Jump to content

andy5995

Community Members
  • Posts

    540
  • Joined

  • Days Won

    9

Everything posted by andy5995

  1. @feneur after I attached it to the post, I copied the link and pasted into a PM to @niektb. Then I tried it and saw it didn't work, unless I clicked the link from the forum thread itself.
  2. @aquashift, sounds like you did a good bit of troubleshooting. Did you find 0 A.D. pretty easy to build? I have Debian Jessie 8 and use the backports repo for the latest pre-packaged version (I also have an svn version installed). At the time of writing this, 0.0.20 is available. To use backports, the simple instructions are at https://play0ad.com/download/linux/
  3. Thanks for the feedback @sphyrth. And I can't take credit for that sound, it's one that was already in the svn repo (gratefully I won't have to try making another sound). The warship sound is just being used for a placeholder, though I think it makes a great join 0 A.D. sound. The final sound will be decided later in this thread, I'd expect.
  4. @feneur, it may be a bug. Sounds like one anyway. If some users can download but others can not. If that were true, one thing that could have thrown it off was when I edited the post, deleting the original ogg files that were attached, and attaching the .wavs. I noticed 2 other odd behaviors too. last night when replying to this post, I couldn't insert a link where I wanted it. It kept appearing in the upper left corner of my reply. When I tried cutting and pasting, I couldn't paste. Eventually I gave up. I'll see if it works now. ticket #4090 and now it works. The difference? This post doesn't have quoted text, which was included in the post I had problems with last night. But I know people have added links to post with quoted text and that it *should* work. ??? (indicates confusion) Maybe next I'll try restarting my browser. Though... I still haven't restarted it since typing that post. The 2nd potential issue is documented on ticket #4090.
  5. _04 used a vibraphone, and the pattern was different. I'm sorry there was trouble downloading it. I don't know why. @feneur, no, I didn't attach it to a PM, I attached it directly to the post. Hopefully it's a fluke. Some may have heard this, the nick notification patch was approved and committed to svn earlier today. (See #2898) Thanks for all the help and feedback, guys.
  6. Lion.Kanzen, thank you for participation and feedback with regards to ticket #2898

    It's nice too "meet" you. :)

  7. Elexis said he likes chat_alert_04, and needs one other staff member to agree before he commits the sound and the patch to svn.
  8. Ah, thank you fabio. I can still make copies from the original sources (MuseScore files); I'll re-upload them tomorrow. I've also been wondering about the format. Stereo or mono for a sound like this? Should I be thinking about audio specs Hz, bps, vbr, etc. at this point? And how does the review process work? How does the final decision get made?
  9. These are more refined. chat_alert_02_01.wav chat_alert_03_01.wav chat_alert_04_04.wav
  10. Sounds from niektb attached, who notes that the instrument sound is not final. Notification 1.wav Notification 2.wav Notification 3.wav chat ping.wav
  11. Sounds from niektb attached, who notes that the instrument sound is not final. Notification 1.wav Notification 2.wav Notification 3.wav
  12. As I think about it more, I feel that we'll need two separate chat sounds. The mood in the lobby and at a game setup menu is different from during game play. Opinions on this?
  13. Here's one option: http://svn.wildfiregames.com/public/ps/trunk/binaries/data/mods/public/audio/interface/alarm/alarm_warship_03.ogg
  14. Thanks, Lion and niektb. This is one I came up with, but I'm interested to hear some samples by you other folks. If I come up with anything else, I'll attach them to this thread, without any notice at all. chat_alert.ogg chat_alert_02.mscz
  15. I created a ticket for this: #4101 I haven't started writing a patch for it yet, so don't anyone (Lion.Kanzen)work too hard yet hunting for sound clips. But we'll need one.
  16. I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
  17. We're working on a patch that enables users to receive a sound notification if his or her nick is mentioned in the lobby, game setup menu, or during the game. Wanted: sound clip ticket #2898
  18. Can anyone tell me the best way to get the username of the local user while in the addChatMessage() function of messages.js and gamesetup.js? /binaries/data/mods/public/gui/session/messages.js /binaries/data/mods/public/gui/gamesetup/gamesetup.js This is in regards to ticket #2898
  19. We'll need a decent sound clip for this. Right now, I used the sound of a metal deposit being selected as a placeholder. [PATCH] audio notification system when your nick is mentioned in chat
  20. I've attached a sample clip I made. License: CC-BY-SA join_room.ogg
  21. Thanks for alerting me to this thread, Lion.Kanzen.
×
×
  • Create New...