Jump to content

wackyserious

0 A.D. Art Team
  • Posts

    2.066
  • Joined

  • Last visited

  • Days Won

    88

Everything posted by wackyserious

  1. I tried to reduce the saturation, I might not include it in the commit then. Here are the current ones. In the middle is the current texture available in the game for the advanced rank.
  2. @LordGood This is how it currently looks like in game. For player 2 (Red) and player 1 (Blue) This is the most saturated that I would go, applying what I have read and observed about natural dyes. Does it stand out too much at its current state?
  3. Thanks. Added a quite few on the edges. I am about to commit some of the Persian infantry textures.
  4. I am reading the material that Nescio provided. According to the comparison of Herodotus, the Sogdian had similar equipment to the Medes. I could not properly comprehend if when Herodotus told us that they were alike in that manner, that also includes their clothing. Also, what are your thoughts on brightly painted linothorax? (The first two in the right in the image below)
  5. Archers. Ready to commit if there are no objections on these.
  6. Yes, the discussion was on its main thread though https://wildfiregames.com/forum/index.php?/topic/22184-task-hellenic-unit-textures/page/7/#comments
  7. I could increase the width of the wrinkles. Really trying to avoid organic shapes and hand-painting.
  8. I need opinions about the Hepatizon or the Corinthian Black Bronze. What information do we have about it? And was it possibly used in smiting battle gears like helmets, armors and shields?
  9. The Sacred Band of Carthage. I don't see any iron equipment. lol.
  10. Have to avoid very dark areas, it also needs a back part
  11. I hand-painted and tried to achieve the closest resemblance and this is the result. @stanislas69 @LordGood @Alexandermb Would this do? Should I commit it?
  12. Here is the current state of the bronze cuirass that I am working on. I am not really satisfied on how it looks.
  13. This was part of that article, again the use of iron body protection mentioned by Plutarch was noted. This was in 339 BC roughly around the time of Philip of Macedon's conquest of Greece.
  14. A good counter statement on how the Punic Sacred Band are often described in online contents. https://www.ancientworldmagazine.com/articles/punic-sacred-band-clearing-up-confusion/
  15. @nani Do you think it is possible to generate aesthetic random maps by combining decals and other game objects? Would this cause performance issues, especially when you use decals? I have made this several years ago when I wanted to demonstrate a map making technique. I place my pre-made dioramas using game objects including decals in a blank map and copy paste and rearrange and rotate them in another one. That way I could achieve higher quality terrain details thanks to the alpha transparency provided by the decal mesh.
  16. @Monder87 Decals are game objects which are formed using a flat mesh. Often, this 3D object is textured using terrain textures and are often used as bottom surface texture for other game objects such as trees, geological objects and structures. You could see it yourself in the Atlas map editor, it is found in the actor selection tab.
×
×
  • Create New...