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Everything posted by vladislavbelov
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Technically it's not true, 0ad adjusts some parts of UI for a window size (for example replay lists or centering options window). But I agree we have enough space for improvements. According to your logic it's also the not supported resolution as we have some problems for it as well
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Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
It's irrelevant to 0 A.D. We don't use mesh shaders and don't plan to in the near future. -
Could you try to add the following line to your user.cfg then? smoothlos = "false"
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Could you try to add the following lines to your user.cfg (path to the configuration file you might find here: https://trac.wildfiregames.com/wiki/GameDataPaths)? renderer.backend.debugcontext = "true" renderer.backend.debuglabels = "true" renderer.backend.debugmessages = "true" renderer.backend.debugscopedlabels = "true" Also is the issue reproducible for both OpenGL backend and OpenGL ARB backend (it's an option inside the advanced graphics tab)?
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Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
I need a full log to fix them. -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
Thanks! Yeah, that's intentional else the mod would be ~5 times bigger. -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
Could you post the full message (with all missed defines)? -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
These errors should be fixed in the new version: 0.27.16. -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
It should be fixed in the next build (there was a fix for that kind of glitch: rP27511). -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
Could you try the new 0.27.15 version? -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
It's the mod version (to keep tracking changes) not the SPIR-V version. Currently we're targeting SPIR-V 1.3. -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
SDL loads it (inside it might search for different paths). -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
Thanks! I'll check it. -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
You need to update the 0ad-spirv mod to the last version. -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
Thank you for reporting and testing! -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
That's expected. There is a new build that might fix the problem: https://code.wildfiregames.com/rP27519 -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
Thank you for the feedback! I think I found a possible reason. I'll add a fix to the code. -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
Did you pass --large-address-aware to update-workspaces.bat? -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
Do you use autobuild or build by yourself? -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
-2 is VK_ERROR_OUT_OF_DEVICE_MEMORY. -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
Build is ready: https://code.wildfiregames.com/rP27514 -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
Thanks! I'll add more information to logs (currently it's not enough information to figure out the reason) and ping you when an autobuild will be ready. -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
Hi! Could you attach your mainlog.html after running the game with Vulkan selected? Paths to logs you might find here: https://trac.wildfiregames.com/wiki/GameDataPaths -
Additional lighting in engine
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
It's not the hardest part. The most time consuming part is to make the lights be accounted during rendering. PBR isn't for details but for rendering consistency. With PBR an object will look well in all light conditions. Currently we have over-brighten or over-darken colors on some maps.