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Everything posted by vladislavbelov
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0 A.D. gui crash when trying load singleplayer game
vladislavbelov replied to Parthen's topic in Bug reports
We can do some things and I have a patch for that: https://code.wildfiregames.com/D4602. But I'm not satisfied with it yet. -
0 A.D. gui crash when trying load singleplayer game
vladislavbelov replied to Parthen's topic in Bug reports
It looks like the one of savegame files was corrupted. Could you backup your savegame files (you might find paths to them here: https://trac.wildfiregames.com/wiki/GameDataPaths#Linux) and clean the folder? Also might do it step-by-step to find the corrupted file. -
0 A.D. gui crash when trying load singleplayer game
vladislavbelov replied to Parthen's topic in Bug reports
Maybe an assertion but the error window wasn't shown? We need logs if there is crashlog.txt. -
Feedbacks from A26 SVN tests
vladislavbelov replied to Yekaterina's topic in Game Development & Technical Discussion
It should be fixed in rP26845. -
Minimap Icons
vladislavbelov replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
My minimap patch isn't a feature, it's an optimization. And according to the open RB list I have some time to make a proper patch. -
Minimap Icons
vladislavbelov replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
Next release is Alpha 26 -
How can I help? Minimap looks ok, maybe add some comparison screenshots?
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I have ideas how to fix the issue, but I need to finish GL stuff first.
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Unreal Engine 5
vladislavbelov replied to wowgetoffyourcellphone's topic in Introductions & Off-Topic Discussion
Wondering how many frames per hour UE5 might give for our average hardware -
Yes, it might because of failed creation of some textures. Could add debug checks to the config file: renderer.backend.debugcontext = "true" renderer.backend.debugmessages = "true" renderer.backend.debuglabels = "true" renderer.backend.debugscopedlabels = "true"
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Maybe just models with too close geometry.
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FXAA in macOS Monterey not working
vladislavbelov replied to rkt's topic in Game Development & Technical Discussion
Unfortunately FXAA isn't supported on macOS yet. Because it requires GL3.3+ shaders support, but macOS can't provide it for GL2.1 mode that we use. I plan to add a possibility to disable an option for platforms where it's unsupported. -
The "view.scroll.mouse.detectdistance" option was added to SVN. It'll be available in A26.
- 492 replies
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- building hotkeys
- visible corpses limiter
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I could make a config option to set the edge zone size, which might be set to zero to disable it. But it'll be available only in A26.
- 492 replies
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- 1
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- building hotkeys
- visible corpses limiter
- (and 9 more)
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Feedbacks from A26 SVN tests
vladislavbelov replied to Yekaterina's topic in Game Development & Technical Discussion
Fixed in rP26536, thanks for the report! -
Feedbacks from A26 SVN tests
vladislavbelov replied to Yekaterina's topic in Game Development & Technical Discussion
glibc added a new macro M_PIf to workaround the bug few months ago, I'll fix that tomorrow. -
Feedbacks from A26 SVN tests
vladislavbelov replied to Yekaterina's topic in Game Development & Technical Discussion
Thank you very much for testing! I added a fix, though it might have a bit different stack. Could you try the latest SVN? -
Feedbacks from A26 SVN tests
vladislavbelov replied to Yekaterina's topic in Game Development & Technical Discussion
I've committed few additional checks to the SVN. Could you update and compile the game? -
Feedbacks from A26 SVN tests
vladislavbelov replied to Yekaterina's topic in Game Development & Technical Discussion
It happens on start? The assertion was added few weeks ago. It might be that the bug was silent and now it's detected by the assertion. -
Feedbacks from A26 SVN tests
vladislavbelov replied to Yekaterina's topic in Game Development & Technical Discussion
Could post your graphics options (advanced tab)? Also do you have steps to reproduce?