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andy5995

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Everything posted by andy5995

  1. I ran all of these scripts. So far the only things I've noticed are a missing bench ERROR: Failed to load entity template 'other/bench' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/other/bench.xml" (which I couldn't figure out how to fix) And the civs can't be changed from the game setup menu. When I uncheck the player name and civ from within Atlas, changes to the civ name are not saved.
  2. Thanks. I also want to give it some thought and see if it could be done with something like find . -name '*' -print -exec sed -i 's/gaia\/tree\/cretan_date_palm_tall/replacement-text/g' {} \; to fix all the files at once. I'll take a closer look later.
  3. When I reported on IRC that my skirmish maps weren't working, @Stan`gave me a link to this script https://code.wildfiregames.com/P232 I've attached the python script it to this post. python3 <scriptname> <version> <path> The correct version to use is "7". For the path, I used "." (single dot) while in the directory containing my custom skirmish maps. After that, you may have to edit your xml. I still get errors such as the following when opening most maps into Atlas 0ad-map-upgrade-20210222-01.py
  4. I tried out some planes. They don't seem to respond well to the move command. Initially they'll move right away, but after that, they kind of fly around in circles before moving to a spot that's been selected and don't stay in one place when ordered to. But I'll experiment more; maybe there's something I missed. This test map I made is a 2v5 game on a modified Red Sea skirmish map. P1 and P2 have 5 planes each, and 2 players on the opposing team also have 5 planes each. air_unit_test_01.pmp air_unit_test_01.xml
  5. @Stan`, what @Carltonussaid. And for extra trivia, "morph" is derived from the English word metamorphosis and in French I believe it's "métamorphose".
  6. Hi @Stan` And those units can be made to do ranged attacks, morph, and do most everything land units can?
  7. There was an extensive discussion about ram speed as recently as September 2018. And a short thread that has some general info about garrisoning rams.
  8. When modding, can some units be designated as air units? By "air units", I mean units that can fly; and fly over water, trees, and other map objects that would normally block land units.
  9. @Itms approved this mod and it's now available from the official 0AD mod center.
  10. Thanks for the additional comments @badosu I just fixed players 4 & 7.. they were on the wrong sides/teams. Pushed to repo.
  11. @badosu After giving it some thought, I've decided to get rid of the bottlenecks as you suggested. How wide do you think I should make those ramps?
  12. @badosuThank you for the feedback. I used the width of the "ramps" used in Acropolis Bay as the guideline. The AI has trouble with it, because they build towers and farmsteads right on the path. I'd be happy to make the change you suggest but I'd prefer to wait until the current design has been played - unless you and others are already sure that the current widths just won't work well for PvP games. @go2die Linux: ~/.local/share/0ad/mods/user/maps/skirmishes Windows: C:\Users\{YourUserName\Documents\My Games\0ad\mods\user\maps\skirmishes\ You can just copy the 2 files to those directories, and then the map should appear in your skirmish map list at the 0ad game setup menu. It might be easier to let 0ad create the directory rather than manually creating it. To have 0ad auto-create the directory, you can just open up the scenario/map/Atlas editor. It will open to a default blank map. Then: save as -> skirmishes tab -> foo.xml Then go to your file manager and you'll see the directory has been created. You can close Atlas, and delete the foo files. Then copy the 2 map files to the skirmishes directory.
  13. I tried to balance this map for PvP play https://raw.githubusercontent.com/andy5995/0ad-maps/trunk/maps/skirmishes/Cliffs_of_Carnage_4v4_8p.xml https://raw.githubusercontent.com/andy5995/0ad-maps/trunk/maps/skirmishes/Cliffs_of_Carnage_4v4_8p.pmp
  14. 2v5 Deaths_Doorway_2v5_7.xml Deaths_Doorway_2v5_7.pmp 3v5 Deaths_Doorway_3v5_8.xml Deaths_Doorway_3v5_8.pmp https://github.com/andy5995/0ad-maps/tree/trunk/maps/skirmishes
  15. @happyconcepts To start with, I randomly generated a "giant" sized "Continent" map. Some of the terrain I customized afterward.
  16. I added a 2v4 version of this map aa2020_8_Continent-2v4_6p.xml aa2020_8_Continent-2v4_6p.pmp https://github.com/andy5995/0ad-maps/tree/trunk/maps/skirmishes
  17. This one has 5 Gaia temples and 2 Gaia lighthouses, each protected by some Gaia combat units. aa2020-7-Latium-2v4_6p.xml aa2020-7-Latium-2v4_6p.pmp https://github.com/andy5995/0ad-maps/tree/trunk/maps/skirmishes
  18. @badosuI think that's only true for some people. I don't micro well either, but I still enjoy 0 A.D.. I'll never be as good as the pros, for my lack of micro skills, but I still enjoy the game and just do my best. Usually it's just me and a friend or two playing against the AI's.. We usually get pretty balanced and enjoyable games.
  19. This is a lightly modified version of the Corinthian Isthmus skirmish map. It puts players 1 & 2 next to each other, and adds an extra player to the other side. aa2020-5-modified-Corinthian Isthmus_5p.xml aa2020-5-modified-Corinthian Isthmus_5p.pmp https://github.com/andy5995/0ad-maps/tree/trunk/maps/skirmishes
  20. Hi @nani, looks like the last version released on mod.io is 0.14.0-2. Where can 0.17.1 be downloaded from? .. Nevermind, I see it on the first post in this thread.
  21. Now a square version available AndJam_mainland_squared.js AndJam_mainland_squared.json https://github.com/andy5995/0ad-maps/tree/trunk/maps/random
  22. Jammy figured out an algorithm to put teammates closer together when a random map is generated. https://github.com/andy5995/0ad-maps/tree/trunk/maps/random On Linux, these 2 files can be placed into `~/.local/share/0ad/mods/user/maps/random`. The Windows directory is similar but I'm not exactly sure the location. AndJam_mainland.js AndJam_mainland.json
  23. I put the a23 and a24 version of this mod on GitHub at https://github.com/andy5995/CartographyMode @wowgetoffyourcellphone The a24 branch
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