-
Posts
1.324 -
Joined
-
Last visited
-
Days Won
22
Everything posted by vladislavbelov
-
Alpha 26: Atlas terrain texture previews fix
vladislavbelov replied to vladislavbelov's topic in Announcements / News
Thanks for the report! It seems it doesn't like DDS for some reason. I fixed the mod and uploaded the new version. Could you try it? -
-
In Alpha 26 due lack of Atlas testers we have a minor bug (doesn't affect you if you don't paint terrain in Atlas). The bug is terrain textures previews are blurried: To fix that you need to download and install the attached mod. Note: you need to put the mod before the public mod in the enabled mods list to make the fix working: a26-fix-atlas.1.pyromod Reported only after release here:
-
You're always welcome
-
Yep, it looks correct. Are your NVIDIA drivers up-to-date?
-
How much RAM did 0ad support?
vladislavbelov replied to prose's topic in Game Development & Technical Discussion
Hi! Currently we have only 32-bit version for Windows. So the game might use up to 4GB there. But on Linux we support 64-bit. So the whole free RAM should be available to the game. Usually the game doesn't need so much RAM. But 4GB for some matches might be not enough. -
Thanks! Could you add the following lines into your user.cfg file: forceglversion = "true" forceglprofile = "compatibility" forceglmajorversion = 2 forceglminorversion = 1
-
Hi! Which OS do you have? Also could you attach hwreport/systeminfo from the same folder after running A25?
-
I dont know what to do, can someone help me and explain ?
vladislavbelov replied to valdiusryb's topic in Bug reports
Thank you! I'm able to reproduce now -
I dont know what to do, can someone help me and explain ?
vladislavbelov replied to valdiusryb's topic in Bug reports
Does it happen on each re-opening? Could you attach matchsettings.json then? -
I dont know what to do, can someone help me and explain ?
vladislavbelov replied to valdiusryb's topic in Bug reports
Thanks for the logs, but I need mainlog.html that contains mentioned errors, so it needs to be attached right after these errors are reproduced -
I dont know what to do, can someone help me and explain ?
vladislavbelov replied to valdiusryb's topic in Bug reports
Could you attach mainlog.html after the error appeared? Also which map did you play right before? -
It's pretty hard to make any improvement without statistics. Could you retrieve Shift + F11 statistics (profiler.txt) for A25 and A26 for the same scene? And attach logs and hwreport as well, you might find paths to them here: https://trac.wildfiregames.com/wiki/GameDataPaths.
-
Could you share your logs (system_info.txt, userreport_hwdetect.txt, mainlog.html, interestinglog.html)? You might find paths to them here: https://trac.wildfiregames.com/wiki/GameDataPaths .
-
[Task] Iberian, Lusitan, Celto-Iberian symbology
vladislavbelov replied to Lion.Kanzen's topic in Official tasks
Looks like the emblem from the Witcher. -
There are another two parameters that didn't fit into the main options (you need to set them in user.cfg) but might help you to not disable icons at all: gui.session.minimap.icons.opacity - how transparent icons are (0.0 - 1.0, default: 1.0). gui.session.minimap.icons.sizescale - multiplies the icon size by that value (should be greater than zero, default: 1.0).
-
New Release: 0 A.D. Alpha 26: Zhuangzi
vladislavbelov replied to Stan`'s topic in Announcements / News
Please enable Feedback (it really helps us) on the bottom right in the main menu if possible -
That also happens because those developers are paid, it means they don't work at that time. We're volunteers. And usually we have more free time during a weekend. So the point isn't so useful for us. That process might last for a week for some distros.
-
First person view (FPV) camera option
vladislavbelov replied to TigerDen's topic in Gameplay Discussion
Via JS - yes, but mouse tracking isn't implemented. -
First person view (FPV) camera option
vladislavbelov replied to TigerDen's topic in Gameplay Discussion
Camera related code is C++. Only interfaces to switch modes are JS. -
Yep, it might be added there. Thanks for the help!
-
Which FAQ do you mean? Thanks for the testing.