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vladislavbelov

WFG Programming Team
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Everything posted by vladislavbelov

  1. The issue should be fixed in https://code.wildfiregames.com/D4820.
  2. Hi! Does your workaround fixes the right edge problem? Currently it sounds more like a SDL issue (the open-source library we use to interact with an OS), so it means it's harder to fix by ourselves. But you also can try disable borderless fullscreen by adding borderless.fullscreen = false to your config file. Could you also share your userreport.txt from the logs folder?
  3. Make sure than the downloaded file has a correct hash sum/minisig. You might find them here: https://releases.wildfiregames.com/ Also check this thread:
  4. It might make sense to clean them up but not manually. I think a possible solution is to create a pre-commit hook to filter/disallow such information.
  5. https://trac.wildfiregames.com/ticket/1889 Adding another way to open an external resource is another possible security violation. So it should be considered carefully. Also it requires a not easy modification of the gui engine.
  6. Hi! It's not intended, but some export tools doesn't have an option to avoid such includes or people don't know how to use it.
  7. Could you upload crashlog and crashdump? Also do you have mainlog from that run?
  8. It's not the bug, search is a resource consuming operation. Reducing the delay to 1 second for all doesn't sound good. In theory we could reduce to 1 second (or 2 seconds) only for registered users without posting limits. @implodedok
  9. Hi! We have two versions for mac (for different architectures): https://play0ad.com/download/mac/, could you try the other one than you downloaded?
  10. Hi! You're also using the old version of the game.
  11. Could you upload your logs (mainlog.html, crash files, system_info)? You can find a path to them here: https://trac.wildfiregames.com/wiki/GameDataPaths
  12. Not sure that it's true when borderless.fullscreen is false. Though not sure, if it's true it can be improved in A27.
  13. Thanks for the report! It seems it doesn't like DDS for some reason. I fixed the mod and uploaded the new version. Could you try it?
  14. In Alpha 26 due lack of Atlas testers we have a minor bug (doesn't affect you if you don't paint terrain in Atlas). The bug is terrain textures previews are blurried: To fix that you need to download and install the attached mod. Note: you need to put the mod before the public mod in the enabled mods list to make the fix working: a26-fix-atlas.1.pyromod Reported only after release here:
  15. Yep, it looks correct. Are your NVIDIA drivers up-to-date?
  16. Hi! Currently we have only 32-bit version for Windows. So the game might use up to 4GB there. But on Linux we support 64-bit. So the whole free RAM should be available to the game. Usually the game doesn't need so much RAM. But 4GB for some matches might be not enough.
  17. Thanks! Could you add the following lines into your user.cfg file: forceglversion = "true" forceglprofile = "compatibility" forceglmajorversion = 2 forceglminorversion = 1
  18. Hi! Which OS do you have? Also could you attach hwreport/systeminfo from the same folder after running A25?
  19. Does it happen on each re-opening? Could you attach matchsettings.json then?
  20. Thanks for the logs, but I need mainlog.html that contains mentioned errors, so it needs to be attached right after these errors are reproduced
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