== 0 A.D Ships Update.
Sundiata replied to Alexandermb's topic in Eyecandy, custom projects and misc.
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Siege warfare itself is way to complicated to depict realistically in a classic RTS game to begin with. But I do think 0AD can do better. I'm no expert, but to my knowledge what the video is saying seems correct. Siege warfare in reality evolved around actually besieging your enemy, preventing them from leaving their position and preventing them from being resupplied, with the intention of starving them into submission, or preventing them from accessing clean water. This process could easily take months, or even years. Actual attacks on the walls included sapping the walls (tunneling) and using ladders and movable towers to reach the top of the walls. The construction of elevated ramps higher than the walls, to be able to shoot down on the defenders is also a recurring thing. Gates are usually the "vulnerable" spots, which means they were usually extra fortified. Attempts would be made to ram down the gates, or burn them down. But none of this is easy... It's a recurring thing in history that gates were breached only after defending guards were bribed. Most battering rams, siege towers, other catapults and elephants were pretty useless against well designed walls as well. It's just an RTS abstraction, to keep things playable.
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Empire's of Glory and Honor Mod Discussion
Sundiata replied to MythyCool's topic in Game Modification
Aaaaaaaand, you have my attention! What time period exactly is your mod? It seems to cover 2000 years at least... Ethiopia has about 3000 years of continuous history, so that shouldn't be an issue. Just to wet the appetite a little:- 33 replies
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I forgot.. The temple looks really great! Except it's not really a temple but a kiosk (and was part of a larger whole)... Also, I'm pretty sure it's modeled after Trajan's Kiosk at Philae. Roman... I'm not opposed to the structure though, because it's in-line with the Ptolemaic Egyptian style architecture (like Kom Ombo). I don't understand this line of reasoning. We already established that (smaller) obelisks were still produced in the Ptolemaic period and that older obelisks were being repurposed. So how could there be anything inappropriate or unrealistic about a pair of obelisks adorning a Ptolemaic civic center?
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To clarify myself as well, I'm also not saying that the Ptolemies were spamming obelisks all over the place. They might have been relatively rare, but so were Ptolemaic settlements themselves... The account by Piny is only one account from 2000 years ago. The fact that we still have Ptolemaic era obelisks today also suggests there were more than 3 of them... The thing is that the Ptolemies in 0AD need to be Hellenized, yes. But they shouldn't look like a generic Hellenic civ either. They should have a (historically accurate) Egyptian veneer, and what screams Egyptian more than a pair of (slightly downscaled) obelisks, sphinxes, and other Ancient Egyptian statues that were in fact used by the Ptolemies in their Greek settlements as decoration (and legitimization)?
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The set is really not good from a historic perspective. The temple of Edfu is perfect, and the Light House, Library and mercenary camp are heading in the right direction, but the rest is really not good. I would suggest to use the models for an Egyptian faction in the new Mythology mod @Rolf Dew is working on. Because more than anything, those structures are based on Age of Mythology, not history. Inward slanting walls really weren't a thing. Only pyramids, mastabas and temple pylons had those...
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You argued to remove the obelisks from Ptolemaic buildings, so I illustrated that obelisks were still being made. So do you agree not to remove them? Just to scale them down? The base you see with the Phillae obelisk is original, by the way, putting it's total size at more than 5 meters, not taking into account any other pedestals or steps that might further increase the height. Not huge, but not exactly small either... Also, according to Pliny, Ptolemy II went to great lengths to transport an obelisk of Nectanebo to Alexandria... So there's no reason to believe that they only decorated their cities with "small" newly carved obelisks, but were using old, larger ones as well.
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The obelisks aren't the problem, it's the civic center itself. It looks like a serious misinterpretation of a temple's pylon. In the Ptolemaic Dynasty, obelisks continued to be made, and old ones re-used, both large and small. https://www.metmuseum.org/art/collection/search/565085 https://en.wikipedia.org/wiki/Philae_obelisk Pliny apparently even describes Ptolemy II erecting an obelisk... So in short, the obelisks are fine.