Jump to content

vladislavbelov

WFG Programming Team
  • Posts

    1.324
  • Joined

  • Last visited

  • Days Won

    22

Everything posted by vladislavbelov

  1. Hi! I think we might make a dynamic layout: if we have width <= 1024 (or some min_width property) then we stick to the current layout else we extend a table accounting preferred widths of its columns (preferred means translated text width + some padding).
  2. Technically it's not true, 0ad adjusts some parts of UI for a window size (for example replay lists or centering options window). But I agree we have enough space for improvements. According to your logic it's also the not supported resolution as we have some problems for it as well
  3. It's irrelevant to 0 A.D. We don't use mesh shaders and don't plan to in the near future.
  4. Could you try to add the following line to your user.cfg then? smoothlos = "false"
  5. Could you try to add the following lines to your user.cfg (path to the configuration file you might find here: https://trac.wildfiregames.com/wiki/GameDataPaths)? renderer.backend.debugcontext = "true" renderer.backend.debuglabels = "true" renderer.backend.debugmessages = "true" renderer.backend.debugscopedlabels = "true" Also is the issue reproducible for both OpenGL backend and OpenGL ARB backend (it's an option inside the advanced graphics tab)?
  6. Thanks! Yeah, that's intentional else the mod would be ~5 times bigger.
  7. It should be fixed in the next build (there was a fix for that kind of glitch: rP27511).
  8. It's the mod version (to keep tracking changes) not the SPIR-V version. Currently we're targeting SPIR-V 1.3.
  9. @cantfind @Graham1 I've came up with another random idea: https://trac.wildfiregames.com/ticket/6649#comment:7, but it needs to compile the game.
  10. That's expected. There is a new build that might fix the problem: https://code.wildfiregames.com/rP27519
  11. Thank you for the feedback! I think I found a possible reason. I'll add a fix to the code.
  12. Thanks! I'll add more information to logs (currently it's not enough information to figure out the reason) and ping you when an autobuild will be ready.
  13. Hi! Could you attach your mainlog.html after running the game with Vulkan selected? Paths to logs you might find here: https://trac.wildfiregames.com/wiki/GameDataPaths
×
×
  • Create New...