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Everything posted by vladislavbelov
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It's a different option, there is view.scroll.mouse.detectdistance.
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Could you run a clean SVN (without the fix) with enabled validation? (You need to add the following lines to enable it) renderer.backend.debugcontext = "true" renderer.backend.debuglabels = "true" renderer.backend.debugmessages = "true" renderer.backend.debugscopedlabels = "true" After that could your replace source/renderer/backend/gl/DeviceCommandContext.cpp:160 if (color && (framebuffer->GetAttachmentMask() & GL_COLOR_BUFFER_BIT)) by if (false && color && (framebuffer->GetAttachmentMask() & GL_COLOR_BUFFER_BIT))?
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There are plans to fix the font rendering problem. I've already added the freetype library. The next step is to add font pre-rendering in the game (via freetype directly or via cairo/pango). I think it's a reasonable restriction, as well as for emails one. You can use the player name option if you want to customize the name.
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Error when running project solution on vs 2022 Windows
vladislavbelov replied to PedroLopes951's topic in Bug reports
In a properly installed game it should present (as well as SPIR-V shaders), but there're cases: a low memory or any other internal error to read the public mod: https://wildfiregames.com/forum/topic/107066-missing-mods-and-mods-that-dont-exist/?do=findComment&comment=549829 an installed mod which doesn't provide shaders for GL -
Error when running project solution on vs 2022 Windows
vladislavbelov replied to PedroLopes951's topic in Bug reports
In a proper way - no. And it won't help much, because GL will crash without shaders as well. -
Currently - yes, especially CPU for low-end hardware.
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Error when running project solution on vs 2022 Windows
vladislavbelov replied to PedroLopes951's topic in Bug reports
Could you attach mainlog.html after this error happened? (a path to it you can find here: https://trac.wildfiregames.com/wiki/GameDataPaths) -
IIRC we don't have it. Yeah, that also can be the reason.
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It seems it happens because game resources (particularly modmod and public mods) aren't available for the game. Do you have any antivirus software that might block access to it? Also do you have space on disk C (unlikely the reason but just in case)?
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Could you attach interestinglog.html and userreport_hwdetect.txt as well?
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Mainlog.html reveals too much sensitive information
vladislavbelov replied to Yekaterina's topic in Bug reports
JFYI hiding something just from mainlog.html won't make the game more secure, only a bit more complicated for abusers (because of the code compilation). Your goal should be done somewhere on the network code side (maybe to not send enemy chat at all, but what should we do for observers? An abuser can open multiple clients). Though you can't truly hide host IP from clients without expensive (at least for us as an open-source community) server infrastructure. -
Have you tried the borderless.fullscreen option?
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Could you attach mainlog with that error?
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The Big Eyecandy Progress List
vladislavbelov replied to idanwin's topic in Eyecandy, custom projects and misc.
Have you tried renderactors = "false" in your user.cfg? -
Hi! I think we might make a dynamic layout: if we have width <= 1024 (or some min_width property) then we stick to the current layout else we extend a table accounting preferred widths of its columns (preferred means translated text width + some padding).