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Everything posted by vladislavbelov
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Did it change the behaviour? Also you could open profiler (F11) to see amount of uploaded textures memory when the bug appears.
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Crash: Could not create GL context
vladislavbelov replied to Norse_Harold's topic in General Discussion
Do the user has system_info/userreport from A25? The user could add the following lines to the user.cfg: forceglversion = "true" forceglprofile = "compatibility" forceglmajorversion = "2" forceglminorversion = "1" If it doesn't work might try lower versions: forceglversion = "true" forceglprofile = "compatibility" forceglmajorversion = "2" forceglminorversion = "0" And: forceglversion = "true" forceglprofile = "compatibility" forceglmajorversion = "1" forceglminorversion = "5" We're still able to run OpenGL before 2.1 by using ARB shaders (if it has appropriate extensions), but it's deprecated in A26. -
Wasn't the suggestion about the runtime scaling when you can override the scale by editing an actor XML?
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Have you tried the texture quality option to low?
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HI! IIRC there was some work about adding aarch to A26, but don't know its status. Maybe @Stan` has more information.
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HI! According to https://repology.org/project/0ad/versions it seems Debian bookworm was already updated, but previous not. Not sure about plans for that, maybe @Stan` can help. Regarding older builds, you can find mostly all previous builds (including Linux, macOS and Windows) here: https://releases.wildfiregames.com/
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Hi! Thanks for the report! My first thought is an out of video memory (because of new art). But not sure. Could you enable debug checks via adding the following lines to your user.cfg and reproduce the bug? renderer.backend.debugcontext = "true" renderer.backend.debugmessages = "true" renderer.backend.debuglabels = "true" renderer.backend.debugscopedlabels = "true" Also could try to decrease the textures quality in options to low?
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What does happen to your minimap? Does it happen in the game without mods?
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Game view scrolling on 4K, 200% zoom and GTX 1060
vladislavbelov replied to Ziyuan Yao's topic in Bug reports
You're right, it should be false. -
The issue should be fixed in https://code.wildfiregames.com/D4820.
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I don't remember that feature.
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Game view scrolling on 4K, 200% zoom and GTX 1060
vladislavbelov replied to Ziyuan Yao's topic in Bug reports
Hi! Does your workaround fixes the right edge problem? Currently it sounds more like a SDL issue (the open-source library we use to interact with an OS), so it means it's harder to fix by ourselves. But you also can try disable borderless fullscreen by adding borderless.fullscreen = false to your config file. Could you also share your userreport.txt from the logs folder? -
Make sure than the downloaded file has a correct hash sum/minisig. You might find them here: https://releases.wildfiregames.com/ Also check this thread:
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Could you upload crashlog and crashdump? Also do you have mainlog from that run?
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Please wait 20 seconds before attempting another search
vladislavbelov replied to Yekaterina's topic in General Discussion
It's not the bug, search is a resource consuming operation. Reducing the delay to 1 second for all doesn't sound good. In theory we could reduce to 1 second (or 2 seconds) only for registered users without posting limits. @implodedok -
Hi! You're also using the old version of the game.
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Could you upload your logs (mainlog.html, crash files, system_info)? You can find a path to them here: https://trac.wildfiregames.com/wiki/GameDataPaths
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0AD audio controls
vladislavbelov replied to Yekaterina's topic in Game Development & Technical Discussion
#4299 -
Alpha 26: Atlas terrain texture previews fix
vladislavbelov replied to vladislavbelov's topic in Announcements / News
Thanks for the report! It seems it doesn't like DDS for some reason. I fixed the mod and uploaded the new version. Could you try it? -