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Everything posted by vladislavbelov
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Hi! I think we might make a dynamic layout: if we have width <= 1024 (or some min_width property) then we stick to the current layout else we extend a table accounting preferred widths of its columns (preferred means translated text width + some padding).
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Technically it's not true, 0ad adjusts some parts of UI for a window size (for example replay lists or centering options window). But I agree we have enough space for improvements. According to your logic it's also the not supported resolution as we have some problems for it as well
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Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
It's irrelevant to 0 A.D. We don't use mesh shaders and don't plan to in the near future. -
Could you try to add the following line to your user.cfg then? smoothlos = "false"
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Could you try to add the following lines to your user.cfg (path to the configuration file you might find here: https://trac.wildfiregames.com/wiki/GameDataPaths)? renderer.backend.debugcontext = "true" renderer.backend.debuglabels = "true" renderer.backend.debugmessages = "true" renderer.backend.debugscopedlabels = "true" Also is the issue reproducible for both OpenGL backend and OpenGL ARB backend (it's an option inside the advanced graphics tab)?
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Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
I need a full log to fix them. -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
Thanks! Yeah, that's intentional else the mod would be ~5 times bigger. -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
Could you post the full message (with all missed defines)? -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
These errors should be fixed in the new version: 0.27.16. -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
It should be fixed in the next build (there was a fix for that kind of glitch: rP27511). -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
Could you try the new 0.27.15 version? -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
It's the mod version (to keep tracking changes) not the SPIR-V version. Currently we're targeting SPIR-V 1.3. -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
SDL loads it (inside it might search for different paths). -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
Thanks! I'll check it. -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
You need to update the 0ad-spirv mod to the last version. -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
Thank you for reporting and testing! -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
That's expected. There is a new build that might fix the problem: https://code.wildfiregames.com/rP27519 -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
Thank you for the feedback! I think I found a possible reason. I'll add a fix to the code. -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
Did you pass --large-address-aware to update-workspaces.bat? -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
Do you use autobuild or build by yourself? -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
-2 is VK_ERROR_OUT_OF_DEVICE_MEMORY. -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
Build is ready: https://code.wildfiregames.com/rP27514 -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
Thanks! I'll add more information to logs (currently it's not enough information to figure out the reason) and ping you when an autobuild will be ready. -
Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
Hi! Could you attach your mainlog.html after running the game with Vulkan selected? Paths to logs you might find here: https://trac.wildfiregames.com/wiki/GameDataPaths