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wackyserious

0 A.D. Art Team
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Everything posted by wackyserious

  1. I cant seem to find it, what is the name of the prop actor file?
  2. @Genava55 Please verify. For final review: @stanislas69 @Alexandermb @LordGood
  3. C E L T I C D R U I D Proposed Final Design Potential Texture Variant Initial Design Proposal (Discarded concept) Discussion:
  4. About the light armor, what would you suggest? Quilted/padded cloth? What about thick woven fabrics? I am quite busy with school right now. This might take until the last weeks of March, after that is my semester vacation which would be 4 months.
  5. I have been quite busy lately due to school work. Good thing is that my semester break would be from March up to the first two weeks of August. Just giving you guys a heads up since I have not been active these past few weeks. :)

  6. Yeah, probably Late Sengoku up to Sakoku (Or even Bakumatsu period)
  7. I contracted flu several days ago. :throw-up: I am slowly recovering from it.

    1. Show previous comments  2 more
    2. wackyserious
    3. wowgetoffyourcellphone

      wowgetoffyourcellphone

      Sucks m8. Had the flu this year too. 

    4. Genava55

      Genava55

      Good luck with this! I hope you will have a fast recovery

  8. No issue on the loincloth on the Bariogaisatos?
  9. We can put the units in weathered pedestals similar to how @Enrique showcases his unit animations and mesh
  10. What I have in mind is a movable 3D mesh of units in the game, with little trivia about them so that the audience could learn facts about the units in the game. Something like an in-game sketchfab? Like the loading screens in the TESV: Skyrim.
  11. Proposal: Gaesatae (Celtic Naked Fanatic) The current actor file uses round shield (Which is not accurate according to @Genava55) I have not added body paints at the moment (I have to confirm if continental Celts also painted their bodies) No frontal nudity as I covered the genitals with body hair.
  12. @wowgetoffyourcellphone I would definitely love to see parts of this mod also integrated into DE. That would be really cool.
  13. I tested your mod and it was awesome. Keep it up. One thing to note is that the takes long to research unit upgrades. Palisade walls also need a medium and long variant.
  14. Part of the reason why I added so much bags in the new druid texture.
  15. Also, what are your insights on the Bryastovets horned helmet and the Deal warrrior helmet?
  16. Another idea that is rumbling in my head. About the shouder pads, the Romans substituted the shoulder pads of their chainmail as what I have seen in may illustrations. Could we also substitute the chainmail shoulder pads (for example, leather or linen like in linothorax) for the Celts?
  17. @Alexandermb Not yet, I am still working on the new bronze cuirass
  18. Below are the proposed unit textures for the Arab Javelineer of the Seleucid faction (and the Judean slinger of the Ptolemaic faction)
  19. @Genava55 Opinion on the neckline of the sleeveless tunic of the guy on the right (1st image)? Illustrations for the Exposition, Les Sénons - Musées de Troyes
  20. Why not make use of something similar to DE massed shield bonus for melee units? With slingers in proximity of other slinger units having negative effect and archers in proximity of other units of their types gaining positive.
  21. Lightened the tunic to somewhat associate them with divinity. Previous version
  22. Tried placing the player color on the sagum/cape and replaced the chainmail with linothorax. @Genava55 How is the folded cape here?
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