-
Posts
2.066 -
Joined
-
Last visited
-
Days Won
88
Everything posted by wackyserious
-
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
-
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
Just a concept for a Macedonian officer. This could be used by mods who use banner carriers and offcers since I could not find a suitable unit in the game which could use it -
-
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
Any suggestions? Or should we retain the previously assigned actors for them? This proposal was a response to this: -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
@wowgetoffyourcellphone What do you think of having the Agrianian peltast become more hellenized as it gets unit promotion? P E L T A S T E S A G R I A N I K O S (Agrianian peltast) -
How to be productive?
wackyserious replied to __najimakimoda's topic in Introductions & Off-Topic Discussion
Living in the Far eastern side of the World, whenever I am here, I could only spot those who tend to do an all-nighter. I tend to slack once in a while and get lost in a state of unimaginable stagnation haha, sometimes it just take a couple of days, worst it could happen for a month or two, or even more. But I make sure that I return and visit my motivation graveyard/attic, remove the dust on my old projects which I have left behind and work on them again. Going outside also works for me. A simple walk or jog in the morning or a night out with some friends. I tend to get more stressed when i overwork myself, not sure if this also apply to others. This is why I always motivate people to not overwork themselves and enjoy the different things around them once in a while. -
Interesting, I did not know that you had that planned. Maybe we could reserve the civilian animations for eyecandy and future scenario applications?
-
Body variations could be given to civilians as well as elderly population. Edit: Ohh right, the female citizens.. Let me think of a solution for it
-
That is why I explained that no killing of civilians would be involved. The proposed panic animations will correspond when an enemy player attacks a structure (or even as an alternate death animation, like surrendering with arms raised and kneeling, then disappearing magically Civilian props would only be inside the parameters of a structure, like sitting on a bench just outside a house or playing just outside the door. I imagine a market or a CC filled with civilians would be nice and make it more distinguishable.
-
OBSTRUCTION for selected actor files in Atlas i.e. (Structure, flora and geological entities) So that map makers could make great use of these entities either strategically or for aesthetics. Imagine urban combat where you do not have to worry about your units running amok capturing and destroying structures. If some of you are familiar with RISK type of map mod especially with Warcraft 3 We could attain such gameplay with this, where CCs are scripted to spawn a certain amount of unit. It will be custom map where your only priority is to fight units and capture the CC. A game of just pure combat and battle strategy.
-
CIVILIAN ANIMATIONS Could be used as props for buildings to add more life and immersion to the game. POTENTIAL CIVILIANS Housewife Doing household chores Children Playing Running back and forth and resting for a while Beggar Asking for alms Drunkard Succumbing to drunkenness Merchant Promoting his goods and persuading the crowd Philosopher Sharing wisdom to a crowd Smith Crafting Stray animals Roaming back and forth and occasionally sitting THREATENED ANIMATIONS (To be used as an animation when building are being captured) Jumping while panicking Crouched nervously Falling to his/her knees and begin to scream and cry helplessly Sitting on the ground begging for his/her life Running amok in a state of panick Committing suicide as a final attempt to break off from the violence Tagging @Alexandermb in case you are interested?
-
===[COMMITTED]=== Horse Update 2.0 (Retexture)
wackyserious replied to Alexandermb's topic in Completed Art Tasks
@Alexandermb just enough to cover the front and rear-front of the horse, similar to the horse armors used by the hetairoi -
===[COMMITTED]=== Horse Update 2.0 (Retexture)
wackyserious replied to Alexandermb's topic in Completed Art Tasks
@Alexandermb Was the horse armor mesh with linked frontal area a part of the commit? If so, I could recreate the peytral textures in the following days -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
Found it in the Mediterranean set, can't remember what was the name. -
A little touch of texture filter will do the trick. 1 rock filter and add another sand filter. Without filters, this could be done using pre-existing and license compatible images of rock and sand, then reducing saturation to zero. Final step would be to set the layers to multiply to transfer the details. I hope this could help.
-
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
-
===[COMMITTED]=== Carthaginian Unit Textures
wackyserious replied to wackyserious's topic in Completed Art Tasks
For the Carthaginians, I already reduced the skin tone saturation and brightness by at least 15%, I believe. I aimed to level it with the tone of the current Persian head prop, which majority of the Carthaginian units use. -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
This is how the Paeonians were depicted in Ancient Warfare XII.2 with The Thracians and Their Kin. Their shield was substituted with a round bronze pelte, similar to the one used by the pezhetairoi. Also, could I use Hellenistic era tunics, similar to the ones above and the ones used by the Ptolemaic and Seleucid thureoporoi for the pezhetairoi? -
===[COMMITTED]=== Persian Unit Texture Upgrade
wackyserious replied to wackyserious's topic in Completed Art Tasks
I am not on Linux though. Any good compromise?- 160 replies
-
- achaemenids
- persians
-
(and 2 more)
Tagged with:
-
===[COMMITTED]=== Persian Unit Texture Upgrade
wackyserious replied to wackyserious's topic in Completed Art Tasks
Thanks for clearing this one out. I am not familiar with this though, a quick online search led me to website, would that do? It was a current trend in the art department to compress the textures before committing it to SVN.- 160 replies
-
- 1
-
-
- achaemenids
- persians
-
(and 2 more)
Tagged with:
-
===[COMMITTED]=== Persian Unit Texture Upgrade
wackyserious replied to wackyserious's topic in Completed Art Tasks
Must have been the compression at tinypng.com (Definitely have no idea how RGB and Index function) Here is the zip of the raw .png 050419 - Persian Unit Texture (Commit).rar- 160 replies
-
- 2
-
-
-
- achaemenids
- persians
-
(and 2 more)
Tagged with:
-
13th Century Europe Mod - In Development
wackyserious replied to Bigtiger's topic in Game Modification
Stronghold AD.. FTW! -
===[COMMITTED]=== Persian Unit Texture Upgrade
wackyserious replied to wackyserious's topic in Completed Art Tasks
Committed. Sorry for the delay, I was occupied during the last two days- 160 replies
-
- 1
-
-
- achaemenids
- persians
-
(and 2 more)
Tagged with:
-
13th Century Europe Mod - In Development
wackyserious replied to Bigtiger's topic in Game Modification
What a tease.. Are you close to a release? -
Will not put player color on it, haha I will ask Sundiata if it could be used for the Kushites