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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. Its magnificent and has all animations done, so is just tweaks the times for avoid exporting huge files right ?
  2. Bear* i think i spent to much time looking the gorilla.
  3. This was the reference video for walking youtube
  4. @stanislas69 it has no uv projected yet because i couldn't find any good looking CC gorilla picture with a perfectly fitted side view. Files:Bear.7z
  5. For Xiongnu, they are totally useless attacking buildings, or walls, at least a placeholder until we have ladders and other siege types for raiding villages and besiegen the great walls.
  6. @stanislas69 animated: Files: Mod: Gorilla.7z Blender: gorilla_male.7z For the record, i spent the nigth looking gorilla videos.
  7. is there a way to make the tress behave as the sinking ships ?
  8. Someone could do a handpaint for this dude ? i had to do a new mesh because both meshes were limitating the body movement and thats where the distortions started
  9. Dude i just realize i've missed that scene, maybe i just switched the channel during the commercials.
  10. what a good reason to see the movie again.
  11. i've reduced the armor/attack and speed, but also cost of metal to 0 and their health, still seems somehow resistant but thats an start, a fortress could kill them.
  12. Zapotec champion healer should attack? It has an old variant <variant file="biped/attack_melee_pikeman.xml"/> but as healer the template don't have any attack.
  13. Resized some textures from 1024 (Helmets AO and other stuff) and also found a texture using 4k x 1024 norse temple roof_b resized to his partner roof 1024x256 also did a small tweak to the normal map of it Before: After: Fixed the darkness of the Anglo fortress AO:
  14. Ram for avoid being a weak civ against walls/fortress:
  15. We still have that building without entity.
  16. Any shield/helmet mesh i should make for zapotecs before release ?
  17. should i add the same or make another ?
  18. That trap mechanics could be used in 0AD with the new destructive damage right ?
  19. the 0 vision range was for always keep infantry/cavalry near the packed buildings so players don't just move their buildings around, so yes you actually lost your buildings if you don't migrate with units.
  20. Reduced the saturation of the dome for match the texture:
  21. See 51% more Bright and 53% more Contrast
  22. Seems to dark, like if was night be carefull with the resizing of textures, it needs to follow the usual 128-256-512-1024 or else is broken and crash.
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