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Everything posted by vladislavbelov
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Thanks! Could you add the following lines into your user.cfg file: forceglversion = "true" forceglprofile = "compatibility" forceglmajorversion = 2 forceglminorversion = 1
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Hi! Which OS do you have? Also could you attach hwreport/systeminfo from the same folder after running A25?
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I dont know what to do, can someone help me and explain ?
vladislavbelov replied to valdiusryb's topic in Bug reports
Thank you! I'm able to reproduce now -
I dont know what to do, can someone help me and explain ?
vladislavbelov replied to valdiusryb's topic in Bug reports
Does it happen on each re-opening? Could you attach matchsettings.json then? -
I dont know what to do, can someone help me and explain ?
vladislavbelov replied to valdiusryb's topic in Bug reports
Thanks for the logs, but I need mainlog.html that contains mentioned errors, so it needs to be attached right after these errors are reproduced -
I dont know what to do, can someone help me and explain ?
vladislavbelov replied to valdiusryb's topic in Bug reports
Could you attach mainlog.html after the error appeared? Also which map did you play right before? -
It's pretty hard to make any improvement without statistics. Could you retrieve Shift + F11 statistics (profiler.txt) for A25 and A26 for the same scene? And attach logs and hwreport as well, you might find paths to them here: https://trac.wildfiregames.com/wiki/GameDataPaths.
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Could you share your logs (system_info.txt, userreport_hwdetect.txt, mainlog.html, interestinglog.html)? You might find paths to them here: https://trac.wildfiregames.com/wiki/GameDataPaths .
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[Task] Iberian, Lusitan, Celto-Iberian symbology
vladislavbelov replied to Lion.Kanzen's topic in Official tasks
Looks like the emblem from the Witcher. -
There are another two parameters that didn't fit into the main options (you need to set them in user.cfg) but might help you to not disable icons at all: gui.session.minimap.icons.opacity - how transparent icons are (0.0 - 1.0, default: 1.0). gui.session.minimap.icons.sizescale - multiplies the icon size by that value (should be greater than zero, default: 1.0).
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New Release: 0 A.D. Alpha 26: Zhuangzi
vladislavbelov replied to Stan`'s topic in Announcements / News
Please enable Feedback (it really helps us) on the bottom right in the main menu if possible -
That also happens because those developers are paid, it means they don't work at that time. We're volunteers. And usually we have more free time during a weekend. So the point isn't so useful for us. That process might last for a week for some distros.
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First person view (FPV) camera option
vladislavbelov replied to TigerDen's topic in Gameplay Discussion
Via JS - yes, but mouse tracking isn't implemented. -
First person view (FPV) camera option
vladislavbelov replied to TigerDen's topic in Gameplay Discussion
Camera related code is C++. Only interfaces to switch modes are JS. -
Yep, it might be added there. Thanks for the help!
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Which FAQ do you mean? Thanks for the testing.
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If something needs a change in 0 A.D. it has to be reviewed. That means time, though it's less than creating a patch. But a bigger patch more time to review (and dependence isn't linear). For that we have Trac: https://trac.wildfiregames.com/report.
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It might be, but no promises. Because we have limited time and few active people to fix everything.
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There is a new borderless.fullscreen option in A26, you could try to set it to false. If it doesn't help then highly likely it's not the game issue (maybe SDL).
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If you don't render both meshes at the same time (frame) then it's ok. Especially if you use the same material for them.
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How to make a 0ad AppImage
vladislavbelov replied to andy5995's topic in Game Development & Technical Discussion
Answered. In short: we don't decompress data.
