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Posts
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Everything posted by andy5995
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> i am new to linux... You should only try to run it as a non-root user. Please see https://askubuntu.com/questions/16178/why-is-it-bad-to-log-in-as-root On Linux, it's best only to use root for system administration. Please post the contents of your /etc/apt/source.list
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Please tell us what you've tried step-by-step, and then paste in any errors that were output at the end.
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Do you ever try Slackware-current? I tested the patch I mentioned on the LQ thread and it works for me. As for 14.2, based on the stack trace, I suspect it has something to do with boost library. I tried making a boost package for 14.2 from the -current source, but it failed to build on 14.2.
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I meant the link to the build instructions that I posted above. The order of building the deps doesn't matter, except that I'm pretty sure that wxGTK3 must be installed before wxPython3 (if you want to build the Atlas Editor). By default, the Slackbuild script won't build the Atlas Editor. You can have a binary with the debug symbols using either the release archive or the svn. If you want to just use the release archive with the Slackbuild script, I think all you'd have to do is remove the "strip" command from 0ad.Slackbuild. find $PKG | xargs file | grep -e "executable" -e "shared object" | grep ELF \ | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null That section from the Slackbuild script there you could just comment out completely. I think it's the only place where the stripping is done.
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Please reduce speed of battering ram
andy5995 replied to Thelegionare's topic in Gameplay Discussion
>If it's player error, it should be addressed by informing the player better. For defending against rams, we may also consider giving more civs easier access to sword units (or new upgrades or whatever) >If there is a thing where experienced players don't complain about but inexperienced ones do, it seems to be a matter of missing information, such as was intended to be provided by tutorials. Then wouldn't it be helpful if a trac admin created a wiki page that could be edited later by experienced users? A wiki page with the title and subject "Defense against battering rams", or something to that effect? Something that new users could be referred to? And regarding the tutorial, shall I create a ticket for that? Since any type of balancing would take a lot of time and testing, I wanted to make those two suggestions as something that might be effective in the meantime. -
Hi @konmit It looks like you've been very thorough! I assigned myself the ticket 4789 a few days ago. I'm not really sure what else to try yet. I added Slackware build instructions to the documentation. Like you, I did refer to the Slackbuild scripts to get the deps right. >No debugging symbols found? Is this it or it's something else related to /usr/lib64/libstdc++.so.6? In my case it's a symbolic link to /usr/lib64/libstdc++.so.6.0.21 The reason for that is because the Slackbuild script will strip symbols from the binary, as Slackbuild scripts generally are for packaging releases. If you use the instructions I posted directly above, and build from svn (you could also build from the a23 archive that you already have), the resulting binary will contain debugging symbols. To be honest, I'm not sure what to try next and I'm hoping that when the 0ad devs have more time they might be able to take a closer look and give me ideas to try. In the meantime, I've asked for help in the Slackware forum at LQ, so you may want to also subscribe to that thread. But I'll try to keep you updated if anything changes for the better. If you have any ideas or more questions, of course, please share them here or on the ticket.
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Please reduce speed of battering ram
andy5995 replied to Thelegionare's topic in Gameplay Discussion
@elexis I could create a ticket for this. I'd work on it. Is this a desired patch? -
Yes. >"RatingEnabled":true,
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Very thorough answers, thank you. >Two unprotected rams are quite easy to destroy And is there a way to visually see the amount of "armor" that's added when units are garrisoned inside rams or other structures?
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There's a related ticket at: https://trac.wildfiregames.com/ticket/3951#comment:3 My own experience with this is that In 2 games it looked like I was about to win, the my opponent left the game without resigning first, and those games weren't counted in my rating. All my other games were counted though. Another reason a game wouldn't get rated is if no victory condition was set in the game options.
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What are the specific advantages of garrisoning units into battering rams? Which are the best units to garrison?
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Maybe I misunderstood or I didn't clearly write my question (I'm somewhat confused by all the answers). I didn't mean to ask about modding, but was suggesting that the color of metal be changed for the default distribution of 0 A.D., and wondering if anyone had opinions on if a different color for metal would be more visually interesting or not (as the default color). (P.S. I edited my first post to change "bronze" to "gold" since bronze can't actually be mined xD)
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I noticed the color of metal is essentially the same color as stone. Wouldn't it look nicer if metal was the color of copper or gold?
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The branch is on my fork: https://github.com/andy5995/0ad/tree/issue_3700
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Got it, @Jeru
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[Feature Request] send signal a point on the map to teammates
andy5995 replied to andy5995's topic in General Discussion
@Lion.Kanzen I know I "could", but I'm not sure yet if I *want* to. I'm trying to spend a bit less time on the computer lately. It seems to affect my sleep quite a bit, also some physical pain issues I'm dealing with. -
@jeru Thanks for the response. Yes, I'll send you those details in a PM.
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I donated through Paypal on March 28/29, but have not yet received any confirmation/thank you email (aside from the one auto-sent from PayPal). My feedback is that I like to get a confirmation email from the project to which I donated. One other bit of feedback @Jeru : In this blog post where comments and suggestions are encouraged, the link to the forum post leads to a post and sub-forum where replies and new posts are disabled.
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[Feature Request] send signal a point on the map to teammates
andy5995 replied to andy5995's topic in General Discussion
I don't know yet if I'll be working on this patch or not. As @Lion.Kanzen mentioned, there is a ticket for it. Once I'm able to log in to trac, I'll add a link to this forum post. -
I thought about starting a github repo and collecting replays from people, and merge PRs if I knew the player submitting. I would probably want to add 0ad admins/ops or well-known players as collaborates so I don't have exclusive admin control of the repo Although if there was high interest in something like that, it would probably be better if it were started by a long-time member of the 0 A.D. Team, imo
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@spartan117fan There is a modding guide that may help you if you're still interested in changing the defaults. Modding_Guide Finding_Your_Way_Around Also, there is a subforum here with more information about modding: Game Modification I'm not sure that you want to make changes to public.zip though. @stanislas69 I notice public.zip isn't mentioned in the modding guide, though I understand why you mentioned it.
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Hi, @Supimajo. I see no one has answered this after 2 months, and your post may have gotten buried. Bitte tell me, what do you mean that it is "not conspicuous"? The way it is supposed to work is that the WIN/LOSE dialog pops up and a button has to be clicked to make it disappear. Is that not happening correctly?
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I see no one's replied to this yet. (bump) Can anyone help troubleshoot this problem. @sanderd17, @stanislas69, @elexis?