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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. @stanislas69 persian cavalry javelinist b actor has the Advanced rider when gathering good:
  2. Coolus baked again: Haven't changed yet all 3 feathers meshes.
  3. That was my first thought but i preffer give a full 512 first mod, and then when everything is accepted go for a 256 diffuse 128 spec and 256 norm.
  4. @wackyserious you would need those chest pieces for make better textures ? i saw a lot in the mod of M&B warband Rome At War used by the roman faction. they have an amazing amount of high quality assets. https://www.moddb.com/mods/rome-at-war2/downloads/raw-25.
  5. A page with some free textures for blender usage: https://www.poliigon.com/search?is_free=true
  6. They builded a few houses, but changes to petra can't be done at this point and neither would worth because stables and other buildings are likely going to be implemented for petra in latter release. So, theres any civ with special unit training building they use before i completly disable stables ? @stanislas69 Petra build gaul taverns?
  7. IIRC last change i've made was the issue with trireme rudder and barracks shields, If no other issue is urgent then its done for a first release with xiongnu and zapotecs.
  8. Perfect! now its playercolour:
  9. References: http://forums.taleworlds.com/index.php/topic,247625.45.html
  10. This may come handy: http://profesorjuliodapenalosada.blogspot.com/2016/03/giorgio-albertini.html
  11. @stanislas69 how i can retrieve this featers whitout loosing size? when i click import nothing comes. last web page i used for non capable of import meshes was busy.
  12. Improved texture using gimp: In case romans use the celtic montefortino:
  13. Yes How much should i resize it ? Right now it share the same size of the colosseum with more height.
  14. Again, another recorded video broken because of hard drive i guess i wouldn't be able to record until i get another hard drive. Feathers are placeholders in case player colour is desired.
  15. Wich one ? this cross is in the Dae file of the temple, and the other with his own dae file and actor is the one used in the Hagia Sophia.
  16. Another topic for helmets, for now i have this: From other topics i have this: The first helmet its recorded but says its damaged because my secondary hard drive is damaged so i used VLC to fix the video now its only visible through that program, i'll see if YouTube could handle the video later.rome_helmets.7z
  17. Its directly made in the temple mesh:
  18. Found this while playing some today: Italian scout cavalry uses old gathering animation: And this other: Celtic aura is floating in that zone. There was a female template error but seems my screenshot didn't show it.
  19. i was thinking on left it 256 but maybe in 512 would be better in case its scaled a for standard bearers.
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