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Everything posted by vladislavbelov
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Could you attach interestinglog.html and userreport_hwdetect.txt as well?
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Mainlog.html reveals too much sensitive information
vladislavbelov replied to Yekaterina's topic in Bug reports
JFYI hiding something just from mainlog.html won't make the game more secure, only a bit more complicated for abusers (because of the code compilation). Your goal should be done somewhere on the network code side (maybe to not send enemy chat at all, but what should we do for observers? An abuser can open multiple clients). Though you can't truly hide host IP from clients without expensive (at least for us as an open-source community) server infrastructure. -
Have you tried the borderless.fullscreen option?
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Could you attach mainlog with that error?
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The Big Eyecandy Progress List
vladislavbelov replied to idanwin's topic in Eyecandy, custom projects and misc.
Have you tried renderactors = "false" in your user.cfg? -
Hi! I think we might make a dynamic layout: if we have width <= 1024 (or some min_width property) then we stick to the current layout else we extend a table accounting preferred widths of its columns (preferred means translated text width + some padding).
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Technically it's not true, 0ad adjusts some parts of UI for a window size (for example replay lists or centering options window). But I agree we have enough space for improvements. According to your logic it's also the not supported resolution as we have some problems for it as well
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Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
It's irrelevant to 0 A.D. We don't use mesh shaders and don't plan to in the near future. -
Could you try to add the following line to your user.cfg then? smoothlos = "false"
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Could you try to add the following lines to your user.cfg (path to the configuration file you might find here: https://trac.wildfiregames.com/wiki/GameDataPaths)? renderer.backend.debugcontext = "true" renderer.backend.debuglabels = "true" renderer.backend.debugmessages = "true" renderer.backend.debugscopedlabels = "true" Also is the issue reproducible for both OpenGL backend and OpenGL ARB backend (it's an option inside the advanced graphics tab)?
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Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
I need a full log to fix them. -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
Thanks! Yeah, that's intentional else the mod would be ~5 times bigger. -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
Could you post the full message (with all missed defines)? -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
These errors should be fixed in the new version: 0.27.16. -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
It should be fixed in the next build (there was a fix for that kind of glitch: rP27511). -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
Could you try the new 0.27.15 version? -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
It's the mod version (to keep tracking changes) not the SPIR-V version. Currently we're targeting SPIR-V 1.3. -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
SDL loads it (inside it might search for different paths). -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
Thanks! I'll check it. -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
You need to update the 0ad-spirv mod to the last version. -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
Thank you for reporting and testing! -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
That's expected. There is a new build that might fix the problem: https://code.wildfiregames.com/rP27519 -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
Thank you for the feedback! I think I found a possible reason. I'll add a fix to the code.