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andy5995

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Everything posted by andy5995

  1. I'll probably wait until after it's released into the next version of CM2 and gets more play-testing and feedback, and after my pending patch for team placement on Mainland is merged into a26. Alternatively, if you'd like to submit the map as a patch for a26, I could assist you with that if you need it (I doubt you'd have much difficulty though since you already have programming experience). Right now it can be played by cloning the git repo into your mod directory. Something like `git clone https://github.com/0ad-matters/community_maps_2.git community_maps_2-git` will clone it and give it a directory name that won't conflict if you have the current release of CM2 installed. Would you recommend I rename the map to Yekatarinburg?
  2. Good idea! I have no idea how to do that though, or what textures I should use. Can anyone tell me how to do that, or make a pull request? The code is here. Ok, so to work around that fair point, I created a version with higher water (so docks can be built) but gave it a different name. It's called @Yekaterinaville. And both versions are in the community maps 2 repo.
  3. This new random map will probably get into the next release of Community Maps. It's mostly Mainland with some elements of Latium added. The res and trees, etc. are the same as Mainland vanilla. Any suggestions for it? Other opinions?
  4. Even if the words by themselves, or the language could be considered completely inoffensive by some, the meaning is clear and clearly intended to be offensive, antagonistic, or troll-like. Even if you put those points aside on the basis of cultural differences, that server text is just completely off-topic for a server list, not at all descriptive of the game being hosted, and can be considered spam.
  5. D4303 and the Mainland TG map I mentioned includes a "random" team placement option that Frontier and Ambush has as an option now.
  6. And for those who aren't familiar with the "Beside Allies" placement yet, @Palaiologosis displaying that in the 3 examples on the left side of this graphic. It's available using the Mainland TG map from the Community Maps 2 mod, and submitted as a patch for a26 in D4303 So if you like the new "Beside Allies" placement, please let the devs know in this post or on the patch itself.
  7. Cool. When you're done, feel free to submit a pull request.
  8. I think a quicker and easier solution would be for a lobby admin to ban a player hosting a game that uses language which violates the TOS or COC
  9. There's a working version of this map in Community Maps 2, but is there an updated version?
  10. I did some checking with unmodified Frontier and Ambush from A25. Looks like sometimes the bases might wind up on on the border Results: Frontier 4v4 Medium setup - ample space between player and border Ambush 4v4 Medium setup - ample space between player and border Frontier 4v4 Medium (2nd try) - player on border (see screenshot below) @Stan`Do you think a ticket should be created for modifying how stronghold team placement is done? @Palaiologos I created a ticket for that.
  11. Some extra info: Mainland TG in community maps is using the stronghold code that's currently in a25. Me and Jammy haven't modified it, just appropriating it. Only Frontier and Ambush have the stronghold option in a25 (that I know of).
  12. Just chatting with @Palaiologos, he's suggests the distance from the group to the map border may need to be increased. He tested using a patch (on Mainland), but the stronghold placement is currently available with Frontier and Ambush on a25. Anyone else ever had a problem with the distance?
  13. This is now in v0.25.5 of the community maps 2 mod available on the Mainland TG and African Plains TG map (with the exception of the 'Circle' option, already provided by stock 0ad). The D4303 patch for 0ad will include this if it's accepted.
  14. You're welcome. I've pushed the change to the repo and I'll edit my OP. Thanks for the suggestion @Ceres
  15. I created a fork of the Balanced Maps mod by @badosucalled Balanced Maps 2 Description: A collection of balanced maps that are especially designed for competitive play Releases The first version I released (v0.25.0999) I just tried to get *some* maps to work. Some maps are still not loading depending on the biome selected. Temperate seems ok. I've done very little testing myself so far. Open a ticket if you notice anything serious
  16. Actually nevermind. @Freagarachsuggested using something like what's done for team placement in the Frontier random map
  17. So I'm working on this patch but I have no idea how to get the value of "EvenPlayerSpacing" from mainland.json for use in mainland.js. @nani or anyone know?
  18. I moved this map to the Community Maps 2 mod (v0.25.4) I also submitted a patch that would add this map to vanilla 0ad.
  19. The dock does not appear to be attached to land. This was on the Schwarzwald map, with no mods enabled. commands.txt metadata.json
  20. It appears that it was accidentally removed by me yesterday. It wasn't part of the 0ad distribution but part of the original Community Maps mod. So I re-added it and issued a new release of Community Maps 2 (0.25.3).
  21. I was updating the Community Maps 2 mod and wasn't sure what the equivalent is for disableGarrisonHolder (because I'm not sure what exactly that is supposed to do). Is this change correct?
  22. Was this replaced with binaries/data/mods/public/simulation/templates/special/filter/ungarrisonable.xml in a recent release?
  23. I was thinking that it might be better to separate the "Introductions and Off-topic" section. That's in the Welcome category, and there's probably little point in someone new to 0ad seeing politically-oriented posts in the same area where they're introducing themselves and being welcomed. The Off-topic section might fit better at the bottom of the forum. cc @feneur@plumo@mysticjim@Stan`
  24. Generally, if a program is frozen, it can't accept any input, so if a program had a shortcut key combination to kill it in that case, it wouldn't be "seen" by the program. What operating system are you using? On Linux, from your desktop settings, you could add a keyboard settting (application shortcut) to run "xkill". You can see what happens if you run xkill at the command line. So if you add a keyboard shortcut to execute xkill with CTRL+Alt+K, for example, that should give you the ability to kill any program simply by clicking on it (You'll see the mouse cursor change into a skull and crossbones icon).
  25. This map loads with no warnings or errors. Especially at start though, scrolling seems very sluggish. I've added it to the community maps 2 mod.
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