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Everything posted by vladislavbelov
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Vulkan - new graphics API
vladislavbelov replied to vladislavbelov's topic in Game Development & Technical Discussion
It's mentioned in the first message of this thread The final steps aren't established yet because we're tweaking stuff. But they'll be definitely published. Though I'm not sure about the BuildInstructions page, as it's more about packaging and running. Do not forget to enable feedback if possible -
Thank you! Yes, I have few ideas to check. add the following line to your user.cfg and run: renderer.backend.vulkan.disabledescriptorindexing = "true" add the following lines to your user.cfg, run the game (it will be slower, it's ok) and attach userreport and mainlog after that: renderer.backend.debugcontext = "true" renderer.backend.debugmessages = "true" renderer.backend.debuglabels = "true" renderer.backend.debugscopedlabels = "true"
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It's a different option, there is view.scroll.mouse.detectdistance.
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Could you run a clean SVN (without the fix) with enabled validation? (You need to add the following lines to enable it) renderer.backend.debugcontext = "true" renderer.backend.debuglabels = "true" renderer.backend.debugmessages = "true" renderer.backend.debugscopedlabels = "true" After that could your replace source/renderer/backend/gl/DeviceCommandContext.cpp:160 if (color && (framebuffer->GetAttachmentMask() & GL_COLOR_BUFFER_BIT)) by if (false && color && (framebuffer->GetAttachmentMask() & GL_COLOR_BUFFER_BIT))?
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There are plans to fix the font rendering problem. I've already added the freetype library. The next step is to add font pre-rendering in the game (via freetype directly or via cairo/pango). I think it's a reasonable restriction, as well as for emails one. You can use the player name option if you want to customize the name.
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Error when running project solution on vs 2022 Windows
vladislavbelov replied to PedroLopes951's topic in Bug reports
In a properly installed game it should present (as well as SPIR-V shaders), but there're cases: a low memory or any other internal error to read the public mod: https://wildfiregames.com/forum/topic/107066-missing-mods-and-mods-that-dont-exist/?do=findComment&comment=549829 an installed mod which doesn't provide shaders for GL -
Error when running project solution on vs 2022 Windows
vladislavbelov replied to PedroLopes951's topic in Bug reports
In a proper way - no. And it won't help much, because GL will crash without shaders as well. -
Currently - yes, especially CPU for low-end hardware.