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Everything posted by andy5995
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How to make a 0ad AppImage
andy5995 replied to andy5995's topic in Game Development & Technical Discussion
I've made edits to the post above, and using that info, the error directly above is gone. Right now I think the only problem is the data can't be found when the appimage is run. I think that will be fixed after I rebuild specifying the relative path to --datadir. -
@norjay I opened a ticket for a problem @Old Romanreported.
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An appimage for 0.0.26-alpha is available An appimage for 0.0.26-alpha (RC3-27067) release is available 0ad-0.0.26-rc3-27067-alpha AppImage An appimage for the 0.0.25b-alpha release is available at 0ad-0.0.25b-alpha appimage I've moved the how-to guide to the Wiki: https://trac.wildfiregames.com/wiki/BuildAndDeploymentEnvironment#LinuxAppImage
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So... I play-tested this yesterday with a couple of humans and got a little slaughtered. I made some changes since then and released v0.26.1
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@SevdaThank you for your interest! I'm glad you like the idea so far. I created a separate thread for this mod at I probably won't change the cost. I'd like to reduce the amount of files to make long-term maintenance easier.
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The mod is now available for download at https://github.com/0ad-matters/kush-extreme/releases
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I found it's easier to make a harder civ than a harder AI (see attached). Here, Kush is very hard AI (T1) versus 3 very hard AIs (T2). I gave the Kush an upgrade they can research at game start. It multiplies a lot of things by 3x and affects most units.
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@Stan`Looks like it hasn't. If it's abandoned and someone wants to update it and submit a PR to community maps 2, I'll test it out.
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@Tyrannosauruswhat you can do in the meantime... Make sure atlas is closed. Copy (from the 0ad data distribution archive or svn repo) `binaries/data/mods/public/maps/random/rmbiome/randombiome.js` into this directory (On Linux): `$HOME/.local/share/0ad/mods/user/maps/random/rmbiome` (make the directory if it doesn't exist) (On Windows): `C:\Users\{name_of_user}\Documents\My Games\0ad\mods\user/maps/random/rmbiome` (On OSX): /Library/Application Support/0ad/mods/user/maps/random/rmbiome Open the file and near the top, you'll see a section that looks like function setSelectedBiome() { // TODO: Replace ugly default for atlas by a dropdown setBiome(g_MapSettings.Biome || "generic/alpine"); } You can change "alpine" to something from this directory `binaries/data/mods/public/maps/random/rmbiome/generic/` After that, when you generate most random maps in Atlas, it will have the biome you've set. Does anyone know if there's an existing ticket for what's mentioned in the 'TODO' line up there? @Stan`@Freagarach
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New Map: Aegean Archipelago (Skirmish)
andy5995 replied to Yavin's topic in Scenario Design/Map making
@YavinI meant subscribe to the GitHub PR. I'm sorry for the confusion, that is my fault. -
New Map: Aegean Archipelago (Skirmish)
andy5995 replied to Yavin's topic in Scenario Design/Map making
Thanks for the feedback @Frederick_1 I'll wait for more feedback then before making a final decision. I opened a draft pull request so if anyone wants to pull the branch and test it or leave feedback you can use https://github.com/0ad-matters/community-maps-2/pull/60 @Yavinyou might want to hit "subscribe" on that PR so you'll get notified of changes. -
New Map: Aegean Archipelago (Skirmish)
andy5995 replied to Yavin's topic in Scenario Design/Map making
It's very nicely designed map @Yavin . On my system the map takes over a minute to load so I don't think it will be suitable for inclusion in the community maps mod. My hardware: i5-6400 CPU @ 2.70GHx4 GeForce GTX 1050 12G Ram -
New Map: Aegean Archipelago (Skirmish)
andy5995 replied to Yavin's topic in Scenario Design/Map making
@YavinThanks for updating your map. I understand you're not into IT, but if you're at all interested in trying out GitHub a little, could you submit your map through the GitHub repo at https://github.com/0ad-matters/community-maps-2 ? I can help guide you through the process if you could join my unofficial 0ad Zulip chat If you can do it through Github, it also makes submitting changes easier in the future. None of that is a requirement though. If you don't want to try Github, I'll download and test your map again soon. -
Here's another 0ad chat server https://0ad-matters.zulipchat.com/ It uses the Zulip platform. I plan for it to be mostly focused on modding and artwork.
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What about something like this?
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I'm not able to build Atlas on Manjaro 21.3.6 (probably has something to do with a recent update of Manjaro) First I saw this scroll by when running './update-workspaces.sh' Premake args: --atlas sh: line 1: wx-config-gtk3: command not found sh: line 1: wx-config-gtk3: command not found Building configurations... Running action 'gmake'... Everything kept going for a while but it eventually failed: main.cpp Linking pyrogenesis ==== Building mocks_test (release) ==== Creating obj/mocks_test_Release mocks_test.cpp Linking mocks_test ==== Building AtlasObject (release) ==== ==== Building AtlasUI (release) ==== precompiled.h ../../../source/tools/atlas/AtlasUI/Misc/precompiled.h:107:11: fatal error: wx/wx.h: No such file or directory 107 | # include "wx/wx.h" | ^~~~~~~~~ compilation terminated. make[1]: *** [AtlasUI.make:188: obj/AtlasUI_Release/precompiled.h.gch] Error 1 make: *** [Makefile:181: AtlasUI] Error 2 make: Leaving directory '/home/andy/src/0ad/build/workspaces/gcc' I have no 'wx-config-gtk3' in my path, but I have 'wx-config' (which is a symlink to '/usr/lib/wx/config/gtk3-unicode-3.2') and it's version is 3.2.0. I have 'wxwidgets-gtk3 3.2.0-4' installed. I'm using the 0ad git version at commit 43232f44b28fd610481ec9594c332a5548328013 (HEAD -> master, upstream/master) Merge: 9bf575e57b 8a0866c80a Date: Mon Aug 1 05:00:50 2022 +0200 @Stan`@vladislavbelov
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profiling What Happens During a Game of 0ad?
andy5995 replied to andy5995's topic in Game Development & Technical Discussion
@Genava55I couldn't find a ticket for that in either the gperftools repo or the graphviz repo You might want to create one if you believe those results are at all concerning. If you do, could you please post the ticket link here? -
profiling What Happens During a Game of 0ad?
andy5995 replied to andy5995's topic in Game Development & Technical Discussion
I added a section to the wiki on how to generate that profiling info I originally got that info from the Geany project wiki @Stan`
