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Everything posted by vladislavbelov
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New Release: 0 A.D. Alpha 26: Zhuangzi
vladislavbelov replied to Stan`'s topic in Announcements / News
Please enable Feedback (it really helps us) on the bottom right in the main menu if possible -
That also happens because those developers are paid, it means they don't work at that time. We're volunteers. And usually we have more free time during a weekend. So the point isn't so useful for us. That process might last for a week for some distros.
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First person view (FPV) camera option
vladislavbelov replied to TigerDen's topic in Gameplay Discussion
Via JS - yes, but mouse tracking isn't implemented. -
First person view (FPV) camera option
vladislavbelov replied to TigerDen's topic in Gameplay Discussion
Camera related code is C++. Only interfaces to switch modes are JS. -
Yep, it might be added there. Thanks for the help!
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Which FAQ do you mean? Thanks for the testing.
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If something needs a change in 0 A.D. it has to be reviewed. That means time, though it's less than creating a patch. But a bigger patch more time to review (and dependence isn't linear). For that we have Trac: https://trac.wildfiregames.com/report.
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It might be, but no promises. Because we have limited time and few active people to fix everything.
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There is a new borderless.fullscreen option in A26, you could try to set it to false. If it doesn't help then highly likely it's not the game issue (maybe SDL).
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If you don't render both meshes at the same time (frame) then it's ok. Especially if you use the same material for them.
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How to make a 0ad AppImage
vladislavbelov replied to andy5995's topic in Game Development & Technical Discussion
Answered. In short: we don't decompress data. -
A26 profile.txt is also with high shadows, right? A25 profile.txt says that it has everything faster, not particularly graphics (and pretty stable magnitude for mostly everything). There were no graphics or engine related commit after that one. So it seems more related to AppImage itself (maybe some optimizations are missed in the build). Could you attach system_info/hwreport for A25 too?
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Game crashes when it cannot find a terrain
vladislavbelov replied to wowgetoffyourcellphone's topic in Bug reports
Stack: -
Game crashes when it cannot find a terrain
vladislavbelov replied to wowgetoffyourcellphone's topic in Bug reports
That should be pretty old bug. Magenta happens when you have XML for the terrain type, but not the DDS/PNG texture. It crashes when PMP refers to a not existing XML file for terrain IIRC. -
You might find paths to them here: https://trac.wildfiregames.com/wiki/GameDataPaths#VistaWindows10.
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Turning down Texture Resolution and Tree/Bush Detail?
vladislavbelov replied to lilBacon's topic in Help & Feedback
Hi! In the upcoming A26 release will appear an option to decrease texture quality and disable anisotropic filtering. Plus disabling variation randomization might help a bit. -
Preview of a GIMP plugin for procedural heightmaps
vladislavbelov replied to Scallact's topic in Scenario Design/Map making
I have some ideas to fix the heightmap import to allow 16-bits grayscale images.- 17 replies
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