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wackyserious

0 A.D. Art Team
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Everything posted by wackyserious

  1. I'm currently tweaking the civ technologies for the Xiongnu. -Added "Special archery tradtion" to the barracks -Added "Will to fight" to Civil Centre -Added "Cavalry speed breeding" to Corral Planning to add a modified version of civbonus_celts_wooden_struct which will reduce the health point and costs of Xiongnu structures by 50% Also, a looting bonus tech.
  2. @wolflance Opinion on this armor, can we use them for the Han faction? Although the armor is described to be a Nanyue armor replica. https://commons.wikimedia.org/wiki/File:Nanyue_Armour.JPG
  3. The Anglo-Saxon stables parent entity is assigned to template_structure_military_barracks with a population bonus of 8 Cavalry upgrade technologies were also transferred to it. Maybe we should return it back to the Blacksmith and disable the stable since a building of that type will be soon available in the game upon the implementation of the barracks split feature.
  4. @Alexandermb You could use a placeholder for the meantime, when the dome UV map is placed in the texture pack then, We'll try to come up with something.
  5. Balancing can be addressed in future releases.
  6. The wagon unit stats needs to be tweaked. I was playing earlier and noticed that the CC wagon has only 100 hp. Are trader units for the Xiongnu faction planned?
  7. A placeholder hero will do for the mean time. Or Basil I of the Macedonian Dynasty?
  8. @Alexandermb @wowgetoffyourcellphone @Lion.Kanzen How about this one?
  9. I'm just finalizing some of the Han textures, the rest of the Xiongnu texture is already good, I just tweaked the elite variants as suggested by wolflance. I might commit later today or at least tomorrow.
  10. https://en.wiktionary.org/wiki/xylanthrax Not in any way that I invoke any prejudice against people of dark complexion. But the charcoal can represent the color of the complexion of the Kushite people as a form of pride in a form of a visible identity. It can also represent the rise of the faction along the playable factions rosters in 0ad and the passion and effort of the individuals behind it, just like how coal burns to produce fire and heat.
  11. Should I commit this to the Xiongnu? @stanislas69 Thanks! The fact about normal maps and light maps will be very helpful. Yeah, I'm reusing previous resources
  12. The previous texture was assigned to the Xiongnu elite archer and elite spearmen.
  13. The issue still persist even after I changed the normal map, any idea what causes the problem? Texture file (This one is a newer version of the one above, with no imperfections)
  14. Major issue I see here is that the alternating brown bricks in the striped brick alternations is not uniform in color with the primary brown brick texture, especially when viewed from a distance.
  15. Could be, haha. Or add it to the wide array of helmets! Hurrah for more helmets!
  16. rome_struct_2 looks good for roof, the only issue left would be the darkening of the bricks
  17. Have you tried using wowgetoffyourcellphone's texture tweak?
  18. Try setting it to a salmon color
  19. I'm really looking forward to what you are up to.
  20. The horse archer in the link above is wearing the Byzantine concentric helmet which I also posted here several days ago.
  21. Retrieved from: http://livinghistory.co.uk/homepages/Levantia_light/armour.html Retrieved from: http://livinghistory.co.uk/homepages/Levantia_light/infantry.html Retrieved from: http://livinghistory.co.uk/homepages/Levantia_light/archer.html Retrieved from: http://livinghistory.co.uk/homepages/Levantia_light/prokoursator.html Retrieved from: http://livinghistory.co.uk/homepages/Levantia_light/katafrakt.html
  22. Dyed padded cloth (Might sacrifice a little of ownership distinction) A company of light infantry
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