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Everything posted by vladislavbelov
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Rev:26886 - Crashes on game start. Only me? [Closed]
vladislavbelov replied to Mastoras's topic in Bug reports
It seems your setup doesn't support some framebuffer types. I'll try to make a patch. For now you could try to add `smoothlos == "false"` to your usef.cfg file. -
Rev:26886 - Crashes on game start. Only me? [Closed]
vladislavbelov replied to Mastoras's topic in Bug reports
Hi! Could you post your system_info.txt (paths)? -
No problem Then there're few possible fixes in the upcoming A26 that might solve your problem.
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That's not present in A25b. Are you able to build the game from sources?
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(https://media2.giphy.com/media/TzxfXbIIkWUQo/giphy.webp?cid=ecf05e475mrxspb39vyayz2ojv4t2sn55lb3c1taxdq7h97n&rid=giphy.webp&ct=g)
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0 A.D. gui crash when trying load singleplayer game
vladislavbelov replied to Parthen's topic in Bug reports
We can do some things and I have a patch for that: https://code.wildfiregames.com/D4602. But I'm not satisfied with it yet. -
0 A.D. gui crash when trying load singleplayer game
vladislavbelov replied to Parthen's topic in Bug reports
It looks like the one of savegame files was corrupted. Could you backup your savegame files (you might find paths to them here: https://trac.wildfiregames.com/wiki/GameDataPaths#Linux) and clean the folder? Also might do it step-by-step to find the corrupted file. -
0 A.D. gui crash when trying load singleplayer game
vladislavbelov replied to Parthen's topic in Bug reports
Maybe an assertion but the error window wasn't shown? We need logs if there is crashlog.txt. -
Feedbacks from A26 SVN tests
vladislavbelov replied to Yekaterina's topic in Game Development & Technical Discussion
It should be fixed in rP26845. -
Minimap Icons
vladislavbelov replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
My minimap patch isn't a feature, it's an optimization. And according to the open RB list I have some time to make a proper patch. -
Minimap Icons
vladislavbelov replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
Next release is Alpha 26 -
How can I help? Minimap looks ok, maybe add some comparison screenshots?
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I have ideas how to fix the issue, but I need to finish GL stuff first.
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Unreal Engine 5
vladislavbelov replied to wowgetoffyourcellphone's topic in Introductions & Off-Topic Discussion
Wondering how many frames per hour UE5 might give for our average hardware -
Yes, it might because of failed creation of some textures. Could add debug checks to the config file: renderer.backend.debugcontext = "true" renderer.backend.debugmessages = "true" renderer.backend.debuglabels = "true" renderer.backend.debugscopedlabels = "true"
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Maybe just models with too close geometry.
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FXAA in macOS Monterey not working
vladislavbelov replied to rkt's topic in Game Development & Technical Discussion
Unfortunately FXAA isn't supported on macOS yet. Because it requires GL3.3+ shaders support, but macOS can't provide it for GL2.1 mode that we use. I plan to add a possibility to disable an option for platforms where it's unsupported. -
The "view.scroll.mouse.detectdistance" option was added to SVN. It'll be available in A26.
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I could make a config option to set the edge zone size, which might be set to zero to disable it. But it'll be available only in A26.
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Feedbacks from A26 SVN tests
vladislavbelov replied to Yekaterina's topic in Game Development & Technical Discussion
Fixed in rP26536, thanks for the report!
