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Everything posted by vladislavbelov
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Hi! Thanks for the report! My first thought is an out of video memory (because of new art). But not sure. Could you enable debug checks via adding the following lines to your user.cfg and reproduce the bug? renderer.backend.debugcontext = "true" renderer.backend.debugmessages = "true" renderer.backend.debuglabels = "true" renderer.backend.debugscopedlabels = "true" Also could try to decrease the textures quality in options to low?
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What does happen to your minimap? Does it happen in the game without mods?
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Game view scrolling on 4K, 200% zoom and GTX 1060
vladislavbelov replied to Ziyuan Yao's topic in Bug reports
You're right, it should be false. -
The issue should be fixed in https://code.wildfiregames.com/D4820.
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I don't remember that feature.
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Game view scrolling on 4K, 200% zoom and GTX 1060
vladislavbelov replied to Ziyuan Yao's topic in Bug reports
Hi! Does your workaround fixes the right edge problem? Currently it sounds more like a SDL issue (the open-source library we use to interact with an OS), so it means it's harder to fix by ourselves. But you also can try disable borderless fullscreen by adding borderless.fullscreen = false to your config file. Could you also share your userreport.txt from the logs folder? -
Make sure than the downloaded file has a correct hash sum/minisig. You might find them here: https://releases.wildfiregames.com/ Also check this thread:
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Could you upload crashlog and crashdump? Also do you have mainlog from that run?
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Please wait 20 seconds before attempting another search
vladislavbelov replied to Yekaterina's topic in General Discussion
It's not the bug, search is a resource consuming operation. Reducing the delay to 1 second for all doesn't sound good. In theory we could reduce to 1 second (or 2 seconds) only for registered users without posting limits. @implodedok -
Hi! You're also using the old version of the game.
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Could you upload your logs (mainlog.html, crash files, system_info)? You can find a path to them here: https://trac.wildfiregames.com/wiki/GameDataPaths
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0AD audio controls
vladislavbelov replied to Yekaterina's topic in Game Development & Technical Discussion
#4299 -
Alpha 26: Atlas terrain texture previews fix
vladislavbelov replied to vladislavbelov's topic in Announcements / News
Thanks for the report! It seems it doesn't like DDS for some reason. I fixed the mod and uploaded the new version. Could you try it? -
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In Alpha 26 due lack of Atlas testers we have a minor bug (doesn't affect you if you don't paint terrain in Atlas). The bug is terrain textures previews are blurried: To fix that you need to download and install the attached mod. Note: you need to put the mod before the public mod in the enabled mods list to make the fix working: a26-fix-atlas.1.pyromod Reported only after release here:
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You're always welcome
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Yep, it looks correct. Are your NVIDIA drivers up-to-date?
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How much RAM did 0ad support?
vladislavbelov replied to prose's topic in Game Development & Technical Discussion
Hi! Currently we have only 32-bit version for Windows. So the game might use up to 4GB there. But on Linux we support 64-bit. So the whole free RAM should be available to the game. Usually the game doesn't need so much RAM. But 4GB for some matches might be not enough. -
Thanks! Could you add the following lines into your user.cfg file: forceglversion = "true" forceglprofile = "compatibility" forceglmajorversion = 2 forceglminorversion = 1
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Hi! Which OS do you have? Also could you attach hwreport/systeminfo from the same folder after running A25?
