Jump to content

wackyserious

0 A.D. Art Team
  • Posts

    2.079
  • Joined

  • Last visited

  • Days Won

    90

Everything posted by wackyserious

  1. "A Truce Between Two Celtic Chieftains"
  2. The one in the reference is taller and more prominent plumes. Maybe it could be modified and make the plumes larger.
  3. Is the helmet on the left already created? Referenced on this fresco.
  4. We could definitely use the torcs, it looks visible on shirtless units These references could provide more visibility and variety. https://en.wikipedia.org/wiki/File:Torques_de_Burela._Museo_Provincial_de_Lugo.jpg https://en.wikipedia.org/wiki/File:Gold_torque_2.jpg https://en.wikipedia.org/wiki/File:Linz_Schlossmuseum_-_Uttendorf_Halsreifen.jpg
  5. @Alexandermb Could you provide the files for the torque prop here? I would like to test it and observe its visibility from a distance. Thanks!
  6. We should decide if we will use the torque prop. If we will use it, I will remove it in the layers of the newer textures.
  7. Committed Reworked some of my previous textures from DE that was committed to the game New Celtic female textures New cape textures Review Basic Celtic unit textures
  8. I miss the guy too. He had a lot of great plans for the game art. If he was still active this could be the peak of the post-wijitmaker game art development. IIRC, he had plans on utilizing MakeHuman for the game. Sorry for being a little off-topic.
  9. Nice, it looks awesome , my problem would be removing the torque textures from some of the finished ones. @Genava55 Did the Celts worn two torques together?
  10. @stanislas69 The cape mesh distorts it, it would be tricky it manually adjust the texture. I will try to add more accessories to the Celtic woman
  11. Celtic Noblemen Reworked the chainmail textures. Completed the Kirkburn Chain Mail. Added torque and other accessories. Together with @Alexandermbs new helmets. Should we commit this together with the updated Celtic woman textures? @Genava55@stanislas69@LordGood Also adding the cape textures for final review. (Middle row)
  12. Could you also add these variants Bronze Iron Silver Player color
  13. @balduin Those are vests that are part of a layered clothing that comprise the whole body texture. The highly saturated colors were also noticed by others in the past, I will be noting this, thanks!
  14. Which orange-redish caps are you pertaining to? I have not yet shared the files to wowgetoffyourcellphone, because the celtic body textures are still being discussed in the Celtic unit textures thread. In the spoilers are the cape textures that are shown on the second row of units in the screenshots. Those capes are intended to minimize the contrast created by the vibrant colored tunics as seen in the third row.
  15. Do you use a Github repository? I would want to test your mod and keep track of your latest developments. Keep it up, you are doing awesome work.
  16. From what I have read in the Osprey articles, majority of the Arab fleet was composed of the Byzantine ships that was captured in the former Byzantine occupied Egypt. Maybe we could just re-use the Byzantine ships that you previously modeled. It will be up to you though, if you want to model those awesome ships and boats.
  17. It was the touch pad driver, you guys are right. I updated it and it fixed the issue. Thanks!
  18. Yes, but when I switch to desktop and return to the game, I regain control of the zoom-in/out, but it will automatically zoom-in again after a few seconds.
  19. I got this problem for a while now and I have no idea what is causing this issue. It just constantly zooms in whenever I play.
  20. White was for Umayyads while Black was for Abbassids according to the Osprey articles.
  21. UPDATE: Initial faction commit Champions Cavalry Infantries Auxiliaries Non-combatants
×
×
  • Create New...