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wackyserious

0 A.D. Art Team
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Everything posted by wackyserious

  1. I was wondering how large are we allowed to resize the helmet textures? I've seen some 256x256 at the current game folder, I believe it was the Greek helmet rework by @stanislas69 With a 256x256 size majority of your new work will not lose its detail quality. 512s will come handy in the art source repository. It could be used when creating screenshots and even in art quality improvement mods.
  2. @Alexandermb Yes, it will be very helpful. High quality .png images of the breastplates will indeed be helpful.
  3. Could it be because of the population bonus from both structures? Both are parented to template_structure_military_barracks with both having a population bonus tweak of 8. The stables had technologies assigned to it, those are needed to be transferred elsewhere.
  4. @stanislas69 Not unless the new Mesoamerican infantry textures are desired, I'd say we are good to go!
  5. @Trinketos I could add this to your mod but it will lack some of the props as the props that I used are from the Zapotec art assets by Lordgood.
  6. Feathered friends If somebody could make better feather textures it would be great. Current texture sizes are 256x256
  7. I'll add this to my workload after Terra Magna and Millennium AD is released. There are currently tons of errors though.
  8. I'm trying to work on the unit simulation files and actor files, there seems to be a lot of errors in the civ file.
  9. Plans on adding this to Terra Magna? (Plus other factions like the Epirotes and Thebans from DE)
  10. @Lion.Kanzen So, no tlahuiztli for the Zapotecs? Since you mentioned that it is from the Post-classic period. The same thing applies to the extented ichcahuīpīlli which is designed similar to a tlahuiztli (almost covering the whole body) I've seen it in several illustrations about Mesoamerican warfare.
  11. Any references that I could use?
  12. @Lion.Kanzen can we use this for the Zapotecs? I'm currently creating textures for @Trinketos 's Aztec faction and thought if this textures also fit the timeframe of the Zapotecs.
  13. Also noticed that the Persian camelry scout also has no meat gathering animation.
  14. @wowgetoffyourcellphone The Britonnic fortress in the mod is using the old model
  15. @Servo Yes, it is playable, though I'm not sure if it is already packaged and released over at mod.io
  16. Cool! The meshes and the texture has improved Keep it up! You could also share your repository here https://github.com/0ADMods
  17. <USA> and NoKor are now neutral. <USA> NoKor is now in a neutrality pact. I will accept your neutrality request. May both our civilizations benefit.
  18. A little more thickness in circumference on the conical part. More like a traffic cone-ish
  19. The first Beru helmet that you created had a wide bottom and mid section similar to this variant. Could you make another variant that is closer to this form? With a wide bottom section and a full conical transition from the mid section onward to the top section. Plus with a height scale equal to the second Beru variant (The slimmer and taller one)
  20. The Sava Helmet found on the River Sava, Croatia. From the Late La Tene period. https://www.academia.edu/5463297/The_Power_of_3_-_Some_Observations_On_Eastern_Celtic_Helmets
  21. Could you also create the first Beru variant in the photo below? The one on the left of the new Beru variant
  22. It seems like it is derived from the Negau Helmet or the Daone Helmet which is a variant of the former. A rich amount of visual reference could be found here. https://commons.wikimedia.org/wiki/Category:Negau_helmets https://commons.wikimedia.org/wiki/Category:Daone_helmet_(Brescia) https://commons.wikimedia.org/wiki/Category:Celtic_helmets Aside from Ravens they also attach boars atop some of their helmets. Swan helmet.
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