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wackyserious

0 A.D. Art Team
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Everything posted by wackyserious

  1. Just a concept for a Macedonian officer. This could be used by mods who use banner carriers and offcers since I could not find a suitable unit in the game which could use it
  2. Any suggestions? Or should we retain the previously assigned actors for them? This proposal was a response to this:
  3. @wowgetoffyourcellphone What do you think of having the Agrianian peltast become more hellenized as it gets unit promotion? P E L T A S T E S A G R I A N I K O S (Agrianian peltast)
  4. Living in the Far eastern side of the World, whenever I am here, I could only spot those who tend to do an all-nighter. I tend to slack once in a while and get lost in a state of unimaginable stagnation haha, sometimes it just take a couple of days, worst it could happen for a month or two, or even more. But I make sure that I return and visit my motivation graveyard/attic, remove the dust on my old projects which I have left behind and work on them again. Going outside also works for me. A simple walk or jog in the morning or a night out with some friends. I tend to get more stressed when i overwork myself, not sure if this also apply to others. This is why I always motivate people to not overwork themselves and enjoy the different things around them once in a while.
  5. Interesting, I did not know that you had that planned. Maybe we could reserve the civilian animations for eyecandy and future scenario applications?
  6. Body variations could be given to civilians as well as elderly population. Edit: Ohh right, the female citizens.. Let me think of a solution for it
  7. That is why I explained that no killing of civilians would be involved. The proposed panic animations will correspond when an enemy player attacks a structure (or even as an alternate death animation, like surrendering with arms raised and kneeling, then disappearing magically Civilian props would only be inside the parameters of a structure, like sitting on a bench just outside a house or playing just outside the door. I imagine a market or a CC filled with civilians would be nice and make it more distinguishable.
  8. OBSTRUCTION for selected actor files in Atlas i.e. (Structure, flora and geological entities) So that map makers could make great use of these entities either strategically or for aesthetics. Imagine urban combat where you do not have to worry about your units running amok capturing and destroying structures. If some of you are familiar with RISK type of map mod especially with Warcraft 3 We could attain such gameplay with this, where CCs are scripted to spawn a certain amount of unit. It will be custom map where your only priority is to fight units and capture the CC. A game of just pure combat and battle strategy.
  9. CIVILIAN ANIMATIONS Could be used as props for buildings to add more life and immersion to the game. POTENTIAL CIVILIANS Housewife Doing household chores Children Playing Running back and forth and resting for a while Beggar Asking for alms Drunkard Succumbing to drunkenness Merchant Promoting his goods and persuading the crowd Philosopher Sharing wisdom to a crowd Smith Crafting Stray animals Roaming back and forth and occasionally sitting THREATENED ANIMATIONS (To be used as an animation when building are being captured) Jumping while panicking Crouched nervously Falling to his/her knees and begin to scream and cry helplessly Sitting on the ground begging for his/her life Running amok in a state of panick Committing suicide as a final attempt to break off from the violence Tagging @Alexandermb in case you are interested?
  10. @Alexandermb just enough to cover the front and rear-front of the horse, similar to the horse armors used by the hetairoi
  11. @Alexandermb Was the horse armor mesh with linked frontal area a part of the commit? If so, I could recreate the peytral textures in the following days
  12. Found it in the Mediterranean set, can't remember what was the name.
  13. A little touch of texture filter will do the trick. 1 rock filter and add another sand filter. Without filters, this could be done using pre-existing and license compatible images of rock and sand, then reducing saturation to zero. Final step would be to set the layers to multiply to transfer the details. I hope this could help.
  14. The loyal and brave foot companions. P E Z H E T A I R O I
  15. For the Carthaginians, I already reduced the skin tone saturation and brightness by at least 15%, I believe. I aimed to level it with the tone of the current Persian head prop, which majority of the Carthaginian units use.
  16. This is how the Paeonians were depicted in Ancient Warfare XII.2 with The Thracians and Their Kin. Their shield was substituted with a round bronze pelte, similar to the one used by the pezhetairoi. Also, could I use Hellenistic era tunics, similar to the ones above and the ones used by the Ptolemaic and Seleucid thureoporoi for the pezhetairoi?
  17. Thanks for clearing this one out. I am not familiar with this though, a quick online search led me to website, would that do? It was a current trend in the art department to compress the textures before committing it to SVN.
  18. Must have been the compression at tinypng.com (Definitely have no idea how RGB and Index function) Here is the zip of the raw .png 050419 - Persian Unit Texture (Commit).rar
  19. Committed. Sorry for the delay, I was occupied during the last two days
  20. Will not put player color on it, haha I will ask Sundiata if it could be used for the Kushites
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