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Everything posted by Alexandermb
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Found this: Sails are broken because of the 2 deleted sail textures: options are revert the deleted files commit, or just remove them from the variants in the actor xml file. Fixed the dependecy of the oars in TM: Osprey "The Vikings" book reference for norse sail:
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===[Terra Magna]=== Han dynasty heavy cavalry helmet
Alexandermb replied to Stan`'s topic in Art dev
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===[Terra Magna]=== Han dynasty heavy cavalry helmet
Alexandermb replied to Stan`'s topic in Art dev
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Added a prop neck if bell's are planned, not sure if collars should be a mesh or like horses alpha channel in textures. Mod files: Cattle.7z Blend file: cattle.7z
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@Lion.Kanzen @stanislas69
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Moved the chinese props to their respective /structures/chinese folder and this are unused by actual chinese structures don't know if theres anything planned for them:
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@stanislas69 hun_chariot armature wans't needed neither two files in the mechanical/animations folder they were broken thats why they mess with the shark/croc so i'll deleted them, but about the mud i'm not sure wich one is missing but i changed the dirt_3x3 in anglo corral, tell me if it fix something.
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@stanislas69 the broken one is this, but is weird the civ center works whitout the armature file and they don't share any relationship between bones names
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For a ship its kinda basic wich is correct, what it really needs is crew and allow movements inside the ship wich i hope we get someday.
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shark its ok here and seems like it have a wrong translate it only says "Great White" but it shouldn't say something like "Great White Shark" but in spanish?: This are the only skeleton files added in terra_magna and all of them seems to be ok: And about corral you mean anglo corral having dirt instead of mud? if that so i'll fix it asap. Also, since we have time for a little fix, i would like to add the oars like in MilleniumAD as prop points to this chin ship right now it only has them as static mesh:
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Packing and Unpacking Rams and Siege Towers
Alexandermb replied to LordGood's topic in Gameplay Discussion
Any idea on reducing the turning rate speed on rams and siege towers? -
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@Lion.Kanzen a better desing for wagon ? i'm looking a way to make the wagon simplier in term of tris but prettier so making the laager wouldn't end taking too much tris.
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Yes fortress and heroes indeed, farm it think it was decided to not have farm field, shaman is 2D art required wich i'm not expert on unit textures and music since its merget with Terra Magna mod i think it could work with their soundtracks, and Heros probably one could be Chanyú Modú but again i'm not expert on unit textures. And have no idea wich building could work as wonder if they are going to have one . i'll make a low poly Laager later (fortress).
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if you mean some buildings they are supposed to be like that, in fact wow proposed to merge market with storehouse but Petra was requesting storehouse for do something before, neither walls maybe outpost but still, outpost is kinda useless when your faction is a horde moving from place to place with strong cavalry to scout and survey.
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[Request/discussion] Siege animations for infantry/cavalry
Alexandermb replied to av93's topic in Art Development
@stanislas69 i think torching buildings its already possible by adding what i did years ago. doesn't matter wich distance i use to attack the tower, they don't use their attack melee animation. Sidenote: They are swordsman.- 9 replies
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- fire arrows
- siege
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Particles for units being healed, that would help to recognize wich unit is being healed if player had a huge army. Same feature could work for units promoted with their respective rank.
- 202 replies
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- a24
- new features
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@Sundiata another zebu texture if you wanna make it too:
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Walk whitout cart already done "walk_relax", with the rein, lets see if i'll make one easier than horse chariot rein (That one still WIP due his 4 types for each horse and each animation). by death you mean both zebu and cart right? Reference:
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Others RTS - Discuss / Analysis
Alexandermb replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
i have to agree with the Worst RTS EVER! -
Here ya go already on UV scene: sanga.7z