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Everything posted by vladislavbelov
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The "view.scroll.mouse.detectdistance" option was added to SVN. It'll be available in A26.
- 511 replies
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- building hotkeys
- visible corpses limiter
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I could make a config option to set the edge zone size, which might be set to zero to disable it. But it'll be available only in A26.
- 511 replies
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- 1
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- building hotkeys
- visible corpses limiter
- (and 9 more)
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Feedbacks from A26 SVN tests
vladislavbelov replied to Yekaterina's topic in Game Development & Technical Discussion
Fixed in rP26536, thanks for the report! -
Feedbacks from A26 SVN tests
vladislavbelov replied to Yekaterina's topic in Game Development & Technical Discussion
glibc added a new macro M_PIf to workaround the bug few months ago, I'll fix that tomorrow. -
Feedbacks from A26 SVN tests
vladislavbelov replied to Yekaterina's topic in Game Development & Technical Discussion
Thank you very much for testing! I added a fix, though it might have a bit different stack. Could you try the latest SVN? -
Feedbacks from A26 SVN tests
vladislavbelov replied to Yekaterina's topic in Game Development & Technical Discussion
I've committed few additional checks to the SVN. Could you update and compile the game? -
Feedbacks from A26 SVN tests
vladislavbelov replied to Yekaterina's topic in Game Development & Technical Discussion
It happens on start? The assertion was added few weeks ago. It might be that the bug was silent and now it's detected by the assertion. -
Feedbacks from A26 SVN tests
vladislavbelov replied to Yekaterina's topic in Game Development & Technical Discussion
Could post your graphics options (advanced tab)? Also do you have steps to reproduce? -
Feedbacks from A26 SVN tests
vladislavbelov replied to Yekaterina's topic in Game Development & Technical Discussion
Could you update the game to the last SVN? -
Feedbacks from A26 SVN tests
vladislavbelov replied to Yekaterina's topic in Game Development & Technical Discussion
Thanks! Is it possible for you to run and play the game with GDB (it allows to resolve the stack with related source lines)? -
Feedbacks from A26 SVN tests
vladislavbelov replied to Yekaterina's topic in Game Development & Technical Discussion
Yep, thanks! Could you tell which map it was and which steps did you have (like have you just started the game and the map or it was at the end of the match)? -
Feedbacks from A26 SVN tests
vladislavbelov replied to Yekaterina's topic in Game Development & Technical Discussion
Do you have logs and crashdump from that run? The error might happen on out of memory. -
Feedbacks from A26 SVN tests
vladislavbelov replied to Yekaterina's topic in Game Development & Technical Discussion
In my opinion the new cursor looks a bit strange, more cartoonish than we had before. (first mentioned here https://code.wildfiregames.com/rP26448) -
It has nothing about architecture of the engine. The answer is: We don't build 64bit game for Windows yet, like we do for other platforms.
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Thank you for the report, fixed in https://code.wildfiregames.com/rP26302 (it was a side effect of an implicit relation). Could you reproduce the slowing at the end? If yes could you enable profiler (usually press F11) when it's noticeably slow and make a screenshot and attach here?
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I don't have an implemented solution yet.
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Because somethings else is broken I might have a good solution, but not in priority at the moment.
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It's incorrect to replace 2.0 by 1.5 because it should convert [0, 1] range to [-1, 1] range, not [-0.75, 0.75].