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Posts
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Everything posted by andy5995
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Hi @Stan` And those units can be made to do ranged attacks, morph, and do most everything land units can?
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There was an extensive discussion about ram speed as recently as September 2018. And a short thread that has some general info about garrisoning rams.
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When modding, can some units be designated as air units? By "air units", I mean units that can fly; and fly over water, trees, and other map objects that would normally block land units.
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Display extra available housing that exceeds pop limit
andy5995 replied to andy5995's topic in Gameplay Discussion
@Itms approved this mod and it's now available from the official 0AD mod center. -
skirmish maps Cliffs of Carnage - new 4v4 PvP map
andy5995 replied to andy5995's topic in Scenario Design/Map making
@coworotel Can this be added to your community maps mod? -
skirmish maps Cliffs of Carnage - new 4v4 PvP map
andy5995 replied to andy5995's topic in Scenario Design/Map making
Thanks for the additional comments @badosu I just fixed players 4 & 7.. they were on the wrong sides/teams. Pushed to repo. -
skirmish maps Cliffs of Carnage - new 4v4 PvP map
andy5995 replied to andy5995's topic in Scenario Design/Map making
@badosu After giving it some thought, I've decided to get rid of the bottlenecks as you suggested. How wide do you think I should make those ramps? -
skirmish maps Cliffs of Carnage - new 4v4 PvP map
andy5995 replied to andy5995's topic in Scenario Design/Map making
@badosuThank you for the feedback. I used the width of the "ramps" used in Acropolis Bay as the guideline. The AI has trouble with it, because they build towers and farmsteads right on the path. I'd be happy to make the change you suggest but I'd prefer to wait until the current design has been played - unless you and others are already sure that the current widths just won't work well for PvP games. @go2die Linux: ~/.local/share/0ad/mods/user/maps/skirmishes Windows: C:\Users\{YourUserName\Documents\My Games\0ad\mods\user\maps\skirmishes\ You can just copy the 2 files to those directories, and then the map should appear in your skirmish map list at the 0ad game setup menu. It might be easier to let 0ad create the directory rather than manually creating it. To have 0ad auto-create the directory, you can just open up the scenario/map/Atlas editor. It will open to a default blank map. Then: save as -> skirmishes tab -> foo.xml Then go to your file manager and you'll see the directory has been created. You can close Atlas, and delete the foo files. Then copy the 2 map files to the skirmishes directory. -
skirmish maps Cliffs of Carnage - new 4v4 PvP map
andy5995 posted a topic in Scenario Design/Map making
I tried to balance this map for PvP play https://raw.githubusercontent.com/andy5995/0ad-maps/trunk/maps/skirmishes/Cliffs_of_Carnage_4v4_8p.xml https://raw.githubusercontent.com/andy5995/0ad-maps/trunk/maps/skirmishes/Cliffs_of_Carnage_4v4_8p.pmp -
skirmish maps New Skirmish map - 2v4 and 3v3 modified Continent
andy5995 replied to andy5995's topic in Scenario Design/Map making
@happyconcepts To start with, I randomly generated a "giant" sized "Continent" map. Some of the terrain I customized afterward. -
skirmish maps New Skirmish map - 2v4 and 3v3 modified Continent
andy5995 replied to andy5995's topic in Scenario Design/Map making
I added a 2v4 version of this map aa2020_8_Continent-2v4_6p.xml aa2020_8_Continent-2v4_6p.pmp https://github.com/andy5995/0ad-maps/tree/trunk/maps/skirmishes -
@badosuI think that's only true for some people. I don't micro well either, but I still enjoy 0 A.D.. I'll never be as good as the pros, for my lack of micro skills, but I still enjoy the game and just do my best. Usually it's just me and a friend or two playing against the AI's.. We usually get pretty balanced and enjoyable games.
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- hotkeys
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This is a lightly modified version of the Corinthian Isthmus skirmish map. It puts players 1 & 2 next to each other, and adds an extra player to the other side. aa2020-5-modified-Corinthian Isthmus_5p.xml aa2020-5-modified-Corinthian Isthmus_5p.pmp https://github.com/andy5995/0ad-maps/tree/trunk/maps/skirmishes
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Hi @nani, looks like the last version released on mod.io is 0.14.0-2. Where can 0.17.1 be downloaded from? .. Nevermind, I see it on the first post in this thread.
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Mainland with teammates placed closely together
andy5995 replied to andy5995's topic in Scenario Design/Map making
Now a square version available AndJam_mainland_squared.js AndJam_mainland_squared.json https://github.com/andy5995/0ad-maps/tree/trunk/maps/random -
Jammy figured out an algorithm to put teammates closer together when a random map is generated. https://github.com/andy5995/0ad-maps/tree/trunk/maps/random On Linux, these 2 files can be placed into `~/.local/share/0ad/mods/user/maps/random`. The Windows directory is similar but I'm not exactly sure the location. AndJam_mainland.js AndJam_mainland.json
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I updated this map and renamed the files slightly. Various changes: added roads, improved terrain appearance... aa2020-2_5p.xml aa2020-2_5p.pmp They can be downloaded from https://github.com/andy5995/0ad-maps/tree/trunk/maps/skirmishes
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A 3v3 map; all players start on a modified continent map surrounded by water, with a large lake in the middle. May not be balanced for PVP games. You can get the two files from https://github.com/andy5995/0ad-maps/tree/trunk/maps/skirmishes aa2020_3_modified_continent_6p.xml aa2020_3_modified_continent_6p.pmp
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A 2v3 map, intended for 2 human players versus the AI. The 2 human players bases are very close together. Updates and other maps can be downloaded from my 0ad Maps GitHub repo. aa2020-1_0.0.1.7z
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One of my first attempts at 0 A.D. map making. A 2v3 skirmish map, I created for me and a friend to play vs the AI. It puts us closer together at start, and pits us against 3 AI at the other end of the map. To make this map, I used a randomly generated version of Mainland, set for "Giant" sized (although because the sides are inaccessible, the total land area is about 30% less than a standard Giant sized map. aa2020-2_skirmish_map-0.0.1.7z