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Everything posted by wackyserious
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===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
The one that Philip of Macedon is using. Three layer pteruges was a thing back then right? -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
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===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
Art source. It is used in game as a texture variant for the infantry version of Philip of Macedon. -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
Luckily, I was able to recover the source file and enhance it a bit, I also added a spec map for it. The previous texture had l very visible overlap in the neck area connecting the front and back parts together and is also quite dark and losing some detail in some areas. -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
@Stan` The textures were 512s and it has more shadow (your guy here is lazy with this although I could try to experiment more ) Interesting about it is the excellent weathered effects and the use of warm tone in white. Nice find, we could learn from these. -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
Ptolemy IV, according to the design document for the Ptolemaic faction. (I will replace it with muscle cuirass, sorry) Specific Name: Ptolemaios D' Philopater. Body: Bronze muscled cuirass over a long flowing Egyptian tunic. Sandals. Helmet: Laurel wreath crown @Stan` Is it the details of the armor which you linked or the overall appearance of the armor which you want me to reproduce? -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
@Nescio Could be, I just recreated the current game texture for Alexander the Great. -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
B A S I L E U S (PhÃlippos B' ho Makedṓn) Macedonian Ceremonial Armor from the Royal Tombs of Aigai -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
A little more detail and a spec map. Almost done B A S I L E U S Macedonian Ceremonial Armor from the Royal Tombs of Aigai -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
A general unit head texture overhaul is currently being planned. I will take note of this one, thanks! -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
B A S I L E U S (Aléxandros ho Mégas) A texture upgrade for the Macedonian hero Alexander the Great -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
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===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
Just a concept for a Macedonian officer. This could be used by mods who use banner carriers and offcers since I could not find a suitable unit in the game which could use it -
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===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
Any suggestions? Or should we retain the previously assigned actors for them? This proposal was a response to this: -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
@wowgetoffyourcellphone What do you think of having the Agrianian peltast become more hellenized as it gets unit promotion? P E L T A S T E S A G R I A N I K O S (Agrianian peltast) -
How to be productive?
wackyserious replied to __najimakimoda's topic in Introductions & Off-Topic Discussion
Living in the Far eastern side of the World, whenever I am here, I could only spot those who tend to do an all-nighter. I tend to slack once in a while and get lost in a state of unimaginable stagnation haha, sometimes it just take a couple of days, worst it could happen for a month or two, or even more. But I make sure that I return and visit my motivation graveyard/attic, remove the dust on my old projects which I have left behind and work on them again. Going outside also works for me. A simple walk or jog in the morning or a night out with some friends. I tend to get more stressed when i overwork myself, not sure if this also apply to others. This is why I always motivate people to not overwork themselves and enjoy the different things around them once in a while. -
Interesting, I did not know that you had that planned. Maybe we could reserve the civilian animations for eyecandy and future scenario applications?
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Body variations could be given to civilians as well as elderly population. Edit: Ohh right, the female citizens.. Let me think of a solution for it
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That is why I explained that no killing of civilians would be involved. The proposed panic animations will correspond when an enemy player attacks a structure (or even as an alternate death animation, like surrendering with arms raised and kneeling, then disappearing magically Civilian props would only be inside the parameters of a structure, like sitting on a bench just outside a house or playing just outside the door. I imagine a market or a CC filled with civilians would be nice and make it more distinguishable.
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OBSTRUCTION for selected actor files in Atlas i.e. (Structure, flora and geological entities) So that map makers could make great use of these entities either strategically or for aesthetics. Imagine urban combat where you do not have to worry about your units running amok capturing and destroying structures. If some of you are familiar with RISK type of map mod especially with Warcraft 3 We could attain such gameplay with this, where CCs are scripted to spawn a certain amount of unit. It will be custom map where your only priority is to fight units and capture the CC. A game of just pure combat and battle strategy.
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CIVILIAN ANIMATIONS Could be used as props for buildings to add more life and immersion to the game. POTENTIAL CIVILIANS Housewife Doing household chores Children Playing Running back and forth and resting for a while Beggar Asking for alms Drunkard Succumbing to drunkenness Merchant Promoting his goods and persuading the crowd Philosopher Sharing wisdom to a crowd Smith Crafting Stray animals Roaming back and forth and occasionally sitting THREATENED ANIMATIONS (To be used as an animation when building are being captured) Jumping while panicking Crouched nervously Falling to his/her knees and begin to scream and cry helplessly Sitting on the ground begging for his/her life Running amok in a state of panick Committing suicide as a final attempt to break off from the violence Tagging @Alexandermb in case you are interested?
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===[COMMITTED]=== Horse Update 2.0 (Retexture)
wackyserious replied to Alexandermb's topic in Completed Art Tasks
@Alexandermb just enough to cover the front and rear-front of the horse, similar to the horse armors used by the hetairoi -
===[COMMITTED]=== Horse Update 2.0 (Retexture)
wackyserious replied to Alexandermb's topic in Completed Art Tasks
@Alexandermb Was the horse armor mesh with linked frontal area a part of the commit? If so, I could recreate the peytral textures in the following days -
===[TASK]=== Greek Unit Texture (General Thread)
wackyserious replied to wackyserious's topic in Official tasks
Found it in the Mediterranean set, can't remember what was the name.