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andy5995

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Everything posted by andy5995

  1. Here's one option: http://svn.wildfiregames.com/public/ps/trunk/binaries/data/mods/public/audio/interface/alarm/alarm_warship_03.ogg
  2. Thanks, Lion and niektb. This is one I came up with, but I'm interested to hear some samples by you other folks. If I come up with anything else, I'll attach them to this thread, without any notice at all. chat_alert.ogg chat_alert_02.mscz
  3. I created a ticket for this: #4101 I haven't started writing a patch for it yet, so don't anyone (Lion.Kanzen)work too hard yet hunting for sound clips. But we'll need one.
  4. I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
  5. We're working on a patch that enables users to receive a sound notification if his or her nick is mentioned in the lobby, game setup menu, or during the game. Wanted: sound clip ticket #2898
  6. Can anyone tell me the best way to get the username of the local user while in the addChatMessage() function of messages.js and gamesetup.js? /binaries/data/mods/public/gui/session/messages.js /binaries/data/mods/public/gui/gamesetup/gamesetup.js This is in regards to ticket #2898
  7. We'll need a decent sound clip for this. Right now, I used the sound of a metal deposit being selected as a placeholder. [PATCH] audio notification system when your nick is mentioned in chat
  8. I've attached a sample clip I made. License: CC-BY-SA join_room.ogg
  9. Thanks for alerting me to this thread, Lion.Kanzen.
  10. Along the lines of #2898 , I think it would be helpful to have an audible alert when someone joins a hosted game lobby. I'd feel more free to minimize the window while checking on various other things while I"m waiting for the room to fill up.
  11. Locking the camera isn't much of an issue now that I know about this related topic:
  12. I hope this helps some users... Yesterday I realized I can add many idle workers to the selection queue. / (ForwardSlash): Select idle fighter Shift + /: add idle fighter to selection . (Period): Select idle worker (including citizen soldiers) Shift + .: add idle worker to selection (including citizen soldiers)
  13. Would you ever build 1 extra cavalry man early on - before the pop hits 50? So you'd have one for scouting, and one for hunting?
  14. Yeah, the secondary option to run 0ad as a headless server would be good. First person who joins could set the options.
  15. An update... In the last game I played, I tried the sequence mentioned above, and found it wasn't working anymore. Then when using shift-click to build in batches, I had problems. My ctrl key was sticking. It didn't occur to me this was part of the problem, because I haven't noticed yet that it sticks when using it in my other apps.
  16. After some trial-and-error, I've got this to work more reliably. First, I press and hold down F5, then press CTRL, then release both. Second, I press and hold down CTRL, then press F5. I move the camera position a little to test, and then press F5; the camera moves to the position I marked.
  17. The contents from system_info.txt: http://pastebin.com/CrhSDiUH My desktop environment is XFCE 4.10
  18. Is there a way to lock the camera position? Or select a unit without focusing on it? I'd like to be able to select an idle unit, but keep the camera position the same.
  19. I'm having trouble marking the camera position with the CTRL + F5 (-F8) keys. I first tried it with the left ctrl key, but nothing was marked. I got it to work once by using the ctrl key on the right, but then I couldn't do it again.
  20. I've had some fun playing this game. Rather addicting. My thanks to the devs and the contributors... and the other players, who have been friendly and understanding of noobs.
  21. I'm not very good at multi-tasking either. At least, not nearly as good as other RTS players. I've only played the game at 1x so far, and have played several multi-player games. I'm 5 (losses) for 5 in 1v1 matches.
  22. @sanderd17: By default, the Slackware package manager doesn't use dependency tracking. I typically install everything from the single installation DVD. After that, an easy way to install more software is to use scripts provided by a third-party site called SlackBuilds.org. A program that make SlackBuilds even easier to use is sbopkg. 0 A.D. 0.0.20 is presently in the SlackBuilds repo: https://slackbuilds.org/repository/14.2/games/0ad/ Installing manually is an option some Slackers choose though. Just thought I'd pass along the info for future reference. And actually I see some of that information is mentioned on the 0 A.D. site under Download -> Linux section ( https://play0ad.com/download/linux/#Slackware ) That page may need to be updated slightly, as Slackware 14.2 was released on July 1, 2016.
  23. Hi, I'm new. I found this link causative posted helpful The road to expert I joined a couple days ago. I'll be hosting sometimes, but not sure yet how stable my network will be, as I share it with other people.
  24. OS : Linux 3.16.0-4-amd64 (#1 SMP Debian 3.16.7-ckt25-2+deb8u3 (2016-07-02)) CPU : x86_64, Intel Core i5 650 @ 3.20GHz (1x2x2), 3.20 GHz Memory : 15971 MiB; 13981 MiB free Graphics Card : Intel Open Source Technology Center Mesa DRI Intel(R) Ironlake Desktop OpenGL Drivers : 2.1 Mesa 10.3.2; OpenGL 2.1 Mesa 10.3.2 Video Mode : 1024x768:24
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