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Everything posted by vladislavbelov
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Can you try Vulkan (it needs to use RC builds or SVN, SVN also requires 0ad-spirv mod to be installed)?
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Bots phishing in phabricator
vladislavbelov replied to real_tabasco_sauce's topic in Game Development & Technical Discussion
I'll remove such users. -
Map Editor crashes when exiting. (Happens rather often too)
vladislavbelov replied to krt0143's topic in Bug reports
Thank you! I'll try to reproduce. -
Map Editor crashes when exiting. (Happens rather often too)
vladislavbelov replied to krt0143's topic in Bug reports
Maybe do you have minimal amount of steps to reproduce the crash? -
Map Editor crashes when exiting. (Happens rather often too)
vladislavbelov replied to krt0143's topic in Bug reports
%LocalAppData%\0ad\logs (for example, C:\Users\JohnDoe\Documents\My Games\0ad\logs, https://trac.wildfiregames.com/wiki/GameDataPaths#WindowsVista1011) -
Map Editor crashes when exiting. (Happens rather often too)
vladislavbelov replied to krt0143's topic in Bug reports
Could you attach the crashlog.dmp file? -
=[TASK]= The Pantheon of Marcus Agrippa
vladislavbelov replied to wowgetoffyourcellphone's topic in Official tasks
Unfortunately that option doesn't affect CPU cost of a pipeline state switches. -
Help with my first test mod please...
vladislavbelov replied to krt0143's topic in Game Modification
Yes, it's not a fast process. We're pretty limited in available developers but we're still moving forward. It looks similar to #6658, so it might be a template problem rather an out of memory. GDB is a debugger, it also allows to retrieve a stack information. -
Help with my first test mod please...
vladislavbelov replied to krt0143's topic in Game Modification
It's not entirely correct. OOM crashes highly depend on a map. I don't remember any local crash because of OOM during first few minutes on a random map. It's a complicated process and we're working on that: #2611 I successfully generated that map in a "Giant" size and it consumes 1.6 GB (there is a room before 3GB/4GB depending on a Windows version) on Windows when revealed and the whole map is visible. So a reason of your crash doesn't seem in a regular out of memory. Could you share you system info, crash files and run the game with GDB to retrieve a stack? -
You need to make sure that your video card supports Vulkan. Here's a list for NVIDIA: https://developer.nvidia.com/vulkan-driver, here's a list for AMD: https://www.amd.com/en/technologies/vulkan (scroll to the bottom), here's a list for Intel: https://www.intel.com/content/www/us/en/support/articles/000005524/graphics.html. If you're able to find your video-card there but it doesn't work then you could try to install Vulkan run-time directly: https://vulkan.lunarg.com/sdk/home#windows
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How long it takes to play before you get the first error?
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Hi! That problem will be fixed in the next version of the game (Alpha 27): https://trac.wildfiregames.com/ticket/6629 What to do to fix the problem prior Alpha 27, possible choices: https://wildfiregames.com/forum/topic/95151-i-dont-know-what-to-do-can-someone-help-me-and-explain/#comment-523747 Download and install community-mod Try delete matchsettings.json
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=[TASK]= The Pantheon of Marcus Agrippa
vladislavbelov replied to wowgetoffyourcellphone's topic in Official tasks
Generally yes, it's better to avoid many textures. Also it's possible to combine a single 2k texture from 4x 1k textures if it'll be reused for many actors with the same material. -
We need to update only changed files. We already have scripts to detected outdated years and update years for affected files. But not everyone and not always uses them.
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What kind of audio system does 0 A.D. use?
vladislavbelov replied to ShadowOfHassen's topic in Help & Feedback
We use OpenAL library to play sounds. You could try other games with OpenAL (for example SuperTuxKart or Warzone 2100) and check how sound behaves there. -
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We're here and were here. Just a bit busy with different stuff. The image isn't loading.