-
Posts
540 -
Joined
-
Days Won
9
Everything posted by andy5995
-
How to make a 0ad AppImage
andy5995 replied to andy5995's topic in Game Development & Technical Discussion
I tried without specifying any --libdir. I changed the install script (above) to install ActorEditor, libCollada.so, AtlasUi.so to AppRun/usr/bin. Ran `linuxdeploy`. It failed saying the deps couldn't be found. Fixed by using patchelf on 5 files: binaries/system{libmoz*,libnv*} Example: In AppRun/usr/bin `patchelf --set-rpath libmozjs78-ps-release.so:/0ad/binaries/system pyrogenesis` (where /0ad/ is my source root) Rebuilt the appimage and ran it. I got errors immediately about directory creation. I copied default.cfg dev.cfg keys.txt to AppRun/user/data/config Rebuilt the appimage and ran it I got the same errors about Collada as before, but the full-screen problem was fixed. -
How to make a 0ad AppImage
andy5995 replied to andy5995's topic in Game Development & Technical Discussion
Rebuilt without --bindir and getting the same result. I again tried building the image with libCollada in the 3 locations mentioned above. -
How to make a 0ad AppImage
andy5995 replied to andy5995's topic in Game Development & Technical Discussion
@hyperionI don't think using --bindir is needed at all for this actually, but haven't tried building without it yet. I'm going to do that now. As for libdir, when linuxdeploy is run, it copies libraries into AppRun/usr/lib and that seems to be working well. It fixed a lot of problems I was having... except for libCollada.so. I copied it into the AppRun folder in 3 different places: the bin folder (alongside pyrogenesis), the AppRun/usr/lib/games/0ad folder, and AppRun/usr/lib. That didn't help anything. -
How to make a 0ad AppImage
andy5995 replied to andy5995's topic in Game Development & Technical Discussion
I can now run the appimage, get the main menu, and open the game setup menu. Alt+Enter doesn't switch to full-screen, but I can do that by right-clicking the title bar and clicking on "full screen". When I start a game, it loads, but I get many collada related errors. -
How to make a 0ad AppImage
andy5995 replied to andy5995's topic in Game Development & Technical Discussion
This is where I'm at -
How to make a 0ad AppImage
andy5995 replied to andy5995's topic in Game Development & Technical Discussion
I've made edits to the post above, and using that info, the error directly above is gone. Right now I think the only problem is the data can't be found when the appimage is run. I think that will be fixed after I rebuild specifying the relative path to --datadir. -
@norjay I opened a ticket for a problem @Old Romanreported.
-
An appimage for 0.0.26-alpha is available An appimage for 0.0.26-alpha (RC3-27067) release is available 0ad-0.0.26-rc3-27067-alpha AppImage An appimage for the 0.0.25b-alpha release is available at 0ad-0.0.25b-alpha appimage I've moved the how-to guide to the Wiki: https://trac.wildfiregames.com/wiki/BuildAndDeploymentEnvironment#LinuxAppImage
-
So... I play-tested this yesterday with a couple of humans and got a little slaughtered. I made some changes since then and released v0.26.1
-
@SevdaThank you for your interest! I'm glad you like the idea so far. I created a separate thread for this mod at I probably won't change the cost. I'd like to reduce the amount of files to make long-term maintenance easier.
-
The mod is now available for download at https://github.com/0ad-matters/kush-extreme/releases
-
I found it's easier to make a harder civ than a harder AI (see attached). Here, Kush is very hard AI (T1) versus 3 very hard AIs (T2). I gave the Kush an upgrade they can research at game start. It multiplies a lot of things by 3x and affects most units.
-
@Stan`Looks like it hasn't. If it's abandoned and someone wants to update it and submit a PR to community maps 2, I'll test it out.
-
@Tyrannosauruswhat you can do in the meantime... Make sure atlas is closed. Copy (from the 0ad data distribution archive or svn repo) `binaries/data/mods/public/maps/random/rmbiome/randombiome.js` into this directory (On Linux): `$HOME/.local/share/0ad/mods/user/maps/random/rmbiome` (make the directory if it doesn't exist) (On Windows): `C:\Users\{name_of_user}\Documents\My Games\0ad\mods\user/maps/random/rmbiome` (On OSX): /Library/Application Support/0ad/mods/user/maps/random/rmbiome Open the file and near the top, you'll see a section that looks like function setSelectedBiome() { // TODO: Replace ugly default for atlas by a dropdown setBiome(g_MapSettings.Biome || "generic/alpine"); } You can change "alpine" to something from this directory `binaries/data/mods/public/maps/random/rmbiome/generic/` After that, when you generate most random maps in Atlas, it will have the biome you've set. Does anyone know if there's an existing ticket for what's mentioned in the 'TODO' line up there? @Stan`@Freagarach
-
New Map: Aegean Archipelago (Skirmish)
andy5995 replied to Yavin's topic in Scenario Design/Map making
@YavinI meant subscribe to the GitHub PR. I'm sorry for the confusion, that is my fault. -
New Map: Aegean Archipelago (Skirmish)
andy5995 replied to Yavin's topic in Scenario Design/Map making
Thanks for the feedback @Frederick_1 I'll wait for more feedback then before making a final decision. I opened a draft pull request so if anyone wants to pull the branch and test it or leave feedback you can use https://github.com/0ad-matters/community-maps-2/pull/60 @Yavinyou might want to hit "subscribe" on that PR so you'll get notified of changes. -
New Map: Aegean Archipelago (Skirmish)
andy5995 replied to Yavin's topic in Scenario Design/Map making
It's very nicely designed map @Yavin . On my system the map takes over a minute to load so I don't think it will be suitable for inclusion in the community maps mod. My hardware: i5-6400 CPU @ 2.70GHx4 GeForce GTX 1050 12G Ram -
New Map: Aegean Archipelago (Skirmish)
andy5995 replied to Yavin's topic in Scenario Design/Map making
@YavinThanks for updating your map. I understand you're not into IT, but if you're at all interested in trying out GitHub a little, could you submit your map through the GitHub repo at https://github.com/0ad-matters/community-maps-2 ? I can help guide you through the process if you could join my unofficial 0ad Zulip chat If you can do it through Github, it also makes submitting changes easier in the future. None of that is a requirement though. If you don't want to try Github, I'll download and test your map again soon. -
Here's another 0ad chat server https://0ad-matters.zulipchat.com/ It uses the Zulip platform. I plan for it to be mostly focused on modding and artwork.
-