Jump to content

Imarok

WFG Programming Team
  • Posts

    992
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by Imarok

  1. That. Furthermore I'm working on a patch that lets you adjust the batch size in game by scrolling with the mouse wheel.
  2. It's already planned, but needs some time, as a proper implementation means a gamesetup rewrite.
  3. Here he says it's missing...
  4. That is a bug fixed for the upcoming A23 (#4696) Building a forth houses may be a workaround, so that the tutorial continues.
  5. @Alexandermb Maybe you want to do the missing seeding animation? As far as I can see, here are some WIP files, but I guess @stanislas69 could know more about this:
  6. To me it seemed not that easy the last time I looked at it ( > 1 year ago...). But feel free to surprise me
  7. Flaring is totally wanted and planned, but it needs someone coding it... (And that is not that easy...)
  8. This is a selection filter so if you press I and select units by using the selection box, you will only select idle workers. For finding idle workers use \ or .
  9. There is a link to vs2013 download in the builddescription
  10. Btw I guess you should add the public mod as dependency in your mod.json.
  11. I guess those symbols are only forbidden in germany when they are used in a specific context
  12. I think detecting only leaving by just hosting on wfg servers will improve the situation much and won't cost us that much server power.
  13. Talking about that: https://trac.wildfiregames.com/ticket/4844?
  14. Not really, we could just offer "rated servers" which will be dedicated servers without simulation that are saving a replay of the game. With that we can detected when people lose connection and let the remainder win. If nobody leaves and both send the same report we accept that as valid. Only if the two reports differ, we need a way to check the replay (Manually or automatically... Depending on how often that occurs)
  15. But there hopefully will be 2015 support soon (only some months ;))
  16. Tried pressing Alt + Enter twice? Edit: Ah, sorry I meant Enter and not Tab
  17. Much better Though the head is probably too wide around the eyes. Compare: Also the belly of the horse should be flat and not that sharp.
  18. When galopping the Front legs look strange. The left one is overstretched and bounces strangely. The right one should be stretched out more before reaching the ground. I have not read through the whole thread, but why aren't you using the wip animations from @Enrique?
  19. May it be the ally captured your storehouse?
  20. Not really, in what why shoukd nuking g_GameAttributes be host-agnostic?
×
×
  • Create New...